I personally see plenty of hype but I've also been following the trends and using the tools "on the ground". At least in terms of software these tools are a substantial shift. Will they replace developers? No idea, but…
> Defold seems interesting, but unlike Heaps and Godot it hasn't yet been used for any game I've heard of Is this true really? It appears to have been bought by King (Candy Crush Saga) and used internally (see the…
Others have made great points. I'll offer a practical approach that worked for me. I found criticism was difficult because it came as a surprise. It seemed to me as if the person giving the critique was using criteria…
I suffer from impostor syndrome as a self taught engineer. For me the single best remedy is mentoring/teaching others. Helping someone learn a new skill while pair programming can highlight not just the knowledge of the…
This sounds like a really tough time you are going through. I hate that for you. I hope you feel better tomorrow. I imagine you are very good at your job, better than you think. I also imagine you are more capable than…
Just wanting to add support for this strategy. As I mentioned in another similar post awhile back[0] I did an in person version of this and have seen it first hand from those who were online. I've worked with a bunch of…
Yep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate. Someone on reddit showed me this same tip. You can even change…
> - You cannot inspect the scene in the editor visually while debugging. This is what I miss the most coming from unity. Some things are really hard to debug this way, for example if you use procedural generation. Does…
I'm sorry you are feeling anxiety and somehow "less". I've felt like that. I know others have too. It sucks, but its common and it will pass. As for everything else, the biggest lesson that I have learned from my…
I initially wrote a whole bunch of words... but people vary wildly. Circumstances are different. In my own experience I made the "world" of finding a job very small and personable. I got interested in a niche language,…
I personally see plenty of hype but I've also been following the trends and using the tools "on the ground". At least in terms of software these tools are a substantial shift. Will they replace developers? No idea, but…
> Defold seems interesting, but unlike Heaps and Godot it hasn't yet been used for any game I've heard of Is this true really? It appears to have been bought by King (Candy Crush Saga) and used internally (see the…
Others have made great points. I'll offer a practical approach that worked for me. I found criticism was difficult because it came as a surprise. It seemed to me as if the person giving the critique was using criteria…
I suffer from impostor syndrome as a self taught engineer. For me the single best remedy is mentoring/teaching others. Helping someone learn a new skill while pair programming can highlight not just the knowledge of the…
This sounds like a really tough time you are going through. I hate that for you. I hope you feel better tomorrow. I imagine you are very good at your job, better than you think. I also imagine you are more capable than…
Just wanting to add support for this strategy. As I mentioned in another similar post awhile back[0] I did an in person version of this and have seen it first hand from those who were online. I've worked with a bunch of…
Yep, that's it! The first thing I made was a roguelike with Godot and I had the same issue w.r.t procedural content and "static" content being disparate. Someone on reddit showed me this same tip. You can even change…
> - You cannot inspect the scene in the editor visually while debugging. This is what I miss the most coming from unity. Some things are really hard to debug this way, for example if you use procedural generation. Does…
I'm sorry you are feeling anxiety and somehow "less". I've felt like that. I know others have too. It sucks, but its common and it will pass. As for everything else, the biggest lesson that I have learned from my…
I initially wrote a whole bunch of words... but people vary wildly. Circumstances are different. In my own experience I made the "world" of finding a job very small and personable. I got interested in a niche language,…