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great post. That NES was a real masterpiece. I'm wondering how those developers of that time, trying to save each clock cycle, are looking at modern javascript frameworks squeezing a lot cycles to render just one static…
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great post. That NES was a real masterpiece. I'm wondering how those developers of that time, trying to save each clock cycle, are looking at modern javascript frameworks squeezing a lot cycles to render just one static…
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