To put it simply, I made it that way so - Other GPL software can just include features in my programs if they wanted to. - I can remove myself from the responsibilities of potential free maintenance burden if approached…
It's been 500 for quite a while which I haven't figured out why :sweat_smile: I guess it's not that important because nobody else is gonna use it anyway...
Since the GUI (or the entire application framework) is fully hand written by myself, it would take some time for its wayland adaptation. However, the way wayland protocol handles everything just makes everything much…
> manipulate your RGB images as much as you like; just do it in the OKLAB color space Be careful, OKLAB also isn't quite handling energy correctly (Or, the gradient of the energy slope in this color space had quite some…
Hi Daub! > A brush that can paint both behind and in front of previous strokes. Of course, this would need to be supported by a depth channel. > Also a brush that increases/decreases neighboring regional contrasts. I…
Hi guys, I'm the developer of Our Paint :D Interesting to see someone posted this on HN again (?) lol To answer some questions... - Our Paint is 16 bit per channel (8/128 bit on mobile due to GLES limitation). - I…
To put it simply, I made it that way so - Other GPL software can just include features in my programs if they wanted to. - I can remove myself from the responsibilities of potential free maintenance burden if approached…
It's been 500 for quite a while which I haven't figured out why :sweat_smile: I guess it's not that important because nobody else is gonna use it anyway...
Since the GUI (or the entire application framework) is fully hand written by myself, it would take some time for its wayland adaptation. However, the way wayland protocol handles everything just makes everything much…
> manipulate your RGB images as much as you like; just do it in the OKLAB color space Be careful, OKLAB also isn't quite handling energy correctly (Or, the gradient of the energy slope in this color space had quite some…
Hi Daub! > A brush that can paint both behind and in front of previous strokes. Of course, this would need to be supported by a depth channel. > Also a brush that increases/decreases neighboring regional contrasts. I…
Hi guys, I'm the developer of Our Paint :D Interesting to see someone posted this on HN again (?) lol To answer some questions... - Our Paint is 16 bit per channel (8/128 bit on mobile due to GLES limitation). - I…