Thank You HN, Voxel Quest Is Funded
The HN community was instrumental in getting my campaign funded, so I just wanted to say thank you. I also wanted to thank the investors who offered through HN, your offered support and praise has really meant a lot. This funding will allow me to keep the company private and hopefully one day fully open source everything permissively (full source is going public on Github in a few months regardless). I am streaming Voxel Quest all day with the new perspective camera being demoed on twitch.tv (link below), and I will answer any questions here as well. VQ is in its last day of Kickstarter if you still want to pitch in. Thanks again everybody, I am moved beyond words. :D
Edit: one side note - the perspective camera I am demoing was developed in the last week of running the KS campaign, so it is still quite buggy but nonetheless a good proof of concept. :)
Edit 2: also, it is amazing that we got there with zero coverage from gaming press! Thank you again HN for being the one site with enough "vision" to see something meaningful in my work. :)
(Youtube demo of perspective):
http://www.youtube.com/watch?v=z5QKin0HAtI
(Live demo):
http://www.twitch.tv/gavanw
(KS Link):
http://www.kickstarter.com/projects/gavan/voxel-quest
66 comments
[ 3.0 ms ] story [ 134 ms ] threadAdding that perspective camera in one week, while running the kickstarter was impressive.
Hopefully you'll get some sleep next week.
I'd like to ask you a little about how you implemented the engine. What technology is behind it? How many voxels per sec. it is able to render? Things like that...
Stats are for isometric mode. Have not measured it in the new perspective mode that I am demoing now. Right now with perspective, I am using polygons but could implement raytracing. Not sure what the limit on polys will be but right now it easily does over 60 FPS and performance can be greatly improved with volumetric mipmapping of the chunks (i.e. less detail as chunks are further away).
Congratulations, Gavan. Very promising projects are failing to get funded now, it got really hard for games in KS.
I once worked on and off on a 3D engine in C++ for about 8 years and know how much effort and perseverance it takes. I was young and somehow lost track while hacking in memory pools, shader generators and a custom scripting language... Don't fall into this trap! Keep it simple, don't NIH too much and focus on gameplay!
One question I have: How do you generate those wonderful, non-repeating dirt textures displayed in one of your videos? Is it a procedural texture or is it based on marching cubes or...? They really look amazing!
Everything is based on math, so its easy to make things non-repeating. Voronoi Diagrams, "Lichtenberg" patterns (for the cracks, can't think of a better word), sin waves, random noise, simplex noise, etc.
You would need to add IAP, facebook and achievements to get it.
Any idea as to why they ignored it?
I've seen this pop up in HN a couple of times and was really impressed. A couple of weeks ago I found it in kickstarter, learned you would share the code and was AMAZED by the "digging" feature. I contributed with some money, and some more yesterday after your appeal.
While I don't have big hopes for the game (sorry), I think the tech is really cool. I'm eagerly waiting for more news, and a build to play around with.
The game ideas were, and still are, quite vague, but I am taking community input and reshaping it dramatically around what they think is important and what is not (not giving away full control of the game, but carefully weighing all criticism). My KS campaign never got to the point of reflecting that because I've been so busy with everything else (coding, managing the forums, twitter, etc). :)
That said, I do one day hope to have an interesting game in there, even if it is not up to par with what modders have created.
There's no reason why, with as much time as you're putting into the coding, that the game play aspects couldn't be just as interesting.
https://s3.amazonaws.com/ksr/assets/002/713/254/699fdd35b8d4...
Edit: even posting individual links in a comment doesn't work anymore, for real. That' such great UX /s.
Edit2: Ah, sorry, links don't linkify if indented. Still, submission links for highly upvoted stories would be great.