I've been working (on and off) on part 2 of my blog post series on the rigid body collisions [0] for over a year now. I burned out on it a few times and got super mega stuck on one particular section for months on end.…
Most of my feedback has already been mentioned by others (charging indicators, seeing what the enemy is "thinking", etc.). I still feel the urge to comment just to say how cool this is. The sprites being animated was…
This resonates so much with me. I’ve even written a blog post a few years ago with almost the same title[0]. It hasn’t really gotten better since then even though I’ve built even more cool stuff since then (hell, I even…
Yes! "Part 3: Collision Response" is basically what I'm using as a reference for these articles.
Bartosz was definitely my biggest inspiration when writing this post. I was debating if I should actually use that domain because it might come across as a little too derivative but I couldn't resist!
Thanks! Most of the physics-based example are written in WebGL using three.js. Using three.js is a little bit overkill for this because all the examples are in 2D but it's what I was familiar with. For the actual…
Hey everyone, author here! To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics. The post is aimed at people like myself, who aren't game devs and don't…
I've been working (on and off) on part 2 of my blog post series on the rigid body collisions [0] for over a year now. I burned out on it a few times and got super mega stuck on one particular section for months on end.…
Most of my feedback has already been mentioned by others (charging indicators, seeing what the enemy is "thinking", etc.). I still feel the urge to comment just to say how cool this is. The sprites being animated was…
This resonates so much with me. I’ve even written a blog post a few years ago with almost the same title[0]. It hasn’t really gotten better since then even though I’ve built even more cool stuff since then (hell, I even…
Yes! "Part 3: Collision Response" is basically what I'm using as a reference for these articles.
Bartosz was definitely my biggest inspiration when writing this post. I was debating if I should actually use that domain because it might come across as a little too derivative but I couldn't resist!
Thanks! Most of the physics-based example are written in WebGL using three.js. Using three.js is a little bit overkill for this because all the examples are in 2D but it's what I was familiar with. For the actual…
Hey everyone, author here! To give some context, this is only part one in a series of blog posts I plan on writing about rigid body physics. The post is aimed at people like myself, who aren't game devs and don't…