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Calling this WebVR is stretching the definition of VR. Its 3d content for sure. But does it support HMDs? Can it render at 90 fps?
But does it support HMDs?

FTA:

" If viewed on a VR-compatible device, the user will be placed inside a sphere of these profile photos with the ability to change the classification of each member using a gaze-controlled cursor to click on them. "

It does support HMDs for browsers that have implemented the WebVR spec. That's Firefox Nightly and experimental Chrome builds so far. Without that it makes a best effort at WebVR emulation.

With a Cardboard viewer, A-Frame demos feel pretty consistent with native Cardboard demos to me (tried iOS + Android). But obviously I'd rather try this out with an HMD, and haven't been able to yet. Hoping to pre-order one tomorrow. :)

I'm the author of the article and the code example, and I can confirm that it runs well on Google Cardboard, Gear VR and the Oculus Rift DK2.

By "running well" I mean within the limitations of the framerate browsers can currently produce, which is definitely not 90 or 120 fps.

The best performance I've had with WebVR has been a very stable 75 fps in Firefox using this configuration: https://mail.mozilla.org/pipermail/web-vr-discuss/2015-Novem...