Some of these features (sheen, anisotropy, subsurface scattering) are being added to the format with changes like https://github.com/KhronosGroup/glTF/pull/1726. But realtime implementations can get a lot of mileage out…
Draco is a compression technology (https://github.com/google/draco) available in glTF files. PlayCanvas is both the engine and the renderer in this viewer.
WebGPU is a much newer API than WebGL — from the first section of the article, it sounds like you'll need to use Chrome Canary for now.
It does support HMDs for browsers that have implemented the WebVR spec. That's Firefox Nightly and experimental Chrome builds so far. Without that it makes a best effort at WebVR emulation. With a Cardboard viewer,…
Some of these features (sheen, anisotropy, subsurface scattering) are being added to the format with changes like https://github.com/KhronosGroup/glTF/pull/1726. But realtime implementations can get a lot of mileage out…
Draco is a compression technology (https://github.com/google/draco) available in glTF files. PlayCanvas is both the engine and the renderer in this viewer.
WebGPU is a much newer API than WebGL — from the first section of the article, it sounds like you'll need to use Chrome Canary for now.
It does support HMDs for browsers that have implemented the WebVR spec. That's Firefox Nightly and experimental Chrome builds so far. Without that it makes a best effort at WebVR emulation. With a Cardboard viewer,…