I don't know where you live but city limits are very clearly defined in many places. Here for example, there are clear designations (that are reflected in a default speed limit too). I don't quite know what your…
I think lot of people here are going to disagree with me but seems to me there's a case for putting limiters on cars. Drivers sometimes hit other vehicles. Airbags go a long way here. Sadly, drivers will often hit less…
Those poor underpaid Googlers
This is going to be more or less my strategy when I ask (rather soon). I do love working where I am. The only problem is that other offers are starting to come in, and I know that they'll be offering a lot more money. :(
I've always been fascinated by these simulations. Can anybody give a rough overview of how these (I guess?) fluid simulations work?
I feel like the product signals a strange mix of the two, which has to at least be resolved in terms of what's user-facing (e.g. UX-wise)
He also: Never changed the original keys Tried not to use popular videos Did the whole thing in Vegas Pro (iirc)
It depends on what you're doing, but I'm here to tell you that unless you're doing Visual Design, you can live without Sketch altogether. Where I'm employed at the moment we use Sketch for Visual Design. For pretty much…
I don't know where you live but city limits are very clearly defined in many places. Here for example, there are clear designations (that are reflected in a default speed limit too). I don't quite know what your…
I think lot of people here are going to disagree with me but seems to me there's a case for putting limiters on cars. Drivers sometimes hit other vehicles. Airbags go a long way here. Sadly, drivers will often hit less…
Those poor underpaid Googlers
This is going to be more or less my strategy when I ask (rather soon). I do love working where I am. The only problem is that other offers are starting to come in, and I know that they'll be offering a lot more money. :(
I've always been fascinated by these simulations. Can anybody give a rough overview of how these (I guess?) fluid simulations work?
I feel like the product signals a strange mix of the two, which has to at least be resolved in terms of what's user-facing (e.g. UX-wise)
He also: Never changed the original keys Tried not to use popular videos Did the whole thing in Vegas Pro (iirc)
It depends on what you're doing, but I'm here to tell you that unless you're doing Visual Design, you can live without Sketch altogether. Where I'm employed at the moment we use Sketch for Visual Design. For pretty much…