I am working on a battle simulation for the game 'The Bazaar'. I was quite frustrated with how the original devs handled monetization going into open beta, which sparked my motivation. Trying out Kotlin for the first…
This seems to be very dismissive of all the physical evidence we _do_ have. Text isn't the only way to store information, i.e. we can draw lots of conclusions from fossils, ruins or even sediment layers etc.
The Haribo candies are named after their founder and the location (HAns RIegel + BOnn) https://en.wikipedia.org/wiki/Haribo
Proof of concept.
I am working on a battle simulation for the game 'The Bazaar'. I was quite frustrated with how the original devs handled monetization going into open beta, which sparked my motivation. Trying out Kotlin for the first…
This seems to be very dismissive of all the physical evidence we _do_ have. Text isn't the only way to store information, i.e. we can draw lots of conclusions from fossils, ruins or even sediment layers etc.
The Haribo candies are named after their founder and the location (HAns RIegel + BOnn) https://en.wikipedia.org/wiki/Haribo
Proof of concept.