From what I understand, this actually makes fun of those endless iterations and I actually laughed out loud when I saw the title. It was all a joke: https://news.ycombinator.com/item?id=7418400
> anything that gratifies one's intellectual curiosity
I'd say this gratifies one's intellectual curiosity on programming and game development. I can see you not having the same opinion and I guess we can only agree to disagree.
I would love to hear your thoughts about how your intellectual curiosity is being stimulated with Flappy2048. Because so far there is not a single insightful response. I suppose one could argue the emotional state of meditation through rhythmic controls. On the other hand, there appears to be no curious minds here so the argument is moot.
Are you sure that's the quote you wish to use to defend the validity of this iteration of 2048? Because I would argue the amount of "progress" and "achievement" has very diminishing returns other than validating this as a meme post.
You're spending a lot of effort putting it down, when others are having a good time with it or even learning something by writing it (or inspired to write yet another variant).
Well, my thoughts are that it is, at once, a brainstorming contribution to the crowdsourced innovation spawned from both 2048 and Flappy Bird, two challenging, mentally addictive yet simple games, as well as an example of how a lot of the "pivots" derivative startups make don't in fact lead you to a better state than the local maxima you've already achieved.
Sure, it has no play value (nor replay value). And the 17th mashed up iteration of Groupon for local pet food delivery is doomed as well. But there are lessons in the failure:
--The mechanics may set the stage for a follow on game that returns the mathematical/pattern-matching element of 2048 back into the mix
--It highlights the difference between the mass market FlappyBird and the more niche appeal of 2048, both demographically and intellectually.
--It expands the mind to consider mashups of other games or game mechanics that might be interesting.
But more than this: memes of any kind are pure, intellectual riffing. It's completely refreshing to see these riffs occur in the medium of code rather than Photoshop.
I'm not saying there's a coders' equivalent of Cheezburger Network out there, but there's an opportunity far beyond what you're seeing if meme culture and coding intersect.
I was going to play it to 2048 until I saw my score wasn't doubling at every barrier, but rather incrementing by one. Thanks but no thanks! Not trying to spend 5000 seconds on this today!
I was about to watch it all the way to 2048, but then I realized that even at a rate of 1 point per second, I'd be looking at a block jumping up and down for over 34 minutes. So I thought better and went back to work. Haha, almost got me.
"Angry 4D Flappy2048 MMO doges are belong to us in 140 Bytes!" comes next and it goes on until there are so many references that no one gets the joke. At least, that's what I wish for.
Seriously, I love when people extend ideas well beyond the point of absurdity. It's fun and it actually stimulates creativity.
I was expecting there to be two simultaneous games of Flappy Bird and 2048, where any arrow key jumps the bird and moves the blocks in the specified direction in 2048. Both games start over if your bird dies.
I had a dream a few nights ago about a first-person version of 2048. I don't have time to code it, but would love it if someone did a first-person version!
3) merge (merge current piece into facing piece, with corresponding shift in all rows/columns)
4) swap (jump viewpoint from current piece to facing piece)
5) flyover (view whole board)
In my dream I actually played it several times, some times there was a flyover option and sometimes there wasn't. It was way more difficult without the flyover option!
The merge was the best part! It was sort of like a 1960's movie style drug/Batman/fireworks visual event.
I know 2048 seems like a big number but you understand that that would be 12 pipes? Most people would get that in the first minute of play. The tile colors do change every time you hit the doubled value.
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[ 2.8 ms ] story [ 179 ms ] thread...so it has come to this.
> anything that gratifies one's intellectual curiosity
I'd say this gratifies one's intellectual curiosity on programming and game development. I can see you not having the same opinion and I guess we can only agree to disagree.
[1]: http://ycombinator.com/newsguidelines.html
He was pretty prophetic, apart from it is not being played by monks.
edit - the interesting game that is developing is the iterating of simple games as turns in a game on the playing field of github.
Humour seems to have value inside this game, which is not surprising given the form.
It also has a fair amount of value outside it as well, which you might want to keep in mind.
Sure, it has no play value (nor replay value). And the 17th mashed up iteration of Groupon for local pet food delivery is doomed as well. But there are lessons in the failure:
--The mechanics may set the stage for a follow on game that returns the mathematical/pattern-matching element of 2048 back into the mix
--It highlights the difference between the mass market FlappyBird and the more niche appeal of 2048, both demographically and intellectually.
--It expands the mind to consider mashups of other games or game mechanics that might be interesting.
But more than this: memes of any kind are pure, intellectual riffing. It's completely refreshing to see these riffs occur in the medium of code rather than Photoshop.
I'm not saying there's a coders' equivalent of Cheezburger Network out there, but there's an opportunity far beyond what you're seeing if meme culture and coding intersect.
On the other hand, I've discovered a new method for breaking just about anyone.
http://mvirkkunen.github.io/Flappy-2048-AI/
https://news.ycombinator.com/item?id=7432448
It should add 2 to the tile 90% of the time, and add 4 10% of the time.
Seriously, I love when people extend ideas well beyond the point of absurdity. It's fun and it actually stimulates creativity.
2) turn right
3) merge (merge current piece into facing piece, with corresponding shift in all rows/columns)
4) swap (jump viewpoint from current piece to facing piece)
5) flyover (view whole board)
In my dream I actually played it several times, some times there was a flyover option and sometimes there wasn't. It was way more difficult without the flyover option!
The merge was the best part! It was sort of like a 1960's movie style drug/Batman/fireworks visual event.
I'd like to extend an offer to the OP to purchase this app/company for 50 billion dollars.
But seriously this is hilarious.
Edit: Oh the one Nick posted in a comment here is awesome too. Actually super challenging to move squares while playing flappy bird.
http://mvirkkunen.github.io/Flappy-2048-AI/
Ha, this is pretty clever!
http://hnplays2048.herokuapp.com
Github: https://github.com/grant/hnplays2048
Perhaps if it chose the most popular of the last x inputs.