That's really cool to know, thanks for sharing!
I'm curious what specific capabilities you're referring to here.
It'll be highly dependent on the game. Unlike foveated streaming the implementation of foveated rendering could mean many things. Actually rendering at a lower resolution in areas you aren't actively looking is probably…
They don't specifically say you can install your own OS but they have similar wording on the Steam Frame page as their other systems: > Just like any SteamOS device, install your own apps, open a browser, do what you…
No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games. https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
No, memory is not limited to facts. There's just no visualization to go along with the recollection of faces etc. You can absolutely still recognize people correctly when looking at them.
> Probably better off using an N100 Exactly this. Search for a mini PC and it'll have a cheap Intel SoC in it that performs way better than a Raspberry Pi 5 but cheaper (comes with everything for ~$300), and even…
FYI AMD's PSP does not connect to the internet like Intel's ME does.
EF Core heavily relies on reflection so that's not really a surprise. F# not working surprised me but apparently the main thing is its `printf` depends on reflection. By "the GUI frameworks" I assume you mean…
Because it wouldn't soften the blow. Swap benefits the most from improved latency not bandwidth. Data is moved from swap back to physical RAM when swapped out pages are accessed by software (which stalls the thread).…
I'm not saying to avoid swap. It is great at what it was designed to do. I only take issue with optimizing swap for bandwidth when it will never be able to keep up with RAM bandwidth. The MacBook Neo for example has 60…
It helps with performance by allowing your system to have more free physical RAM. And by free I mean for caches. It does this by moving data from inactive pages out of physical RAM. You shouldn't care about the peak…
If you care about performance you shouldn't be running from swap period. Swap is just a safety net.
But the possibility of AOT compilation is what drives libraries to support it. That's why .NET libraries are adapting over time to support AOT.
I experienced the same issues but went the other way and migrated from React Native to React. Still one codebase but none of the issues. Performance was better too even though half the code stayed the same.
You get all of those, to some extent, if you use React Native. You still need to do reviews for significant changes due to app store rules but you can OTA update most changes without waiting on a review. Even web…
There's a wide range of what people find acceptable. I think v12 was the last I tried on HW3 and it was bad. Inching into oncoming traffic trying to do left turns, extremely sudden and sharp lane changes, lots of…
For any doubters: using a 2025 model is a key detail here. It's the latest hardware version of the self driving computer. The older cars on the road are stuck with significantly worse FSD software because the hardware…
It will also increase power consumption because your CPU has to do more work to run the same code.
It is a lot worse now. They're a bit lower on AliExpress but you need to shop around a bit and check similar SoCs. Here's an Intel N95 with 16GB RAM on Amazon for $297 right now: https://www.amazon.ca/dp/B0FZSKJP8T…
> I suspect we will eventually end up in a place where the vast majority of applications are happy on a single box, and only twitter scale things need to care about this stuff. We're already there IMO. A single box can…
> We feel very comfortable that it's the most performant backend for persistent games though. Depends how persistent you really need it to be. If rolling back a few minutes is tolerable in exceptional scenarios then I…
While I think the tech is cool, and I'm sure it is fast, the fact that the benchmarks make assumptions about your stack doesn't sit right with me. They even admit that it is the main contributor to its speed: > The most…
Could also get ESP32 instead of Arduino. Just as cheap, way more powerful, and has WiFi+BT included. Even more reasons to not get a RPi.
It's less weird when you understand that the SoC it uses was built for use in smartphones. The Ethernet port on equivalent Raspberry Pi (non-Zero) models is actually just a USB adapter. Built-in Ethernet support only…
That's really cool to know, thanks for sharing!
I'm curious what specific capabilities you're referring to here.
It'll be highly dependent on the game. Unlike foveated streaming the implementation of foveated rendering could mean many things. Actually rendering at a lower resolution in areas you aren't actively looking is probably…
They don't specifically say you can install your own OS but they have similar wording on the Steam Frame page as their other systems: > Just like any SteamOS device, install your own apps, open a browser, do what you…
No Man's Sky is doing it now. It's also useful for foveated streaming which works for all games. https://www.nomanssky.com/cosmos-update/#:~:text=Added%20sup...
No, memory is not limited to facts. There's just no visualization to go along with the recollection of faces etc. You can absolutely still recognize people correctly when looking at them.
> Probably better off using an N100 Exactly this. Search for a mini PC and it'll have a cheap Intel SoC in it that performs way better than a Raspberry Pi 5 but cheaper (comes with everything for ~$300), and even…
FYI AMD's PSP does not connect to the internet like Intel's ME does.
EF Core heavily relies on reflection so that's not really a surprise. F# not working surprised me but apparently the main thing is its `printf` depends on reflection. By "the GUI frameworks" I assume you mean…
Because it wouldn't soften the blow. Swap benefits the most from improved latency not bandwidth. Data is moved from swap back to physical RAM when swapped out pages are accessed by software (which stalls the thread).…
I'm not saying to avoid swap. It is great at what it was designed to do. I only take issue with optimizing swap for bandwidth when it will never be able to keep up with RAM bandwidth. The MacBook Neo for example has 60…
It helps with performance by allowing your system to have more free physical RAM. And by free I mean for caches. It does this by moving data from inactive pages out of physical RAM. You shouldn't care about the peak…
If you care about performance you shouldn't be running from swap period. Swap is just a safety net.
But the possibility of AOT compilation is what drives libraries to support it. That's why .NET libraries are adapting over time to support AOT.
I experienced the same issues but went the other way and migrated from React Native to React. Still one codebase but none of the issues. Performance was better too even though half the code stayed the same.
You get all of those, to some extent, if you use React Native. You still need to do reviews for significant changes due to app store rules but you can OTA update most changes without waiting on a review. Even web…
There's a wide range of what people find acceptable. I think v12 was the last I tried on HW3 and it was bad. Inching into oncoming traffic trying to do left turns, extremely sudden and sharp lane changes, lots of…
For any doubters: using a 2025 model is a key detail here. It's the latest hardware version of the self driving computer. The older cars on the road are stuck with significantly worse FSD software because the hardware…
It will also increase power consumption because your CPU has to do more work to run the same code.
It is a lot worse now. They're a bit lower on AliExpress but you need to shop around a bit and check similar SoCs. Here's an Intel N95 with 16GB RAM on Amazon for $297 right now: https://www.amazon.ca/dp/B0FZSKJP8T…
> I suspect we will eventually end up in a place where the vast majority of applications are happy on a single box, and only twitter scale things need to care about this stuff. We're already there IMO. A single box can…
> We feel very comfortable that it's the most performant backend for persistent games though. Depends how persistent you really need it to be. If rolling back a few minutes is tolerable in exceptional scenarios then I…
While I think the tech is cool, and I'm sure it is fast, the fact that the benchmarks make assumptions about your stack doesn't sit right with me. They even admit that it is the main contributor to its speed: > The most…
Could also get ESP32 instead of Arduino. Just as cheap, way more powerful, and has WiFi+BT included. Even more reasons to not get a RPi.
It's less weird when you understand that the SoC it uses was built for use in smartphones. The Ethernet port on equivalent Raspberry Pi (non-Zero) models is actually just a USB adapter. Built-in Ethernet support only…