Because retooling development pipelines (on any level/most teams) for games is a horrifically expensive and time-consuming affair... which are resources not spent on developing any one of the potentially dozen or so…
The new C# unions are not reference-only. The attribute/interface allows implementing custom union types by writing `TryGetValue`-methods instead of a single `object? Value {get;}`. The compiler handles this…
Seems to be "native" as in "not a web-browser/view".
Err, the website footer takes up the entire lower half of the viewport/screen, on mobile.
Well, do I ever have a treat for ya! https://voxel.wiki/wiki/references/
Location: Europe, Germany, State of BW, District of RV. Remote: Yes, or hybrid if close by; office only if in-district. Willing to relocate: No, unable to. Technologies: C#, Rust, Git, SQLite, PostgreSQL, Vulkan,…
That this is a plausible explanation is... beyond horrifying to me.
Location: Europe, Germany, State of BW, District of RV. Remote: Yes, or hybrid if close by. Willing to relocate: No, unable to. Technologies: C#, Rust, Git, SQLite, Postgres, Vulkan, TypeScript, JavaScript, HTML, CSS,…
Maybe you could use unifont glyphs (drawn as SVGs?) as fallback?
Nah, [BetterFox](https://github.com/yokoffing/Betterfox) still works fine
On the surface level, building/compiling/running, maybe... But properly integrating with a given platform (or hell, version of platform!) is a whole new world of pain. :(
Given that many tools are relatively small, I'd almost argue it wouldn't take more than 30min, ignoring testing.
Oh, sorry! Shouldn't have said "all" there... :'D
Wasn't all that bad PR mostly caused by the coal/oil industry, doing some serious astroturfing for a decade or so?
Interesting! Do you have some studies or references at hand for this? Never heard of "human brain needs nicotine" before...
The article actually (accidentally or on purpose?) refers to just that: > How to avoid this madness? Introduce another low-level configuration file. Back to level one...
It absolutely does, as the definition of a voxel is, roughly, "a 3ormoreD regular grid of point-samples".
There are quite a lot of successful voxel-based games; see https://voxel.wiki/wiki/projects/ for an incomplete list. Most people think voxel means 'cube' or 'block', but really it just means "regularly spaced sample in…
Perhaps redbean might be of interest? It's a web server with all the batteries included, scripted via lua. https://redbean.dev/
With the help of the voxelgamedev community, I'm maintaining a relatively large listing of such projects over at https://voxel.wiki/wiki/projects/. Sadly, a lot of projects get abandoned.... :(
bgfx and The-Forge come to mind: https://github.com/bkaradzic/bgfx https://github.com/ConfettiFX/The-Forge
Because retooling development pipelines (on any level/most teams) for games is a horrifically expensive and time-consuming affair... which are resources not spent on developing any one of the potentially dozen or so…
The new C# unions are not reference-only. The attribute/interface allows implementing custom union types by writing `TryGetValue`-methods instead of a single `object? Value {get;}`. The compiler handles this…
Seems to be "native" as in "not a web-browser/view".
Err, the website footer takes up the entire lower half of the viewport/screen, on mobile.
Well, do I ever have a treat for ya! https://voxel.wiki/wiki/references/
Location: Europe, Germany, State of BW, District of RV. Remote: Yes, or hybrid if close by; office only if in-district. Willing to relocate: No, unable to. Technologies: C#, Rust, Git, SQLite, PostgreSQL, Vulkan,…
That this is a plausible explanation is... beyond horrifying to me.
Location: Europe, Germany, State of BW, District of RV. Remote: Yes, or hybrid if close by; office only if in-district. Willing to relocate: No, unable to. Technologies: C#, Rust, Git, SQLite, PostgreSQL, Vulkan,…
Location: Europe, Germany, State of BW, District of RV. Remote: Yes, or hybrid if close by. Willing to relocate: No, unable to. Technologies: C#, Rust, Git, SQLite, Postgres, Vulkan, TypeScript, JavaScript, HTML, CSS,…
Maybe you could use unifont glyphs (drawn as SVGs?) as fallback?
Nah, [BetterFox](https://github.com/yokoffing/Betterfox) still works fine
On the surface level, building/compiling/running, maybe... But properly integrating with a given platform (or hell, version of platform!) is a whole new world of pain. :(
Given that many tools are relatively small, I'd almost argue it wouldn't take more than 30min, ignoring testing.
Oh, sorry! Shouldn't have said "all" there... :'D
Wasn't all that bad PR mostly caused by the coal/oil industry, doing some serious astroturfing for a decade or so?
Interesting! Do you have some studies or references at hand for this? Never heard of "human brain needs nicotine" before...
The article actually (accidentally or on purpose?) refers to just that: > How to avoid this madness? Introduce another low-level configuration file. Back to level one...
It absolutely does, as the definition of a voxel is, roughly, "a 3ormoreD regular grid of point-samples".
There are quite a lot of successful voxel-based games; see https://voxel.wiki/wiki/projects/ for an incomplete list. Most people think voxel means 'cube' or 'block', but really it just means "regularly spaced sample in…
Perhaps redbean might be of interest? It's a web server with all the batteries included, scripted via lua. https://redbean.dev/
With the help of the voxelgamedev community, I'm maintaining a relatively large listing of such projects over at https://voxel.wiki/wiki/projects/. Sadly, a lot of projects get abandoned.... :(
bgfx and The-Forge come to mind: https://github.com/bkaradzic/bgfx https://github.com/ConfettiFX/The-Forge