Really interesting stuff. I have no idea what I would use this for right now, but have often had thoughts about trying to implement something like this.
I implemented a much simpler version of a 2d physics engine like this in a graphics class back in college (but in gtk on linux). It was really fun to do and surprisingly straightforward. A lot of the math gets much hairier in 3D.
7 comments
[ 2.4 ms ] story [ 30.5 ms ] threadAlso, the other demos are even better, like the ragdoll. This is very impressive!
This is really great!