https://x.com/geocucu_t/status/1909291486367166717
After reading more, it seems the novelty is in the two specific schemes that use these techniques to store data with high probability into tables of extremely high load factors with bounded pointer sizes, which are more…
How is this novel? This is like using a fixed sharding scheme plus delta-compression for indices relative to shard addresses plus varint encoding the deltas.
It means one of these things: https://en.wikipedia.org/wiki/Simplex#Standard_simplex
These are real RNNs, they still depend upon the prior hidden state, it’s just that the gating does not. The basic RNN equation can be parallelized with parallel prefix scan algorithms.
I think I hear in this video: https://twitter.com/JordanUhl/status/1812251693888975359 "Take a look at what happened", then three initial shots, "Get down! Get down! Get down!", followed by four rapid shots, all likely…
This is “Mortal Computation” coined in Hinton’s The Forward-Forward Algorithm: Some Preliminary Investigations https://arxiv.org/abs/2212.13345.
* https://abseil.io/resources/swe-book/html/ch16.html * https://abseil.io/resources/swe-book/html/ch17.html
Cannot overstate.
You are not riding the atmosphere down, the atmosphere is riding you.
Love the gas giant and the corresponding page: https://emildziewanowski.com/flowfields/
https://en.wikipedia.org/wiki/Peirce_quincuncial_projection
Also the rolling hash is only on map keys, so replacing fixed-size values requires no splits.
I think the best implementation (without eye-tracking) would not motion-blur the entire scene when the player moves themselves (ego-motion-blur) but would blur moving objects. However, if the player's view motion…
The point is that ego-motion-blur is dumb. (It can also make players motion-sick.) You say it yourself: "your brain compensates for saccades by censoring input for a while. And it has built-in motion stabilization which…
I wonder about allowing the hand to 1-D random walk left or right when examining the visited bit for evicting an item.
The string of all strings that don’t contain themselves as substrings.
Related, but still 3D, these are non-euclidean 3d geometries: https://3-dimensional.space/ I like the S3 geometry, which is essentially floating around on the 3d-surface of a 4d ball, also described here:…
https://x.com/tegmark/status/1658438666182688768?s=46
related resource: https://www.3-dimensional.space/
ppl arguing about who owns which words
Kind of the inverse of index learning: https://web.archive.org/web/20150301013541/https://warwick.a...
I think you'd rather use glitter.
What worked for me recently was to divide the books into several categories: * Books I want to fully read soon. * Books I can't see myself fully reading, which subdivides into: * Books I want to keep as references. *…
fcuk crocs
https://x.com/geocucu_t/status/1909291486367166717
After reading more, it seems the novelty is in the two specific schemes that use these techniques to store data with high probability into tables of extremely high load factors with bounded pointer sizes, which are more…
How is this novel? This is like using a fixed sharding scheme plus delta-compression for indices relative to shard addresses plus varint encoding the deltas.
It means one of these things: https://en.wikipedia.org/wiki/Simplex#Standard_simplex
These are real RNNs, they still depend upon the prior hidden state, it’s just that the gating does not. The basic RNN equation can be parallelized with parallel prefix scan algorithms.
I think I hear in this video: https://twitter.com/JordanUhl/status/1812251693888975359 "Take a look at what happened", then three initial shots, "Get down! Get down! Get down!", followed by four rapid shots, all likely…
This is “Mortal Computation” coined in Hinton’s The Forward-Forward Algorithm: Some Preliminary Investigations https://arxiv.org/abs/2212.13345.
* https://abseil.io/resources/swe-book/html/ch16.html * https://abseil.io/resources/swe-book/html/ch17.html
Cannot overstate.
You are not riding the atmosphere down, the atmosphere is riding you.
Love the gas giant and the corresponding page: https://emildziewanowski.com/flowfields/
https://en.wikipedia.org/wiki/Peirce_quincuncial_projection
Also the rolling hash is only on map keys, so replacing fixed-size values requires no splits.
I think the best implementation (without eye-tracking) would not motion-blur the entire scene when the player moves themselves (ego-motion-blur) but would blur moving objects. However, if the player's view motion…
The point is that ego-motion-blur is dumb. (It can also make players motion-sick.) You say it yourself: "your brain compensates for saccades by censoring input for a while. And it has built-in motion stabilization which…
I wonder about allowing the hand to 1-D random walk left or right when examining the visited bit for evicting an item.
The string of all strings that don’t contain themselves as substrings.
Related, but still 3D, these are non-euclidean 3d geometries: https://3-dimensional.space/ I like the S3 geometry, which is essentially floating around on the 3d-surface of a 4d ball, also described here:…
https://x.com/tegmark/status/1658438666182688768?s=46
related resource: https://www.3-dimensional.space/
ppl arguing about who owns which words
Kind of the inverse of index learning: https://web.archive.org/web/20150301013541/https://warwick.a...
I think you'd rather use glitter.
What worked for me recently was to divide the books into several categories: * Books I want to fully read soon. * Books I can't see myself fully reading, which subdivides into: * Books I want to keep as references. *…
fcuk crocs