Sometimes there are games that are awesome and important and I am glad that they exist… but that I don't think I ever want to play. Pretty sure this is one of them.
Got a chronic illness at 2012, my closest lady friend died this year after a long battle with schizophrenia, and I'm just 26... yeah, I'm sure many people have it worse but after a while you can barely deal with your own baggage to be willing to imagine getting any more.
So yeah, escapism is the best thing there is around, if just to avoid going mad.
I was able to play an early version of this at sheffield doc fest (https://www.sheffdocfest.com/interactive/overview), and was really impressed. It is one of the better examples I've encountered of somebody using the mechanics and language of video games to tell a truly personal story.
Very worth encountering if you have the opportunity.
From the footage I saw, this game is like a novel in that you are getting inside of the head of someone else and experiencing life from their view point. A "Being John Malkovich" video game.
Despite the tough subject matter, these are my favorite kinds of games.
Maybe it's because I played so many video games growing up, but now that I'm in my late twenties most of them don't really capture me anymore. I get bored of them quickly. I find the ones that I enjoy most are often shorter, but deliver a powerful narrative experience. Titles like Dear Esther, The Walking Dead, Proteus, and especially Gone Home are looked down upon by many to be just "walking simulators", but to me they're the best gaming currently has to offer. I played through GTAV for a few days and haven't thought about it since. But because of the focus on the narrative experience, games like these stay with you, like a good book or movie.
While this game will likely be tough to get through, I'll probably get way more out of it than a few hours in the latest cookie cutter RPG or FPS.
I couldn't keep interested in Dear Esther, but Korsakovia, by the same folks, is a tremendous experience. (Also may bring modern computers to their knees because of some bad technical choices, but having everything go choppy and weird when you're under terrifying stress is not a bad side effect.)
The use of the word "game" to describe interactive media is an unfortunate one, largely because your reaction is understandable through the parsing of the word--though you must couple it with aggressive rejection of context, as you have in this case, to find strict parsing to be a good way to derive meaning.
Or, put another way: I don't think your distaste for what other people think of the potential of a piece of art oozes through quite sufficiently. Could you perhaps try to be a little bit more of a jerk about it, while doing even more to assume facts not in evidence?
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[ 3.4 ms ] story [ 55.3 ms ] threadNow that I'm a bit older I just want games that help me escape those experiences and deep truths.
So yeah, escapism is the best thing there is around, if just to avoid going mad.
http://thatdragoncancer.com/ and the kickstarter https://www.kickstarter.com/projects/godatplay/that-dragon-c...
Very worth encountering if you have the opportunity.
Here is a teaser trailer: https://www.youtube.com/watch?v=lHPc2zwVEn0
From the footage I saw, this game is like a novel in that you are getting inside of the head of someone else and experiencing life from their view point. A "Being John Malkovich" video game.
Maybe it's because I played so many video games growing up, but now that I'm in my late twenties most of them don't really capture me anymore. I get bored of them quickly. I find the ones that I enjoy most are often shorter, but deliver a powerful narrative experience. Titles like Dear Esther, The Walking Dead, Proteus, and especially Gone Home are looked down upon by many to be just "walking simulators", but to me they're the best gaming currently has to offer. I played through GTAV for a few days and haven't thought about it since. But because of the focus on the narrative experience, games like these stay with you, like a good book or movie.
While this game will likely be tough to get through, I'll probably get way more out of it than a few hours in the latest cookie cutter RPG or FPS.
I played through Dear Esther in a single session in VR. It was a magnificent walk.
It's supposed to be all literary and pretentious, but it's not going to be fun. I can't believe backers want to waste real money on this garbage.
Or, put another way: I don't think your distaste for what other people think of the potential of a piece of art oozes through quite sufficiently. Could you perhaps try to be a little bit more of a jerk about it, while doing even more to assume facts not in evidence?
Thanks in advance.
and the closing fireworks
"I can't believe"
It must be awesome to know what it takes to make you Beliebe in.