I wrote a basic zachtronics style puzzler based around 0x10c, its one of my favourite concepts that's always stuck with me. I also strongly feel like it'd have a player base (at least initially, while everyone's coding)…
Oh man this was my biggest pet peeve with mechcommander as a kid, thanks for fixing it!
It isn't an unsolvable problem though, there's only jitter because the implementation isn't very good Implementing a more conservative anti wallhack cheat where player positions start streaming in slightly earlier still…
Out of interest, what (vaguely) is the amount of time you need between maintenance refreshes?
>Say what you want about EA, but they not only tolerated Open RA They also don't have a choice though. There's nothing illegal or actionable about OpenRA. At most EA could have potentially forced them not to refer to…
LLMs can't be sued or commit crimes as they aren't legal people In this case its likely google that would be responsible for putting up the fake information. There's been some court cases around this already
The incredible laggyness of that website does not inspire confidence. Much of the text selection is also broken, and chrome consumes nearly a full core trying to render.. something? Its remarkable that anyone thought…
A kid with $4k to burn on a credit card though? A lot of things would have had to go wrong for this to be a child
Distributed a compressed copy of something is still copyright infringement
Apparently I'm just a moron and have never seen it has settings in 10+ years. Thanks!
Thanks for this, I'll go have a look
Usage isn't really a good indicator of quality currently in the AI space, the issue is that there's inherently no way that an AI physics sim can be as good as a real physics simulation, which makes it a very low value…
Trello is still my goto for everything. I sincerely hope that it doesn't get enshittified
The C++ way to do it currently would be: std::array<std::array<T, N>, M> data; Which is contiguous int data[M][N]; also works fine and is contiguous in C++ Edit: For the stack at least. On the heap, you'd need to use a…
As people are discovering, natural language is insufficiently precise to be able to specify edge cases. Any language precise enough to be formally verified against is a programming language
Yes, LLMs fundamentally operate as a lossy compression scheme for their training data. There's been countless examples of them reproducing their training data with very high accuracy People claim that the data isn't…
The problem is that the ad vendors couldn't keep it in their pants. The ads you're talking about are a common vector for delivering malware onto people's PCs, and absolutely destroy the usability of sites. Between…
Its extremely funny seeing developers jumping on the AI train rediscovering in real-time why open source was invented. Not having control over the software running on your PC/devices, and being beholden to big business…
>what happens if a single AI manages to get through to contributor Then they'll get removed by the humans? Its about cutting down work, not about eliminating the work entirely The current approach removes about 99% of…
This ran at ~1fps for me
Personally I think we need to start utilising the safety features built into AI, to ensure that who we're talking to is a human. We'll start to have to only reply to people who talk in nsfw cursewords (like cocks), or…
I've found that by far the most useful websites as a programmer are also the ones most resistant to AI. This would be a huge loss for anyone vision impaired
We're getting to a point where we're going to have to consistently start putting content in that AI is banned from writing, just to prove that we're humans arse
Threads have program counters individually according to nvidia, and have done for nearly 10 years https://docs.nvidia.com/cuda/cuda-programming-guide/03-advan... > the GPU maintains execution state per thread, including…
>I would strongly advise against this. GPUs are highly efficient when neighboring threads within a warp access neighboring data and follow largely the same code path. Even across warps, data locality is highly…
I wrote a basic zachtronics style puzzler based around 0x10c, its one of my favourite concepts that's always stuck with me. I also strongly feel like it'd have a player base (at least initially, while everyone's coding)…
Oh man this was my biggest pet peeve with mechcommander as a kid, thanks for fixing it!
It isn't an unsolvable problem though, there's only jitter because the implementation isn't very good Implementing a more conservative anti wallhack cheat where player positions start streaming in slightly earlier still…
Out of interest, what (vaguely) is the amount of time you need between maintenance refreshes?
>Say what you want about EA, but they not only tolerated Open RA They also don't have a choice though. There's nothing illegal or actionable about OpenRA. At most EA could have potentially forced them not to refer to…
LLMs can't be sued or commit crimes as they aren't legal people In this case its likely google that would be responsible for putting up the fake information. There's been some court cases around this already
The incredible laggyness of that website does not inspire confidence. Much of the text selection is also broken, and chrome consumes nearly a full core trying to render.. something? Its remarkable that anyone thought…
A kid with $4k to burn on a credit card though? A lot of things would have had to go wrong for this to be a child
Distributed a compressed copy of something is still copyright infringement
Apparently I'm just a moron and have never seen it has settings in 10+ years. Thanks!
Thanks for this, I'll go have a look
Usage isn't really a good indicator of quality currently in the AI space, the issue is that there's inherently no way that an AI physics sim can be as good as a real physics simulation, which makes it a very low value…
Trello is still my goto for everything. I sincerely hope that it doesn't get enshittified
The C++ way to do it currently would be: std::array<std::array<T, N>, M> data; Which is contiguous int data[M][N]; also works fine and is contiguous in C++ Edit: For the stack at least. On the heap, you'd need to use a…
As people are discovering, natural language is insufficiently precise to be able to specify edge cases. Any language precise enough to be formally verified against is a programming language
Yes, LLMs fundamentally operate as a lossy compression scheme for their training data. There's been countless examples of them reproducing their training data with very high accuracy People claim that the data isn't…
The problem is that the ad vendors couldn't keep it in their pants. The ads you're talking about are a common vector for delivering malware onto people's PCs, and absolutely destroy the usability of sites. Between…
Its extremely funny seeing developers jumping on the AI train rediscovering in real-time why open source was invented. Not having control over the software running on your PC/devices, and being beholden to big business…
>what happens if a single AI manages to get through to contributor Then they'll get removed by the humans? Its about cutting down work, not about eliminating the work entirely The current approach removes about 99% of…
This ran at ~1fps for me
Personally I think we need to start utilising the safety features built into AI, to ensure that who we're talking to is a human. We'll start to have to only reply to people who talk in nsfw cursewords (like cocks), or…
I've found that by far the most useful websites as a programmer are also the ones most resistant to AI. This would be a huge loss for anyone vision impaired
We're getting to a point where we're going to have to consistently start putting content in that AI is banned from writing, just to prove that we're humans arse
Threads have program counters individually according to nvidia, and have done for nearly 10 years https://docs.nvidia.com/cuda/cuda-programming-guide/03-advan... > the GPU maintains execution state per thread, including…
>I would strongly advise against this. GPUs are highly efficient when neighboring threads within a warp access neighboring data and follow largely the same code path. Even across warps, data locality is highly…