You can probably do this with simple tools. It's all about the layers; If you observe closely, you can see all the objects in the frame have very simple movements.
The 3D effect is just an optical illusion coming from all these simple movements in 2D space.
Very possibly. But that would be easily reproducible with layers as well.
Look how there is no perspective change on the rising blocks and the shadow underneath. Blocks just move straight up and down and shadow just increases/decreases in size.
Is there a unified library of podcasts and ratings on Android? As far as I know there's a number of apps that maintain their own libraries but nothing unified across the whole platform and built into the OS like iTunes.
It seems like everyone just uses Apple's podcast directory through their API. Since Apple doesn't host the podcasts themselves it's relatively easy to use.
If you purchase an App from the App store and then change your phone, I assume you should be able to carry over the paid app to your new phone.
Does anybody know if the App Store enforces this and what (if anything) they do to vendors who violate this?
It seems that there are numerous complaints on the review page of "word with friends" by people who paid for the Ad-free version but when they moved to a new device, they no longer have access to the Ad-free version
Your logic sounds right, which takes me back to my original question - is there an App Store policy that Developers have to maintain that Ad-free version or provide some form of compensation to those who paid if the developer decides to pull the Ad-free version
I’ve only seen that happen once and the app wasn’t pulled just not updated. The originsl version of Tetris that was never updated passed the iPhone 4 and then EA introduced a new ad supported version.
This can happen, when non-scrupulous devs 'deprecate' an older version of their app in favor of the 'new' version. e.g., you buy 'CoolApp' and in-app purchase features for it. But oh no, 'CoolApp2' has come out and 'CoolApp' is no longer updated for newer devices, so sorry.
Otherwise, an app, and its in-app purchase set remain available via a user's iTunes account indefinitely as far as I can tell.
I mean, that's a fair point that I completely support, but I was thinking of the cases where the 'new' version has no new features other than a name change.
If you have an actual example of this happening, send a support email to Apple. They generally take this kind of thing fairly seriously (caveat: provided that the app has a large enough audience). It won't help you immediately, but they may better scrutinize later updates from this developer. And they certainly will take categorical action if they find enough bad actors doing something to screw up the App Store as an environment.
Even on a mobile platform, I think that's okay if it's a major iteration or if the software is designed for power users. e.g. the OmniGroup and their line of apps. I've happily paid for 2 iterations of their omnifocus app now.
Why is it "non-scrupulous" for a dev to charge for a new version of piece of software? Are they suppose to update an app forever without further compensation?
I personally think devs cross from scrupulous to non-scrupulous somewhere between 'this new version has no new features, but we changed the name of it so buy it again' and' 'we charge in-app for feature x, thanks for buying, but that payment is not enough to justify a free update'
Here's a realistic scenario. I pay for CoolApp. It works fine even though CoolApp2 is live on the store. I get a new phone. I go to download CoolApp, but it's no longer available. If I want to use CoolApp, I must use CoolApp2.
I'm not expecting CoolApp to be forever supported. CoolApp works fine for my use case, so I planned on continually using CoolApp until it made sense for me to upgrade. But now that CoolApp2 is the only version available, I have to buy the newer version alongside my new device. If I turn on my old phone, I can still use CoolApp without skipping a beat. I think that's what the other commenter was getting at.
That's the scenario I was thinking of. I think most of the debate on this thread is my use of 'non-scrupulous' to describe that scenario. Which is fair.
Except that's not correct. If you've purchased CoolApp you can always re-install it via the previous purchases section of the App Store, even if the developer has removed it from sale. So you can continue using CoolApp as long as it continues to work on your iOS version and device.
But that's not the case (at least not on iOS). Even if CoolApp has been removed from sale, you can download it on your new phone from your purchase history. The only exceptions to this are technical limitations on the old app that render it incompatible with the new phone such as 32 vs 64 bit, deprecated APIs, etc.
Even better if CoolApp 1.0 has been continuously updated for new OS’s and the newest version isn’t compatible with a device stuck on an older OS, you can download the “last compatible version”. I was able to download and use Netflix, Crackle, Plex, Hulu, Spotify and Google Drive on my 2010 first gen iPad that was officially abandoned in 2012.
I reset it and downloaded older versions of apps last year.
Actually, even apps that have been removed from sale by the developer can still be installed by the customer through the previous purchases section of the App Store. (Assuming it's still compatible with the device and version of iOS you're trying to install on.)
Well if an app has been abandoned then it's abandoned and there's nothing anyone can do. But if makers of 'CoolApp' release 'CoolApp2' with support for newer devices then I think that's entirely reasonable to remove the original version and ask users to pay for the upgrade.
Sounds like an issue with the app. Usually, apps have a 'redeem' button somewhere, that checks with the App Store to see if you did the purchase before, exactly for this scenario. (e.g. Monument Valley does this, and also some apps on macOS.)
I believe you can link maybe 5 devices to one account?
Purchases are tied to an Apple ID, so using the same Apple ID on the new device should allow this. I’ve never had problems here even with in app purchases. (There is often an option to “Restore Purchases” for in app specifically to enable a previously purchased item on a new device.)
The App Store is great, but the App Store interface sucks. It was bad enough even when there were only a couple thousand apps in the store, but 10 years and hundreds of thousands of apps later and discoverability is abysmal. Unless you are a big player can advertise your app otherwise, having an app 'hit' is about a scientific a process as making viral videos.
I strongly disagree. Finding a product on Amazon is significantly easier than finding something in the App Store. Sometimes even if you know the exact name of the app you literally cannot access it unless you have the URL. Their search is awful and forget browsing with the amount of content.
Probably because for apps there isn't a rich interconnected web of linked content to tell an algorithm what it needs to know in order to provide a good search experience. Google kinda got lucky in the sense that the discussion about the web happens on the web.
To stretch this a bit, I feel like "search" in general is a weak spot for Apple. For example, I think the search in Apple Mail and searching my Macbook are both very bad, especially the one for Apple Mail.
I think it works slightly better than search in Windows 10, and importantly, Apple was first to the punch to bundle an indexing search engine into the OS. Microsoft followed with Windows Vista.
Cannot believe how quickly a decade has passed since the debut of the first-gen iPhone and subsequent launch of the App store. I still have faint memories of watching a recap of the launch event keynote by Mr. Jobs on a local news channel (though my preteen brain didn't grasp its significance), while being completely oblivious (not that I was unique) to the revolution it was about to unleash in the lives of MILLIONS of developers in every nook and cranny of the planet -- with Google following suit, of course.
Think of the innumerable industries that have been born, millions (billions?) of lives that have been changed, trillions of dollars of value generated, all as a result of this tectonic shift in software distribution.
Google followed, but Android and Andy Rubin have their roots at Danger, who created very popular white label Internet smartphones for teenagers like the Sidekick years before the iPhone.
I heard once that Steve and Co. early on envisioned the iPhone to work mostly with web apps through the browser, but when it became clear the tech wasn't going to be there they went the app store route?
Anyone have anything that backs that up or hear the same thing? It's interesting that 10 years later we're still there ;)
Despite initial plans, that ship has long sailed. Apple's all about exerting control over the app store, and purposefully breaking the open web on their platform, to drive users and devs to the app store.
Non exhaustive list of web APIs broken on iOS Safari:
1. WebRTC Data channel
2. WebGl 2
3. Limiting WebApp storage to 50MB, just because. Oh, and purging it at random, just because
4. Web push notifications
5. Disallowing 3rd party browser engines (Every browser on iOS is a wrapper around iOS's WebKit)
> web apps seem to be JUST barely now getting there when it comes to app quality, polish.
True. And this is the time for Apple to support and reach parity with other browser vendors on emerging Web features. Unless their true intent is to unfairly drive devs and users to the app store,
This was at the height of the Web 2.0 phase and many platforms were preparing to go the HTML/JS/CSS route for applications. At the time, it seemed like the trajectory application development was heading.
Palm's WebOS put web technology first on its platform, and sought to compete with the existing mobile platforms.
There are lots of different points of view, Jobs wanted HTML 5 only iPhone while Apple Internally, Scott Forstall wanted to open SDK to developers, and the Jailbreaking communities shown the concept of an App Store.
So it really is a combination of things.
And of course once Jobs saw the App Store model, there is no turning back.
Steve looking to HTML 5 would seem to "somewhat" confirm it, at least in a sense he was expecting more from the web and the app store largely filled / took that gap.
Thank you very much. My how things have changed ... and still haven't caught up. Granted as another user says, Apple has no reason to push apps off the store to the web now considering the insane cash flow.
Most of the apps on the app store that make money are in app purchases for games and to a lesser extent the streaming media apps. I doubt that either of these categories would go web anytime soon.
There are no in app purchases for most of the apps that people are claiming that could be PWA's
Flash games weren't using standard HTML technology. They were basically running in a cross platform VM that worked horribly on mobile. Adobe claimed back in 2007 that they could get Flash working well on the original iPhone if Apple would have allowed it. The original iPhone had a 400Mhz processor and 128MB of RAM. When Adobe finally brought Flash to Android it required a 1Ghz processor and I believe 512MB - 1GB RAM. That didn't become standard on the iPhone until the iPhone 5 in 2011.
Besides, what was the monetization strategy? People weren't going to give their credit card information out to dozens of websites.
For games, multimedia, editors, graphics heavy, etc it's a non starter and will probably always be. If not in absolute terms, then compared to the native equivalent.
Even for simple apps (like productivity) they eat battery like crazy.
Slack does less than what ICQ could do 20 years ago, and wastes 1000 times the resources.
Whenever I get a new Windows laptop, the first four or five hours are spent reinstalling software that I use on a daily basis.
I can just leave a new phone next to the router. With windows, I have to sit and monitor a lot of things for those four hours along with hunting down the most updated executables and setup files.
I feel that mobile got software distribution correct. Thanks a ton, Scott Forstall.
>I feel that mobile got software distribution correct.
It's more like mobile got package management right.
Windows is terrible as an example to use for installing/removing software as it has extremely crude (almost non-existent) package management system (referring to Windows Installer here -- .msi files). [0]
I like to think of the App store (and equivalent) as a Linux command-line beautified by a GUI shell in a mobile form-factor.
Apt is so close. So close! The one feature that would make it so much better is to be able to export the list of packages that I’ve directly asked for (maybe you can do that?). On the other side, apt install could consume that. Being able to take a new machine running, say, Ubuntu 18.04 and get all of the stuff installed that I had on my old 14.04 box in a really easy way would be deadly.
Just looking through the list here though, that's going to dump out the list of all of the installed packages, not just the ones I've requested explicitly I think. That's the part that the App Store gets really right. I still want all of the dependencies for the packages that are getting installed, but a way shorter list of "these are the things you've explicitly asked for"
It seems like that is actually inside Apt somewhere too... since it does keep track of packages to auto-remove when their reverse dependencies go away.
On the one hand, AppStore/Package Management models allow you to do that, on the other hand applications that aren't in the store/repo may as well not exist.
To me, part of what makes PCs "Personal Computers" is that I don't need to go through some third party to distribute or acquire software. I don't need anyone's blessing, and I don't need to jump through hoops rooting the device or compiling from source, I just do it because it's my computer.
If all Windows applications were PortableApps, all you'd have to do when getting a new computer is copy over the directories where your applications are stored. Installs are a copy, uninstalls are a delete.
If some app removed a function that you depended on in a newer version, you'd want to go back to the old version. At that point, you wouldn't be able to just use the app.
Then you'd have to spend your time waiting for the author of your walled-garden app to fix the problem or spend your time finding a different app to use and then spend more time transitioning to it.
In any case, I think that the trade-off needs to be acknowledged for what it is. You're trading your freedom for convenience. Of course this is the American way, what with all the overflowing amounts of freedom that we have.
Please stop thinking like a developer. Firstly that very rarely happens in the apps that I use from the Play/App Store. Secondly, if an app has a dealbreaker, I'll just use another one.
Most people don't think "Oh man I love Instagram v50.1.2",they just use Instagram.
Incorrect. It happens regularly and it certainly affects non-developers. I've seen it too many times. Look through any apps review history and you'll find people complaining about changes that they have no control over.
It's the same thing with the OS. There are always tons of complaints after a new release of iOS.
> ...I'll just use another one.
Yep. And you'll spend your time looking for another one and then you'll spend more time transitioning over to it.
> Most people don't think "Oh man I love Instagram v50.1.2",they just use Instagram.
Nope. Instead they think - "Oh man, Instagram sucks after that last update, but what can I do about it??" and then they give up.
App reviews aren't really empirical. People write reviews for things they don't like much much more than for things which they're fine with.
If I really really hate an update, I don't spend more than a minute transitioning. I just look at the "Apps like this tab". Another feature that is not there natively in Windows/Linux and requires third parties to make subpar lists.
If new software was really so terrible, people would be abandoning apps, not complaining about them which is what happened with Linux and to a lesser extent, Windows.
Yes they are. The definition of empirical is that you can observe the evidence. This is easily observable.
What have you presented besides your own anecdotes?
> "Apps like this" on Windows/Linux
It's called Google. The same thing I use to find iOS apps because Apples app store search and recommendations are horrible. None of the app store searches are really any good and I'm pretty sure Google is the number one place that people usually search for things. I don't know anybody who opens up their app store to search for an app.
Anyway, argue all you want - you're wrong. People care about updates that mess up their stuff whether you can bring yourself to acknowledge that or not.
Incorrect again. The fact that you can go onto any apps review history and see evidence that people are unhappy with updates that break their stuff is exactly the definition of empirical evidence.
Sorry, but none of your badly formed, hand-wavy reasoning has proven that wrong. Also, nobody is arguing that "the majority" think something - I'm arguing against your completely anecdotal and un-evidenced claim that it "rarely" happens.
What evidence do you have that it rarely happens? None that I can see so far...
It's a biased sample because people who are fine with their app don't write reviews. The sample is polluted.
My evidence can drawn from the fact that ten percent of people write reviews. A fraction of that are negative. If an occurrence happens say five out of a hundred times,that's a rare occurrence.
I'll use the previous statements one at a time to build a case. I'll use only the statements that you have said or accepted. Everything I'm typing, has been said before.
People who are fine with their apps don't write reviews.
Ten percent of the user base (at most) write reviews.
This includes the people who want to complain more than the people who don't.
In this ten percent a fraction of reviews are negative.
A fraction of ten percent of the total users feel negatively about the app.
This is a rare occurrence.
If you feel I've misquoted any part then I apologize.
> People who are fine with their apps don't write reviews.
This is obviously incorrect since you can see positive reviews, many of them in fact, on many apps. I myself have posted positive reviews... not sure when you thought I agreed to this.
That alone pretty much kills your whole theory. Sorry but I still don’t agree with you and I think you’re really reaching here. Most importantly though, you have presented zero evidence in favor of your claims.
Positively reviewed is someone who likes the app. I was very careful with my language to avoid this confusion. I said people who are fine with their app.
OK and I’ve seen plenty of 2.5 - 3 star reviews where people were just fine with the app too. Same thing with products on Amazon. I’ve also left review such as this myself.
People like sharing their experiences with others. They’ve been doing it for thousands of years. Go figure.
I guess since you've seen 3 star reviews my argument collapses on itself. If only you hadn't seen those pesky 3 star reviews. What a compelling argument.
"I've seen 3 star reviews so it must be true, because I've seen 3 star reviews, personally"
The definition of empirical is: “based on, concerned with, or verifiable by observation or experience rather than theory or pure logic.”
Was there a salient point that you were trying to make or are you just going to continue to misrepresent definitions of words that you can easily look up for yourself?
I'm sorry for assuming you were speaking with any depth when talking about empiricism. If your base entire arguments on dictionary definitions then it's no surprise this conversation is going in circles.
Pointing out the simple, obvious definition is still better than any argument that you’ve made about anything here, IMO.
I’d love to hear you make an argument that will shed light on things from your knowledge of the “murky the field of empiricism” though. Let’s hear it!
So far all of you’ve done is point out what it is. I don’t think you really explained how it helps your case at all. How does it invalidate the easily observable fact that you can see plenty of people leaving reviews for apps that they are just fine with?
You said people don’t leave those types of reviews but there they are. So what are you going to say that makes them somehow disappear? Really, I’d like to understand. Do we really need Plato though to explore this? I think if you really understand something you should be able to explain in pretty simple terms.
You crossed repeatedly into incivility in this thread as well as perpetuating a boring tit-for-tat flamewar. Since you've ignored numerous requests to stop breaking the site guidelines, I've banned this account. If you don't want to be banned, you're welcome to email hn@ycombinator.com and give us reason to believe that you'll follow the rules in the future.
This is the sort of boring tit-for-tat flamewar that we don't want here, and that ultimately ends up with people yelling uncivilly at each other. Please don't do this again.
I agree with you and I have often hypothesized to myself that the only reason the world wide web was ever a thing is because software distribution on Windows was such a terrible experience.
That being said, I'm sure Windows could have done some stuff better, but it came of age in a hardly connected era and you need omnipresent internet connections for the mobile software distribution model, so it's kinda hard to blame Microsoft too much for being able to see around the corner.
Cro-mag’s developer Pangea Software has been an excellent Apple platform developer for a long time now. If you ever played Mighty Mike/Power Pete, Nanosaur, Bugdom, or Otto-Matic on the Mac that’s them as well.
I wish they offered a proper rental model in the App Store, I know you can do it with in-app purchase but that all feels a little underhand, I'd rather use something baked into the store.
Nice thread, I'm trying to build a poor man's app store for the web at appshare.co , but true , you can't beat mobile apps for performance and native integration with your phone
143 comments
[ 12.7 ms ] story [ 497 ms ] threadEdit: I know it’s a gif. I’d like to know what tool(s) Apple likely used to create the gif.
it's a gif
Could be anything, but since there is a lot of 3D my bet would be on Cinema 4D with some cel shaders.
See this: http://www.eyedesyn.com/tutorials/using-cel-shader-to-cast-s...
The 3D effect is just an optical illusion coming from all these simple movements in 2D space.
Some creativity goes a long way!
Look how there is no perspective change on the rising blocks and the shadow underneath. Blocks just move straight up and down and shadow just increases/decreases in size.
People movements are just tween animations.
https://play.google.com/store/apps/details?id=com.google.and...
Maybe next year they'll resurrect Reader :(
Does anybody know if the App Store enforces this and what (if anything) they do to vendors who violate this?
It seems that there are numerous complaints on the review page of "word with friends" by people who paid for the Ad-free version but when they moved to a new device, they no longer have access to the Ad-free version
Otherwise, an app, and its in-app purchase set remain available via a user's iTunes account indefinitely as far as I can tell.
I'm not expecting CoolApp to be forever supported. CoolApp works fine for my use case, so I planned on continually using CoolApp until it made sense for me to upgrade. But now that CoolApp2 is the only version available, I have to buy the newer version alongside my new device. If I turn on my old phone, I can still use CoolApp without skipping a beat. I think that's what the other commenter was getting at.
I reset it and downloaded older versions of apps last year.
I believe you can link maybe 5 devices to one account?
The Play Store (other than the horrific naming) strikes a decent balance, but isn't particularly great either.
Don't know why app stores seem to be so challenging for all the players in the space.
Cannot believe how quickly a decade has passed since the debut of the first-gen iPhone and subsequent launch of the App store. I still have faint memories of watching a recap of the launch event keynote by Mr. Jobs on a local news channel (though my preteen brain didn't grasp its significance), while being completely oblivious (not that I was unique) to the revolution it was about to unleash in the lives of MILLIONS of developers in every nook and cranny of the planet -- with Google following suit, of course.
Think of the innumerable industries that have been born, millions (billions?) of lives that have been changed, trillions of dollars of value generated, all as a result of this tectonic shift in software distribution.
Anyone have anything that backs that up or hear the same thing? It's interesting that 10 years later we're still there ;)
Non exhaustive list of web APIs broken on iOS Safari:
1. WebRTC Data channel
2. WebGl 2
3. Limiting WebApp storage to 50MB, just because. Oh, and purging it at random, just because
4. Web push notifications
5. Disallowing 3rd party browser engines (Every browser on iOS is a wrapper around iOS's WebKit)
......
Heck I'm just getting into web development and honestly... web apps seem to be JUST barely now getting there when it comes to app quality, polish.
True. And this is the time for Apple to support and reach parity with other browser vendors on emerging Web features. Unless their true intent is to unfairly drive devs and users to the app store,
Palm's WebOS put web technology first on its platform, and sought to compete with the existing mobile platforms.
So it really is a combination of things.
And of course once Jobs saw the App Store model, there is no turning back.
https://daringfireball.net/2007/06/wwdc_2007_keynote
There are no in app purchases for most of the apps that people are claiming that could be PWA's
Platform owners don’t want that for obvious rea$on$.
Besides, what was the monetization strategy? People weren't going to give their credit card information out to dozens of websites.
Maybe it could have been made to work but I wasn't sad to see it go...
In almost all cases they still resemble HTML pages rather than feeling like a native app.
But People thought that not long ago too... ;)
Even for simple apps (like productivity) they eat battery like crazy.
Slack does less than what ICQ could do 20 years ago, and wastes 1000 times the resources.
I can just leave a new phone next to the router. With windows, I have to sit and monitor a lot of things for those four hours along with hunting down the most updated executables and setup files.
I feel that mobile got software distribution correct. Thanks a ton, Scott Forstall.
It's more like mobile got package management right.
Windows is terrible as an example to use for installing/removing software as it has extremely crude (almost non-existent) package management system (referring to Windows Installer here -- .msi files). [0]
I like to think of the App store (and equivalent) as a Linux command-line beautified by a GUI shell in a mobile form-factor.
[0] https://en.wikipedia.org/wiki/Windows_Installer
But doesn't that make you better at troubleshooting and fixing problems in Linux -- a useful skill to have?
When I get a new Debian box, I just sudo apt-get install a list of my most-common programs and I'm off to the races.
Export the packages:
Then install those same packages on a new box:Just looking through the list here though, that's going to dump out the list of all of the installed packages, not just the ones I've requested explicitly I think. That's the part that the App Store gets really right. I still want all of the dependencies for the packages that are getting installed, but a way shorter list of "these are the things you've explicitly asked for"
It seems like that is actually inside Apt somewhere too... since it does keep track of packages to auto-remove when their reverse dependencies go away.
To me, part of what makes PCs "Personal Computers" is that I don't need to go through some third party to distribute or acquire software. I don't need anyone's blessing, and I don't need to jump through hoops rooting the device or compiling from source, I just do it because it's my computer.
If all Windows applications were PortableApps, all you'd have to do when getting a new computer is copy over the directories where your applications are stored. Installs are a copy, uninstalls are a delete.
Then you'd have to spend your time waiting for the author of your walled-garden app to fix the problem or spend your time finding a different app to use and then spend more time transitioning to it.
In any case, I think that the trade-off needs to be acknowledged for what it is. You're trading your freedom for convenience. Of course this is the American way, what with all the overflowing amounts of freedom that we have.
Most people don't think "Oh man I love Instagram v50.1.2",they just use Instagram.
It's the same thing with the OS. There are always tons of complaints after a new release of iOS.
> ...I'll just use another one.
Yep. And you'll spend your time looking for another one and then you'll spend more time transitioning over to it.
> Most people don't think "Oh man I love Instagram v50.1.2",they just use Instagram.
Nope. Instead they think - "Oh man, Instagram sucks after that last update, but what can I do about it??" and then they give up.
If I really really hate an update, I don't spend more than a minute transitioning. I just look at the "Apps like this tab". Another feature that is not there natively in Windows/Linux and requires third parties to make subpar lists.
If new software was really so terrible, people would be abandoning apps, not complaining about them which is what happened with Linux and to a lesser extent, Windows.
Yes they are. The definition of empirical is that you can observe the evidence. This is easily observable.
What have you presented besides your own anecdotes?
> "Apps like this" on Windows/Linux
It's called Google. The same thing I use to find iOS apps because Apples app store search and recommendations are horrible. None of the app store searches are really any good and I'm pretty sure Google is the number one place that people usually search for things. I don't know anybody who opens up their app store to search for an app.
Anyway, argue all you want - you're wrong. People care about updates that mess up their stuff whether you can bring yourself to acknowledge that or not.
The total reviews will be less than ten percent of the installs. The negative reviews are a fraction of that percentage.
As such you cannot observe via reviews what the majority of the users think of the app.
Then, by the definition you have just given, app reviews aren't empirical.
Sorry, but none of your badly formed, hand-wavy reasoning has proven that wrong. Also, nobody is arguing that "the majority" think something - I'm arguing against your completely anecdotal and un-evidenced claim that it "rarely" happens.
What evidence do you have that it rarely happens? None that I can see so far...
It's like surveying a small percentage of an electorate by asking them who they'll vote for for and deciding the result based on the survey.
Anyway, once again... where is your evidence that this rarely happens?
My evidence can drawn from the fact that ten percent of people write reviews. A fraction of that are negative. If an occurrence happens say five out of a hundred times,that's a rare occurrence.
Listen, you’re dead wrong. Sorry.
What do you get from laughing at other people?
EDIT: Your reply has been flagged which is not something I wanted. I do have evidence, yours.
10% is a huge sample size for any survey. Look at how it's calculated - https://en.wikipedia.org/wiki/Sample_size_determination
or just plug in your numbers here - https://www.checkmarket.com/sample-size-calculator/
EDIT: Someone is also flagging or downvoting your comments. Not me.
Where is your evidence for anything that you’ve said? Where is your evidence that it's polluted?
People who are fine with their apps don't write reviews.
Ten percent of the user base (at most) write reviews.
This includes the people who want to complain more than the people who don't.
In this ten percent a fraction of reviews are negative.
A fraction of ten percent of the total users feel negatively about the app.
This is a rare occurrence.
If you feel I've misquoted any part then I apologize.
This is obviously incorrect since you can see positive reviews, many of them in fact, on many apps. I myself have posted positive reviews... not sure when you thought I agreed to this.
That alone pretty much kills your whole theory. Sorry but I still don’t agree with you and I think you’re really reaching here. Most importantly though, you have presented zero evidence in favor of your claims.
People like sharing their experiences with others. They’ve been doing it for thousands of years. Go figure.
Care to try again?
"I've seen 3 star reviews so it must be true, because I've seen 3 star reviews, personally"
Was there a salient point that you were trying to make or are you just going to continue to misrepresent definitions of words that you can easily look up for yourself?
Empiricism is a view of epistemology, that cannot be reduced to a definition in the Oxford dictionary.
If you look at the link below, you'll see just how murky the field of empiricism is.
https://plato.stanford.edu/entries/logical-empiricism/#EmpVe...
I'm sorry for assuming you were speaking with any depth when talking about empiricism. If your base entire arguments on dictionary definitions then it's no surprise this conversation is going in circles.
I’d love to hear you make an argument that will shed light on things from your knowledge of the “murky the field of empiricism” though. Let’s hear it!
So far all of you’ve done is point out what it is. I don’t think you really explained how it helps your case at all. How does it invalidate the easily observable fact that you can see plenty of people leaving reviews for apps that they are just fine with?
You said people don’t leave those types of reviews but there they are. So what are you going to say that makes them somehow disappear? Really, I’d like to understand. Do we really need Plato though to explore this? I think if you really understand something you should be able to explain in pretty simple terms.
https://news.ycombinator.com/newsguidelines.html
https://news.ycombinator.com/newsguidelines.html
Please (re-)read https://news.ycombinator.com/newsguidelines.html and use the site as intended, or not at all.
That being said, I'm sure Windows could have done some stuff better, but it came of age in a hardly connected era and you need omnipresent internet connections for the mobile software distribution model, so it's kinda hard to blame Microsoft too much for being able to see around the corner.
That said, they do offer a search API which should be (slowly) crawlable over time: https://itunes.apple.com/search?country=us&entity=software&t...
Quick edit: Cro-mag is still alive and kicking, looks like it just got iPhone x support too. Crazy.