Or, you know, it's small because it's just a WebView wrapping a website.
It's against the App Store rules but if you build an app with React Native/Expo you can OTA update it to do something completely different without going through another review. Enforcement is minimal, especially since…
You'll still find people praising Apple (maybe even Google) for their review process even though their store is full of garbage. Really justifies their 30% cut.
> I assume that means it is rendering an entirely new image each frame... which is a tad wild. What's wild about that? That's exactly what it's doing and what most uses of canvas/WebGL do.
You need to click the "fps" text for it to actually show the FPS value (it'll be green). The 400 you saw was something else.
> The same complaints can be made by the second developer because the first developer chose the "wrong" framework. Exactly this. There's so much fragmentation within the browser ecosystem that there is no guarantee your…
It's for backwards compatibility, as always. You also need to enable foreign keys or they aren't enforced. You also need to tune for performance (enable WAL, adjust cache size, etc.). The SQLite documentation is very up…
> I never took SQLite seriously for the very reason that field types were not enforced by default. I can understand not taking it seriously if it was completely unsupported but I'm pretty sure most databases don't have…
I think the main goal is direct to phones rather than being an alternative to fiber. But it's also a very good option for people living in rural areas with poor service (shoddy DSL).
> only work on Windows with Visual Studio Really shouldn't be a dealbreaker when 95% of your users will be using Windows, so your most tested platform should be Windows. > when you started it under a debugger Hot reload…
Riot Games relaxed the requirements of their Vanguard anticheat by requiring TPM attestation among other things [1]. > It's also the solution to yesterday's problem because cheaters are now using cheat hardware that…
It's not specific to game dev but Visual Studio has hot reload for C++ that you should be able to make use of. C# compile times are fast. Performance is a lot better than you probably think, especially with modern .NET…
> For what it’s worth game devs often use C# or C++ engines which have even worse issues. Such as? You can't be referring to hot reload alone because you can already do that in both C++ and C#.
> none of them make sense for a consumer device. One of the valid use cases on consumer devices is video game anti-cheat software. Theoretically remote attestation can enable them to be less invasive.
Yes but it's not just Rubikon anymore. They are working on a new physics engine called Ragnarok. I highly doubt they're making a whole new physics engine just for their existing games because Rubikon is working fine…
A life saving blood transfusion or avoid forever chemicals likely already in my body, hmmm what to choose...
Try reading between the lines. Why would Valve be developing a new game physics engine internally?
Valve is still working on new things. See this section, specifically the bottom. https://box2d.org/posts/2026/06/announcing-box3d/#valve-to-t...
They did when it was announced. And it still will, just not as much as they would have wanted to.
Threads use more system resources than coroutines so it can be a big deal when you can potentially have thousands of them running.
I'm expecting them to lock down future devices because of this. Asahi can't keep up so the feature is basically unused.
> Apple is happy to let you run whatever operating system on your Mac -- they aren't actively hostile there Weird to praise Apple for the one line of devices they let you install your own operating system on and ignore…
They're typically manufactured with very different processes so one has to wonder what compromises are being made here to get both on the same die.
There are also things you can hold and not own!
Compute? Inference doesn't only need memory bandwidth. You need to actually do work with the memory you're loading which needs compute power. Which needs more electricity, which needs more cooling, which isn't practical…
Or, you know, it's small because it's just a WebView wrapping a website.
It's against the App Store rules but if you build an app with React Native/Expo you can OTA update it to do something completely different without going through another review. Enforcement is minimal, especially since…
You'll still find people praising Apple (maybe even Google) for their review process even though their store is full of garbage. Really justifies their 30% cut.
> I assume that means it is rendering an entirely new image each frame... which is a tad wild. What's wild about that? That's exactly what it's doing and what most uses of canvas/WebGL do.
You need to click the "fps" text for it to actually show the FPS value (it'll be green). The 400 you saw was something else.
> The same complaints can be made by the second developer because the first developer chose the "wrong" framework. Exactly this. There's so much fragmentation within the browser ecosystem that there is no guarantee your…
It's for backwards compatibility, as always. You also need to enable foreign keys or they aren't enforced. You also need to tune for performance (enable WAL, adjust cache size, etc.). The SQLite documentation is very up…
> I never took SQLite seriously for the very reason that field types were not enforced by default. I can understand not taking it seriously if it was completely unsupported but I'm pretty sure most databases don't have…
I think the main goal is direct to phones rather than being an alternative to fiber. But it's also a very good option for people living in rural areas with poor service (shoddy DSL).
> only work on Windows with Visual Studio Really shouldn't be a dealbreaker when 95% of your users will be using Windows, so your most tested platform should be Windows. > when you started it under a debugger Hot reload…
Riot Games relaxed the requirements of their Vanguard anticheat by requiring TPM attestation among other things [1]. > It's also the solution to yesterday's problem because cheaters are now using cheat hardware that…
It's not specific to game dev but Visual Studio has hot reload for C++ that you should be able to make use of. C# compile times are fast. Performance is a lot better than you probably think, especially with modern .NET…
> For what it’s worth game devs often use C# or C++ engines which have even worse issues. Such as? You can't be referring to hot reload alone because you can already do that in both C++ and C#.
> none of them make sense for a consumer device. One of the valid use cases on consumer devices is video game anti-cheat software. Theoretically remote attestation can enable them to be less invasive.
Yes but it's not just Rubikon anymore. They are working on a new physics engine called Ragnarok. I highly doubt they're making a whole new physics engine just for their existing games because Rubikon is working fine…
A life saving blood transfusion or avoid forever chemicals likely already in my body, hmmm what to choose...
Try reading between the lines. Why would Valve be developing a new game physics engine internally?
Valve is still working on new things. See this section, specifically the bottom. https://box2d.org/posts/2026/06/announcing-box3d/#valve-to-t...
They did when it was announced. And it still will, just not as much as they would have wanted to.
Threads use more system resources than coroutines so it can be a big deal when you can potentially have thousands of them running.
I'm expecting them to lock down future devices because of this. Asahi can't keep up so the feature is basically unused.
> Apple is happy to let you run whatever operating system on your Mac -- they aren't actively hostile there Weird to praise Apple for the one line of devices they let you install your own operating system on and ignore…
They're typically manufactured with very different processes so one has to wonder what compromises are being made here to get both on the same die.
There are also things you can hold and not own!
Compute? Inference doesn't only need memory bandwidth. You need to actually do work with the memory you're loading which needs compute power. Which needs more electricity, which needs more cooling, which isn't practical…