Location: Toronto (US Expat) Remote: Yes Willing to relocate: Inside Canada, but avoiding if possible. Technologies: Angular, TypeScript, React, Vue, GraphQL, Rust, Wasm, C#, .NET Core, ASP.NET, Azure, Docker,…
When this says "REMOTE in Eastern Canada", what are we talking? Can I work from home in Toronto or are you only looking for folk in the Maritimes?
This implies your orgamization allows remote desktop
I mean, the DirectX SDK already has a similar runtime to use a DX11 swapchain on top of DX12, and 11-on-12 is how (as I understand it, though someone more knowledgeable feel free to correct me) DX11 is implemented on…
Unity is just now updating the runtime for the first time in seven years. I think only the 2017.x releases have the new Mono, and most platforms use their IL2CPP AoT compiler I believe
Things seem to be much better now that I've got 8.1 and some various other updates in. Still have more updates installing, and hopefully everything is peachy keen by tomorrow evening when I do the Day 1 post :)
Having updated the drivers and OS, it seems that the issues are all fixed by this point (which I'm putting in the Day 1 entry tomorrow). Was a really disconcerting out-of-box experience, though.
OP here. I was expecting something called a "Microsoft Signature Device" to be similar to a Nexus device, wherein MS was working with the OEM to make a sort of reference device for the form factor. Nexus devices usually…
Unfortunately, I need it for work and for some other Windows Store dev work I'm doing. So, I'm suffering through it and leaving my impressions in the hope that MS can smooth over this experience later.
Location: Toronto (US Expat) Remote: Yes Willing to relocate: Inside Canada, but avoiding if possible. Technologies: Angular, TypeScript, React, Vue, GraphQL, Rust, Wasm, C#, .NET Core, ASP.NET, Azure, Docker,…
When this says "REMOTE in Eastern Canada", what are we talking? Can I work from home in Toronto or are you only looking for folk in the Maritimes?
This implies your orgamization allows remote desktop
I mean, the DirectX SDK already has a similar runtime to use a DX11 swapchain on top of DX12, and 11-on-12 is how (as I understand it, though someone more knowledgeable feel free to correct me) DX11 is implemented on…
Unity is just now updating the runtime for the first time in seven years. I think only the 2017.x releases have the new Mono, and most platforms use their IL2CPP AoT compiler I believe
Things seem to be much better now that I've got 8.1 and some various other updates in. Still have more updates installing, and hopefully everything is peachy keen by tomorrow evening when I do the Day 1 post :)
Having updated the drivers and OS, it seems that the issues are all fixed by this point (which I'm putting in the Day 1 entry tomorrow). Was a really disconcerting out-of-box experience, though.
OP here. I was expecting something called a "Microsoft Signature Device" to be similar to a Nexus device, wherein MS was working with the OEM to make a sort of reference device for the form factor. Nexus devices usually…
Unfortunately, I need it for work and for some other Windows Store dev work I'm doing. So, I'm suffering through it and leaving my impressions in the hope that MS can smooth over this experience later.