I’m so skeptical of the “making it work offline is too hard” argument, I’ve personally RE’d dozens of these titles with no source access, often with anti tamper, and succeeded. Very few titles are genuinely…
The fun part about this is that Evolve is fundamentally a P2P game, so it got an offline revival pretty quickly. Anthem would have gotten one much quicker had they not wrapped the game in Denuvo, as it stands that one’s…
I'm afraid it's not as impressive as it sounds, but if you'd like to hear about it/see source feel free to shoot me an email at "the[at]realsystem.dev", I'm always happy to talk about it.
I regret open sourcing an offline patch I made for an Unreal Engine 3 game. The game was unplayable due to an always online backend that got shut down, but was still being sold so I required everyone buy a license to…
I’m so skeptical of the “making it work offline is too hard” argument, I’ve personally RE’d dozens of these titles with no source access, often with anti tamper, and succeeded. Very few titles are genuinely…
The fun part about this is that Evolve is fundamentally a P2P game, so it got an offline revival pretty quickly. Anthem would have gotten one much quicker had they not wrapped the game in Denuvo, as it stands that one’s…
I'm afraid it's not as impressive as it sounds, but if you'd like to hear about it/see source feel free to shoot me an email at "the[at]realsystem.dev", I'm always happy to talk about it.
I regret open sourcing an offline patch I made for an Unreal Engine 3 game. The game was unplayable due to an always online backend that got shut down, but was still being sold so I required everyone buy a license to…