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Fortnite not quite the cash cow anymore? Or they've been burning too much cash on Epic Games store? Or something else?

Article might say but can't tell because of the paywall.

>Article might say but can't tell because of the paywall.

Same but anecdotally I can say I know a ton of people who stopped playing Fortnite these last few seasons because Epic kept making it more and more annoying to play. So your theory might be on the money!

Fortnite is still a massive cash cow, but man they burn actual billions for the Epic Store which still isn't very epic and is missing most basic features.
It's actually mind blowing how much money they spend on user acquisition while the thing is still full of bugs!

Why does it take ages to open? Why did downloading some games launch another launcher that downloaded the game again? Why did it sometimes not switch to idle when in the background and keep wasting CPU? Why does the UI sometimes just randomly not work? Why is every interaction with it so slow? Why does it get exponentially slower the more Unreal Engine assets you have? Why is that even in the same launcher? Why can't I do basic things like open game pages in a new tab? Does anyone at Epic actually use this thing?

Most importantly, why did they do the stupidest PR moves imaginable, by "stealing" games that were already announced for another platform?

This is basic stuff, it doesn't take 5 years to figure it out! They had a once in forever chance to kill the unnecessary 30% tax booth that is Steam and they blew it by shipping this terrible software.

There is a curious phenomenon in decent sized companies where the more money they have the more problems they have. When flush with cash the middle managers love to overspend and grow mini empires in the promise that one day the product will be finished, but it never will because the warring empires require it being unfinished to justify their ongoing existence.

Things have to get amazingly bad before such empires are dismantled and the product fixed, generally something existential for the company as a whole.

The Epic Store almost certainly could not be fixed without simply rebooting with a whole new team with the incentive structure setup to make it work.

It's a damn shame the only way to get a good product is to find a company that is still in hustle mode -- once its revenue/moat is secure it all goes to offshore/acquihire hell.
Yeah at a certain point it seems like the bean counters really take over and the easiest way to grow profits is to cut costs... except a certain point there is only so much you can logically cut or optimize. After that you are just cutting the product/service/business to the bone. You can remove the suspension in a race car to save weight, but it's a bad idea.

I am reminded of a Steve Jobs quote: ""It turns out the same thing can happen in technology companies that get monopolies, like IBM or Xerox. If you were a product person at IBM or Xerox, so you make a better copier or computer. So what? When you have monopoly market share, the company's not any more successful. So the people that can make the company more successful are sales and marketing people, and they end up running the companies. And the product people get driven out of the decision making forums, and the companies forget what it means to make great products. The product sensibility and the product genius that brought them to that monopolistic position gets rotted out by people running these companies that have no conception of a good product versus a bad product. They have no conception of the craftsmanship that's required to take a good idea and turn it into a good product. And they really have no feeling in their hearts, usually, about wanting to really help the customers."

One more: the Epic store web site scales games’ images, leading to ugly scaling artifacts—something I haven’t seen on a major web site since the 90s.
Most likely because you get bonuses for onboarding revenue but not for fixing broken shit.

Incentives.

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It is shockingly slow. If you go to the store tab it freezes up for 20+ seconds, just to show a few small jpegs and some text. It's baffling to see such poor performance from a games company that's used to accomplishing more complicated tasks in less than a 60th of a second.
It gets even more cursed if you look under the hood. You've probably seen Electron, right? Well they didn't invent that so clearly they can't use it. How about we use an old version of Unreal Engine, then use this to embed an even older version of Chromium Embedded Framework, and then we use that to render the UI with software rendering only? Genius!
I haven't opened it in ages; just updated it. Andd... It's hot garbage. How can they have an app that feels this bad?

Apps with a better UX than EPIC GAMES:

* GoG

* Blender

* Godot

TWO OSS projects including a GAME ENGINE, and a game service that made their name on budget and retro titles..

Somebody at Epic should be massively embarrassed with that steamer.

Nothing lasts forever, even in video games. The number of games that have stayed strong as long as Fortnite is vanishingly small. It doesn't help that they're no longer on mobile devices, they earned a lot of money there

Based on 3rd-party statistics they still have hundreds of millions of players, though.

Maybe those players hve stopped spending money in the cash shop though ?
Mario is still going strong.
That's a franchise, not a single title. Though with live games like Fortnite you could argue they're basically releasing new games constantly with the amount of work that goes into it...
Wonder why the waited until after the layoff train was over.
Evidently the train is still running.
It's over?
Myself and several of my friends have gotten offers in the last month or so. Also recruiter spam has picked up pretty heavily.

I’ve also read in a few places that hiring is picking up.

In my network

Lucidchart just had a layoff this week.

And Qualtrics is rumored to have one soon.

Did tech fundamentals suddenly get sane or did the layoff train just stop at the AI hype station?

While I do believe AI (imho shorthand for LLMs and Diffusion models) has a lot of potential, it's main function has been to reignite irrational exuberance in the tech industry.

I work in this is space and I'm very curious how long the mania can hold out, and even more curious what the consequences will be for the people seriously working on AI when it dies down.

Layoff didn't stop because a correction had finally concluded, but because investors snorted another line of hype and were happy to throw their money around again and pretend everything is fine.

The come down from this, I suspect, will be pretty rough (but hey, if I'm wrong it's great for me).

That’s just the boom bust cycle in general. It constantly moves from one boom to another.

You could look back after any market downturn leveled off and lament that it’s surely doing to happen again. And of course it will.

https://archive.ph/1sXj9

The article is very brief, basically just an expansion of the headline.

I'm curious where the layoffs are occurring. Admin? Epic Games Store? Maybe now that UE5 is mostly baked they're reducing the size of the team? I'd be surprised if they were expecting to make significantly less money this year.

Layoffs just seem to be standard operating procedure for big corpos these days. Makes the shareholders happy and the executives look like they're actually working.
I wonder if this is related to the class action that is just now finally going through the submission phase for people: https://www.ftc.gov/news-events/news/press-releases/2023/03/...
No, those kinds of one-off events don't cause an otherwise profitable company to lay off people.
There are certainly situations where an adverse result in a lawsuit can lead to layoffs despite being a “one-off event”. I’ve worked on at least a few that were genuine “bet the company” cases. But a $245M loss is typically not in the ballpark for a big company. To trigger layoffs you usually need to be talking about billions or injunctions.
The total is more like 500mm. If I recall, it was 250mm for refunds, and 250mm in penalties. It's a large amount of $$$

Edit: to be clear, it's the largest fine the FTC has ever imposed, it is a historically large amount of $$$

Sure it can. If the executives want to hit their performance bonuses they might start axing lower revenue projects or support groups. In a higher rate environment, it's certainly possible that the decision is made to lay people off to reduce the higher cost debt that needs to be incurred or the time it will take to pay it off, even if the company is otherwise profitable.not saying that's the case here though.

Of course there are other likely causes of layoffs, like a downturn in industry forecast for particular types of games, their next product didn't test well (or can't charge what they wanted), etc.

> If the executives want to hit their performance bonuses they might start axing lower revenue projects or support groups

This is not a reaction to an FTC case.

It is if the settlement affects their finances.
IIUC, Epic Games is private so they only need to convince Tim not to ax their bonuses and not the wider stock market.

Although I mean if you're the executive overseeing the devision where users got overcharged perhaps your bonus did deserve to be ax'd.

Even at private companies the performance targets/bonuses are set in the contract, no? Yeah, if you were the cause of the suit, then you definitely shouldn't be getting anything.
> Even at private companies the performance targets/bonuses are set in the contract, no?

For senior management? Usually not.

If you hit it out of the park, the Board rewards you at its discretion. It isn’t until a company is mature enough that even senior managers don’t meaningfully affect the whole that performance targets are worth drafting. (Executives on performance targets early are a red flag.)

> if you were the cause of the suit, then you definitely shouldn't be getting anything

Sunk cost. Question is going-forward risk and return potential.

"Sunk cost. Question is going-forward risk and return potential."

Basically the only way people evaluate you is pn past performance. If you made a bad judgement call resulting in these sorts of penalties, you're likely out.

"For senior management?"

For executives.

> if you made a bad judgement call resulting in these sorts of penalties, you're likely out

If you’re likely to make them again and/or don’t bring enough counterbalancing value to the table. If it came out of thin air it’s performative to punish. There’s a good Lee Iacocca quote about this somewhere.

> For executives

Senior management and executives are the same thing in a general context. (Another is upper management.)

"If it came out of thin air it’s performative to punish."

Nothing comes out of thin air, unless you're saying the fines are bull shit.

"Senior management and executives are the same thing in a general context."

Depends on how big the company is. At my company senior management is at least a level below the executive level.

> unless you're saying the fines are bull shit

I’m saying not everything can be anticipated, and everything is in balance. A Board that fires everyone proximate to a fine will seal its own fate.

> At my company senior management is at least a level below the executive level

That’s middle management rebranded. It’s fine! I’ve done this! But the same way someone with a director title isn’t a director of the company, someone who reports to anyone other than the CEO is not senior management.

Interesting, especially in the context of the earlier Unity pricing news. Is Epic suddenly doing worse financially?
Could this be because of some of the unionization underway?
Just after Unity reveal they have no long term plan. That was fast.
Why keep excess headcount when your main competitor just torpedoed itself?
To return a feel of stability and contrast with your main competitor at a moment everyone is reassessing it’s technological choices.

Epic actually shows its business model is doubtful.

Fingers crossed they kill the Games Store.
Why?
[flagged]
Flagged. You've been here since 2014 and should know better.
it's because of my experience that i do know better. wise up.
The way they try to push their store is annoying, so people want them to fail outright.

I think few people will disagree that letting Valve have a de facto monopoly is a bad thing. But Epic's whole strategy around EGS seems built entirely around appealing to publishers and developers at the expense of making the platform desirable for users.

Their marquee feature is that they take a smaller cut of sales on their platform (12% vs Valve's 20-30%), but this savings never gets passed down to the customer. So from a user's perspective, this isn't a feature, it's a footnote with no real bearing on their decision making.

Where Valve has invested a lot of time and money into building out platform features that add value for the customer (Steam Play, Steam Input, Workshop, Big Picture Mode, a fairly reasonable refund system), Epic uses all their money to buy exclusivity deals. The platform itself is barebones. The client takes twice as long to load as Steam despite having 1/10th the feature set.

I would have used it in its current state, even if it was worse if they did not resort to shitty business decisions. They directly stole titles away from me that I was playing on linux through steam. They can crash and burn for all I care now.
I love Unreal/Epic but I agree, feels like a distraction. Go back to 100% focus on making the best game engine possible by developing great games in house by using said engine.
So that we can go back to the Steam monopoly?
If another company wants to make a Steam competitor on PC, go for it. EGS isn't a competitor, it's an internet scam.
Those are strong words, do you mind expanding a bit? I personally get my games from whatever store has the best deal, which means my library is split between Steam, Gog and Epic. I don't feel that one is better than the other, they all seem equally meh to me.
I don't think Steam requires or even pays for platform-exclusive games. If your game doesn't need Steam-specific features, you can sell it on Steam and anywhere else you like. Even the DRM is entirely optional.
So people complain about single stores on mobile devices, and then they wish for a single one in PC games, what an irony.
It would be stupid to be "against" competing stores on PC. PC is an open platform anybody can write any code they want on it. It's just a fact that Steam is the only good one by a mile. As long as all the others are dogshit, games exclusive to those stores may as well not exist.
There was a world before "stores", you know...
There were always stores, physical ones, or shipping.
Multiple stores is great but I wished there was only one launcher. I must have seven installed currently on my gaming PC, each needing updating every week.
Impossible without a store standard.
How does that help gamers? I'm not saying I'm a fan of Epic's game store or that anybody is poised to post a serious threat to Steam's dominance anytime soon, but it seems like a good thing that Steam has some competition to keep them honest.
Is this my fault because of all the free games I claimed?
Tim Sweeney would like us all to agree that it is Apple’s fault for their App Store policies.
And he'd blame Valve, too. EGS might be great for devs, but it's not good for users. It's not a big conspiracy against him. People just don't want to use the store! Whining in the face of obvious failure makes you look like a real loser.
Can you show evidence of him "blaming" Valve? I'm not aware of that. And it appears as though you are criticizing his character based on a behavior he didn't do.

Off the top of my head I can think of him saying the Valve Steamdeck is great: https://twitter.com/TimSweeneyEpic/status/141575567884990054...

And him saying that Valve not demanding crossplay is bad.

Yes, this. I was going to reply with the same thing but thought it wasn't worth. There is a lot of hate towards Epic due to EGS, which I get - but Tim has never said anything about losing income due to other stores existing. Sure he's said a lot of bad things about Apple, but never about Valve. He's actually a really good guy, all the hate towards him really irks me - fine, hate the epic game store, I don't personally but I get it, all this world building where he becomes this stupid generic money grubbing CEO is just wrong. It's just reddit echo chamber stuff.
Same. Bugs me a lot. I dislike the EGS. I dislike Fortnite.

But Epic is one of the most dev-friendly companies in the world. And in my opinion they're constantly pushing in the right direction on things. Maybe not without prompting. But still.

* Online multiplayer must have crossplay

* Anti platform monopolists lawsuits

* Source available engine

* No lootboxes

* Over a hundred million dollars to Ukraine

* $250k to Godot for open source graphics

It's one of the few companies I'm actually rooting for.

When Microsoft announced Windows Store he was one of the biggest fud spreaders about it. And everyone was praising him about it.
your use of fud indicates that you are old enough to remember 90s microsoft so I'm surprised that you don't feel a huge dollop of skepticism was warranted for the windows store. If you weren't active in the 90s, then I can understand not getting just how anti-competitive MS had a strong history of being - now that we truly have a "new microsoft" these days.
I used to play Rocket League on linux through steam. Epic killed that. They are very bad for linux gaming and I avoid anything Epic like the plague.
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I strongly agree with the merit of the first link's argument. Cross play is important.

The second one seems reasonable, factually accurate, and not a big deal.

I dislike the third argument regarding crypto because I think crypto is trash, but I do think Steam's (and many others) 30% cut of transactions is predatory vs. Epic's 12%. I also think it is predatory to require that games use the Steam Wallet for in app purchases meaning that steam gets a cut.

None of these are blaming Valve for being successful.

Tim's saying that Valve not supporting cross play is 'classic lock-in'

That's absolutely blame to me, but you're entitled to your own interpretation

I strongly agree that it is anti-competitive and anti-consumer to not allow crossplay.

That's not blaming Valve for being successful. That's calling them out for anti-consume practices.

That's a fine opinion to have. Carry on.
"Carry on" implies superiority on your end and is a dickish thing to say.
> They have a classic lock-in strategy where they build these services that only work with their store, and they use the fact that they have the majority market share in order to encourage everybody to ship games that have a broken experience in other stores... And we were bitten by this early on with a number of multiplayer games coming to the Epic Games Store. Steamworks didn't work on our store, so they had either a reduced set of multiplayer features or none...

What's controversial about that? What's he blaming them for?

Competition is good for consumers. If Steams leadership position is making it harder to have quality, viable alternative game stores that's bad for dev's and consumers long term.

Epic games store has been pretty good for me
How much revenue do we believe Epic Games lost due to them not being on iOS or Android anymore?
They're still on Android because of side-loading, so probably not as much as they'd want you to believe.
Expect to be charged for their full price retroactively :)
especially if they were made with Unity
You joke, but I could see Epic one day being like "if your EGS account only has free purchases and you've never actually paid for anything, your account/games will be removed in 30 days."
This is probably just continued post-COVID demand normalization. Basically all software and gaming got a massive bump that was obviously going to have an unsustainable component to it. But in many cases companies planned like it was totally sustainable and would continue. That’s why even super profitable companies like Microsoft and Epic are doing layoffs in 2023.

The other reason of course is that they went a bit crazy with the hiring sprees and accumulated some unproductive devs who are probably a net drag. That’s ultimately a healthy force in the economy as those people can do more in smaller firms with less in-house expertise (albeit at lower wages).

I wonder also how much of a driver new programmer productivity tools like copilot and ChatGPT are factoring into this. If your top 10% productivity workers just got a 30%+ productivity boost, that means you can easily shed the bottom 20% productive workers and still be ahead of the game.

The first two paras I agree sound fairly likely.

Regarding the second para, the interesting part for me is: how do these companies determine which are the unproductive devs? My impression so far is that senior management has no way of measuring this, given how little data is provided to back up decisions to RTO.

Not so sure about the third para. Why would one company be more ahead of the game than any other, if indeed LLMs are providing this supposed boost?

They don't. They basically go by highest salaries and various arbitrary measures such as unprofitable division, virtual location, etc.
It's not possible to measure with 100% accuracy, but let's not kid ourselves every company and every division can easily pick out the bottom 10-15% of devs who have close to zero real impact. The actual number in fact is likely far greater than that.
The intersection between politically/socially unpopular and low impact.
in my experience is greater than the intersection between the politically/socially popular and low impact.
Anecdote coming up, but when Google laid off a bunch of people those that I know that worked there said the most critical people on their teams were the ones let go.
And yet there has been no operational impact at Google since the layoffs...so maybe they weren't so critical after all?
What do you mean "no operational impact"? How did you measure that? People on this site are constantly complaining how horrible the Google services became.
Over the last 3+X years, not suddenly after 1-2 years of layoffs.

I can bet that if you bring Google Reader up, you'll get a lot more complaining - than any "horrible Google services" topic.

Layoffs were 6 months ago.
Google services became worse in periods when they doubled headcount year over year than when they did layoffs.
Again, how did you measure that? Because that sounds like the same kind of MBA crock.
How do you measure everything you are claiming?
In my opinion, if you haven't measured something then it's kinda disingenuous to make objective-seeming quantifiable claims about it. Especially without including a qualifier like "in my experience... " or "I'd speculate that... ".
I mean people can be critical without being load bearing.

If you decide to stop paying your water bill you don't lose service that same day. Typically these layoffs either cause or are a sign of stagnation and then some scrappy startup starts eating away at your market share.

> And yet there has been no operational impact at Google since the layoffs...so maybe they weren't so critical after all?

How do you even know that?

Usually the only way that you will see that, as a customer, is when the people who left are unable to keep up with all the firefighting and things ultimately explode. Either with outages or a security breach.

You can accumulate a _lot_ of tech debt before customers notice. For smaller companies, that's often a fatal amount of debt.

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Hah - you never know! Maybe they failed to innovate a way to cram another above the fold ad onto the SERP page due to laying off too many of their “best” people
This feels like an appeal to intuition. I have no doubt that senior management believes they can do this accurately, but I'm not sure why I ought to agree.
> every company and every division can easily pick out the bottom 10-15% of devs who have close to zero real impact.

Can they? In my experience, they don't tend to do this when it comes to deciding who to lay off. I assumed this was because they can't tell who the bottom 10-15% are.

Team members can tell, but can upper management?

Developers usually follow scrum frameworks, so productivity could easily be measured by overall activity, number of issues closed, merge requests completed, etc.
That's about as silly a measure as number of lines of code produced.
> That's about as silly a measure as number of lines of code produced.

How else would you measure how much work someone does, other than by how much tracked work that's attributed to them there is?

The people using these indicators probably don't care about someone who might have fewer closed issues but instead is helping out 5 people work more efficiently, but rather about people who are constantly shipping measurably less than others, stack ranking and all - in their minds, development should be viewed as some widget factory.

Just look at what happened to agile and how SAFE ended up: https://www.atlassian.com/agile/agile-at-scale

That's also how you get attempts to turn some abstract complexity evaluation (story points) into hours that could be billed to a client ahead of time, even though it probably shouldn't and doesn't work like that.

Measuring productivity is a fool’s errand. The reality is that performance is subjective and in a hierarchy only the whims of those above you matter.
Ease of measurement is not enough. I can drive badly under the speed limit, so even though speed is easy to measure, it's not nearly good enough to evaluate my driving.
That's literally the last thing that managers look at, when it comes to making a layoff decision.

Never have I ever been the person with highest "overall activity, number of issues closed, merge requests completed, etc.", yet I have not been laid off in a very long time.

Last time I thought I was getting laid off, I misread the manager's comments as PIP.

The software engineers working on the best projects don't follow "scrum" frameworks. Where are the story velocity ticket points in Linux kernel development?
> how do these companies determine which are the unproductive devs?

The senior management delegates. At every moment your direct manager knows whom they are willing to part ways with if asked. Even if everyone on the team is great there is always some criteria (costs, impact on important project, institutional knowledge) that sets some people apart.

Sorry, but mass layoffs aren't exactly the most rational ones.

There's a lot of "you have to cut X off your salary budget", pick whoever you want. Then it's up to the managers to pick, very subjectively, who they want to work with the most.

FFS - I managed to dodge 4 layoffs at a startup, including my whole department being cut wholesale. My managers always kept me, even though I wouldn't call myself the "best" or "the cheapest". All of it just boils down to one thing - I'm the one that whoever manages me can rely on. Just that... being reliable.

That makes sense. In lieu of a reliable objective measure of an employee's impact, the next best thing is to trust the managers judgement. I would still question how effective this is at selecting the "unproductive" workers; I guess it really depends on how good the managers are.
Anecdotal experience but most of the people I've seen being fired in one of the big ones are senior people working in customer facing roles, where the expectation is that they will be replaced by AI and wishful thinking.

Newly hired people were more junior and cheaper than previous employees so it makes no sense to fire them.

> most of the people I've seen being fired in one of the big ones are senior people working in customer facing roles

Which industry? I’m seeing a lot of middle layers being reduced, but not the rainmakers.

I've seen this on the org I work, the whole 'engineer manager' layer was removed and replaced with wishful thinking (love that phrase!). The engineer managers had a good idea of how to manage teams and were doing team/tech lead work and coaching the team/tech leads, which didn't have much experience (mostly senior devs who didn't want to code any more).

This org in particular missed, in my eyes, where to cut. There is a number of engineers who cannot do much more than copy/paste code and the org has no wish to train them. Unfortunately, the org thinks that going wide (lots of teams, lots of people) is a good way to scale.

Until hiring decisions are subjective and prone to manipulation - the "rainmakers" will not be fired. Middle management is screwed, though.

Though functions like CEO and a lot of the executive suite - are under threat of just being replaced.

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> functions like CEO and a lot of the executive suite - are under threat of just being replaced

By what? A Board-hired AI?

Half of your marketing can already be replaced with AI, and CMO's strategy is better generated by ChatGPT. Quite a few people on the marketing team should be shaking...

Quite a few CEOs should just sit on the board and stick to reviewing an AI generated strategy implementation plan. Because it's still the board that decides on the strategy, while CEO typically is focused on the implementation of said strategy.

CEO as a fulltime position is definitely under threat here.

> marketing can already be replaced with AI, and CMO's strategy is better generated by ChatGPT

Agree.

> Quite a few CEOs should just sit on the board and stick to reviewing an AI generated strategy implementation plan

Generating strategy is an important part of a CEO’s job. But it’s far from the main one. Their job is, centrally, about people. Managing relationships external and internal. That is AGI-territory work.

Disagree about CEO. A hired CEO, not director/owner/founder, is not a strategy creator.
Otoh middle management often provides the human layer, something chatgpt can’t do. What would you replace manager 1:1 with? Planning? Coaching? Frustration venting? Team building?
"one of the big ones" = epic? big what, departments?
> Basically all software and gaming got a massive bump that was obviously going to have an unsustainable component to it.

Well, this sounds logical and all but isn't always.

For example, Google's revenue/employee exploded during covid but it didn't crater post-covid [1]. So even with a hiring spree, the company is on the same track as it was pre-covid. You might need to layoff employees to get that same covid high but that covid high is the unsustainable part not your current employee count.

So some companies may have overhired compared to what their reveneue growth without covid would've been but not all did. You still need to evaluate companies on a company by company basis.

[1]: https://www.macroaxis.com/financial-statements/GOOGL/Revenue...

Control for inflation and look at the chart again, and those numbers are after layoffs.
> I wonder also how much of a driver new programmer productivity tools like copilot and ChatGPT are factoring into this. If your top 10% productivity workers just got a 30%+ productivity boost, that means you can easily shed the bottom 20% productive workers and still be ahead of the game.

I can confidently say that this factors in 0%. Layoffs were happening in the industry even before the LLM craze.

And a 30% overall productivity boost for a "top" developer is a massive overestimate. Your best developers aren't spending their days writing boilerplate unit tests.

everyone looking for any reason when its obviously a massive recession due to govt. spending
Massive government spending? Sure. But "massive recession"? Really?
Recession = two quarters of negative growth. We've had a lot more. I'm not playing with the kafkaesque political redefinitions and find them pretty pathetic actually.
They aren't "kafkaesque political redefinitions". You are just choosing to use an overly simple definition because it supports your argument. The NBER determines recession based on a sophisticated methodology. One that considers the holistic status of the economy. This whole "two quarters of negative growth" is unga bunga economics
So then it's not a recession solely according to NBER - and this departs from their characterizations for the last 60 years before this last election cycle.

"A recession is a significant, widespread, and prolonged downturn in economic activity. A common rule of thumb is that two consecutive quarters of negative gross domestic product (GDP) growth mean recession, although more complex formulas are also used."

- [investopedia]("https://www.investopedia.com/terms/r/recession.asp#:~:text=W....")

They've been playing games with the numbers but it's true, we're looking at a depression not a recession as it's going to last much longer. US debt t GDP ratio > 120% which by IMF definition means the US is in an economic death spiral. By 2028 the payments we make on all that money they printed (at our expense) will only go to the interest and no longer the principal. After that the death spiral becomes irreversible with US insolvency by 2042. Historically, inside the next ten years is when we have a depression/massive austerity for everyone, war, and/or a new monetary system. Which if you ask me is more stupid and irresponsible than a balanced budget amendment and single line item spending bills. Social Security will be insolvent in 10 years, too, and I've also heard the medicare liabilities ae being hidden because they paint an even darker picture about how far gone things are.

We've known this for a while BTW, I first learned about the timeline in 2014 watching the budget committee hearing on CSPAN. They showed the slide with the timeline yet no one talked about it. Austerity back then was scheduled to start by 2020 but we got stimulus, like they were steering into driving off the cliff.

This guy wrote and updated his book on the topic. https://www.amazon.com/COMING-COLLAPSE-AMERICA-BALANCE-FEDER...

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It's monetary policy tightening (effective rate 0% -> ~5%), not government spending. There is no recession, just normalization (zero interest rate policy, or ZIRP, was an abnormality). Unemployment is close to lowest levels in history because of structural demographics. When money gets more expensive, you must perform, adapt, or die as a business. Cashflow is king, and profits juiced from government stimulus mentioned is simply evaporating as the Fed drains money out of the system.

Businesses are attempting to discover how to operate in a macro that makes labor and money more expensive than they've been accustomed to over the last 15-20 years. u/DoughnutHole touches on another important point: businesses and capital are clinging to returns that might no longer be obtainable in this new macro (as we've been papering over reality with cheap credit and financialization for some time). What is going to break first? Who knows, first time we're someplace like this. Everyone is going to fight like hell to defend their piece of the pie (note the broad layoffs and back to hiring shortly after, as well as activist investors demanding trimming labor costs aggressively).

https://fred.stlouisfed.org/series/FEDFUNDS (Pick 10Y time scale)

https://fred.stlouisfed.org/series/WM2NS

https://www.goldmansachs.com/intelligence/pages/why-the-us-m...

https://fedinprint.org/item/fedkeb/96953 | https://www.kansascityfed.org/Economic%20Bulletin/documents/... ("The labor market has so far shown remarkable resilience to the Federal Reserve’s recent monetary policy tightening. Severe labor shortages in the post-pandemic era have led many employers to hold on to workers and hire less-skilled workers—even though they expect demand for their goods or services to weaken in the future. As a result, unemployment remains low, and labor productivity has declined.")

This might be the most succinct description of where we're at right now, that I've read all year.
Kind of - but it ignores the fact that the tightening was to fight inflation due to insane amounts of government spending. And the government just upped the ante and is spending more. Right now the national debt is growing faster than the economy. Expect everything to get a lot worse.
We've had massive government spending for >20 years now. When looking for explanations for new conditions, look for what has changed, not what hasn't changed.
"I'm not obese because I've been over eating. I've always over eaten" The printing isn't new and neither are the recessions. They're just making them worse.
Good metaphor. One does not get suddenly obese, it happens gradually and steadily and is well correlated with overeating. Your metaphor illustrates my point, not yours.
How's that? If someone says "why am I so overweight?" do you say that it can't be the eating because that hasn't changed?
Yes.

If you've been eating the same for the last 20 years and you've been gradually gaining weight over the last 20 years, then it's your diet.

If you've been eating the same for the last 20 years and you suddenly gain weight, it's likely not your diet, it's something else -- exercise, illness, et cetera.

How do you explain the inflation found in EU countries, even ones with vastly different government spend and national debt profiles?

You're overfocusing on one single component of a fairly complex system. Government spending, COVID impacts (pent up demand, supply chain disruptions), a massive war in Europe impacting multiple crucial raw materials - they all have a part in the stagnation / borderline recession we're seeing. Anyone claiming it's "simple" or due to one single factor either has an agenda or doesn't understand how complex economics are.

I appreciate the kind words and the opportunity to present my analysis.
>There is no recession, just normalization (zero interest rate policy, or ZIRP, was an abnormality).

I mean, both can be true. ZIRP wasn't made over the recessions either. Tech has been in that rush for at least 12 years now. If not longer. You mention 15-20 years after all.

We had at least one recession during your time period. It doesn't preclude another one.

>labor shortages in the post-pandemic era have led many employers to hold on to workers and hire less-skilled workers—even though they expect demand for their goods or services to weaken in the future. As a result, unemployment remains low, and labor productivity has declined."

I see this as a natural consequence to their actions, though. You require "Junior" engineers to have 3+ years of experience, discourage apprenticeships in lieu of short internship stints and headhunting acedemia, and overall try and compartmentalize engineering roles. So no surprise that labor in the Gen Z won't be as skilled as the Gen X that rose entire industries from the ground up. It's due (but not limited to):

- tech being more complex. How many people worked on Google search in 1999? How many work on search alone in 2023, let alone the other 30+ division Google has now.

- top talent more and more seeking out their own business ventures. Same questions as above. More startups and more Ycombinators to fund them. People really want to be or to fund "the next big thing" in a rate not seen since the Dot Com era.

- simply being ubiquitous. You can work in tech without being in a tech company. If you don't like the hustle of FAANG or high frequency trading, there are plenty of places who just need to maintain their website outside of tech. This won't drive growth as much, but it pays the bills.

There's many factors behind this, but I will emphasize that people requiring top talent need to invest in them. Schools don't have the same goals as employers, and schools as is are becoming more cost prohibitive as is.

https://fred.stlouisfed.org/series/FEDFUNDS (Pick 10Y time scale)

The Max timescale is even more interesting. Almost every time one of those gray-shaded recessionary periods begins, it's preceded by a graph segment that looks a lot like the last couple of years.

Even if you agree that there was a recession the US exited it a year ago. The economy has been growing since last August.

This (and other layoffs) are a response to increased interest rates imposed to combat inflation. Companies don't have access to as cheap credit, so they're trying to appease shareholders by cutting costs to improve profitability.

This puts the brakes on the economy and may cause a recession if it goes too far. But the US economy is not currently in recession by any definition.

> Companies don't have access to as cheap credit, so they're trying to appease shareholders by cutting costs to improve profitability.

It's not just profitability and shareholders, although those are good indicators of whether or not you're overspending. If the cost of capital goes up, something has to give to pay for that.

This specifically and undeniably is what is killing unity too. They have always run on free money, they have literally never turned a profit in the history of the company, and with the end of 0% interest rate policy the music is over.

The fact that they borrowed bigtime to buy this adtech company (hence the push for “if you use our ads, no fee increase!”) and are now deeply deeply underwater is forcing the issue, they have gone from losing $100-300m per year to losing $800m-1b per year. But, again, unity has literally never turned a profit in the history of its existence.

The same thing is happening across the industry where the end of free money is putting some boondoggles out of business, burning out the waste that has resulted from 2+ decades of unconstrained tech growth in a ZIRP environment. A correction was inevitable and healthy, excessively cheap money has all kinds of noxious effects on an economy.

The most prominent is xbox - I don't think anyone realized just how bad things have gotten for xbox but the FTC leaks are devastating, they reveal the xbox division has been on the ropes for quite a while. They have been in severe risk of being closed if they can't make gamepass numbers perform, and they've massively undershot the scenarios in which (two or three years ago) Phil Spencer said he'd close the division. It's entirely possible that Starfield is the last straw, and if they don't see a big bump in gamepass subscribers from it (which doesn't seem to have happened) they may spin off the game-studio side and kill xbox, or pivot it into a "nettop" that competes more with appletv and switch pro type hardware.

It’s also resulted in some businesses making some crazy pricing model changes and other things, out of a real or perceived need to get to profitability. The unity change will kill the business, and things like google business spinning off domain registry (you need to use a third party service to get a complete offering on google cloud?) are pound-foolish decisions that will/could have long-term negative consequences.

But the tide is going out and we’re seeing who’s swimming naked, as they say. There were a lot of businesses and projects that were only sustainable with 0% interest money, and companies are rightfully asking if this is worth it if they have to pay 7% or 8% interest. And that's exactly the type of unproductive work that needs to be burned out of the economy.

the xbox stuff I wanted to give more explanation and sourcing/perspectives without bloating the above

PS5 has won the console war, Series X's hardware advantage has been subsumed by upscaling into a meaningless "runs 840p instead of 720p input res" thing that doesn't sell consoles and Sony has actually organically built studios that pump out exclusive content that does draw in customers. Microsoft has largely failed at building that, and instead tried to buy more studios to make their content exclusive (bethesda, tried to buy nintendo and activision, etc).

Microsoft has pretty explicitly pushed all their exclusives to PC as well, meaning Series S and the Gamepass are the only interesting thing they have going. And gamepass simply hasn't been doing the necessary numbers - there was a bump in 2020/2021 from COVID, when silicon shortages meant Series S was the cheapest and most available route to a diversion during the COVID disruptions, and gamepass gave you this ready library. But 2022 and 2023 have been the great Going-Outside and the numbers have gone down not up.

In the meantime Series S is also this albatross around their neck - they have a much lower hardware baseline for game compatibility, and can't really push forward to next-gen without losing those subscribers (who are probably not going to "convert" again if it requires a $700 purchase or whatever). like it or not they are trapped by series S and gamepass now, and there is no true next-gen console on the radar (unlike sony), only a refresh.

Another problem is that all those gamepass subscribers are using the "$1/mo for 5 years" crazy promo deals too. Which is another perfect example of crazy VC growth-hacking stuff that is being rightfully burned out.

the FTC leaks are absolutely devastating and reveal a company that is so on the ropes they're looking at closing the xbox division, or pivoting it to nettop style consoles and going after appletv and switch pro (docked) market, perhaps with an upscaling-based ARM console. They are drastically underperforming the scenario in which Phil Spencer said he'd pull the plug. But it sure as fuck isn't going to be running like it currently is, in another 5-10 years, unless they get a whole lot of market traction awfully fast.

I do think it's entirely possible that Starfield was their last shot - big flagship title from a big flagship studio, and if they didn't do the gamepass numbers (and they didn't) this is the final straw. MS has very explicitly avoided weighing in on a true next-gen console and maybe they pivot or kill the division off instead. And this leak is so embarrassing and reveals how much things are so on-fire internally, that the leak itself may push them over the edge too, on top of starfield underperforming this month. This is C-suite level deliberation laid bare.

https://www.youtube.com/watch?v=2tJBC9zXYQ8&t=2511s

https://www.youtube.com/watch?v=OUPxytMLWzI

But it's stunning to see this (ostensibly) gaming pillar/institution fall apart like this... apparently they were swimming naked too. But I guess that's not surprising, their only real traction was during the XB360/PS3 era and every single other time it's been a money pit they dump cash into in hopes of being profitable next generation... everyone kinda knew it intellectually but without the scales of losses being broken out separately, it's just an abstract point. Now we know: Xbox is losing so much cash they will probably go under shortly.

(which is a great reason to prevent them from acquiring more studios, especially when the goal is obviously to take their content exclusive to combat Sony's organic exclusives. That's anticompetitive to the core.)

Well, they aren't going to in front of the FTC and make themselves look huge and successful and dominating, now, are they.

Phil's entire job is to communicate the idea that they have to acquire third-party studios to keep the business running at all. "If you don't let us buy Activision, then we'll just be forced to fold our tents, and then there will be even LESS competition. You don't want THAT, do you?"

When in reality, Microsoft's attitude toward the Xbox division has always been more like Citizen Kane. "Why, yes, we lost $100 million last year, and we're on track to lose $150 million this year. At this rate, if things don't improve, we might have to shut this place down in... let's see... 12,000 years."

It's a self fulfilling prophecy nothing more and slowly fluctuating back

Adjustment of COVID, low interest rates and Russian war.

A lot of big shops are choking under bureaucracy and process right now, which is the sort of things LLMs are good at.
It's the opposite. LLMs are good after you make your way through the bureaucracy and end up with well defined specs and a ton of boilerplate code & tests to churn out. I'd say most devs are spending 90%+ of their time on the former.
Idk, ChatGPT has been great boost to my efficiency filling out all those "5 min" pre-review alignment standup meeting intake documents. Now it really DOES just take 5 mins!
Standup meeting intake documents?

I think you're doing standups wrong.

Do they need a cover sheet as well? Did you get the memo?

How does an LLM help when you can't get anyone to sign off on a change, or when QA is understaffed, or when there's too many stakeholders making conflicting and sometimes nonsensical requirements?

That kind of stuff can't be solved by technology.

In short, an LLM helps in creating enough shit disguised as work to keep the people spouting nonsensical requirements busy enough to not dwell on the important parts of the system.

LLMs are phenomenal busywork generators. And as a natural consequence, if you want to stay productive, you should be suspicious of anybody that uses one.

Wait until Atlassian starts adding AI generated tickets.
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Second this. From using LLM within my daily IC workflow, its not that developers are getting a productivity boost, its that our job became more enjoyable. I didn't even realize how much frustration builds up over time while relying on google search for things such as that one obscure api method i forgot the name of. I have to dig and dig... Somehow using GPT in its place has brought a noticeable bump to my quality of life. Most of my dev colleagues share this sentiment. Impact on the tech economy from this? Unknown.
I would imagine that if your job is more enjoyable, you're getting a productivity boost.

Unless you're suggesting that using an llm is just as efficient as not, but is somehow more fun?

Possibly, but why assume that developers are passing on that increased productivity without expecting a relative pay increase?
Why would they get a pay increase? Everyone can use LLMs.
Anecdotally, GitHub Co Pilot is barely a 5% performance boost. Still useful, but I think a nice coffee machine does more.
Yeah, I think it depends on your specialty. If you're an enterprise developer, you save on some boilerplate for sure, and it's a nice alternative to Stack Overflow.

If you're more of a generalist though? I can see productivity gains of 25% maybe.

I'm a senior who generalizes in full stack web development due to my wearing many hats at my company.

ChatGPT and GitHub CoPilot have regularly barfed out garbage for me while I use them. I spend more time double checking whether it's right than I do writing code with it.

It's terrible for my use case where I am doing somewhat complex fixes/refactors everywhere. It just regularly makes up stuff, or gets the wrong API version, or just outright poops out non-existent syntax crap.

This is my experience. These productivity gain numbers are being pulled out of thin air, and certainly not broadly applicable.
> If you're more of a generalist though? I can see productivity gains of 25% maybe.

I really doubt this. Copilot/ChatGPT are not useful at all for the hard problems and they're not trustworthy enough for the small problems. Even for the simplest things I have to comb over the generated code very carefully because I've seen them be subtly wrong dozens of times in my relatively short use. If I have to go over everything they generate with a fine tooth comb it's just easier and less error prone to write it entirely myself.

if you're developing code for a large codebase with stable requirements in a company with good engineering practices, and your work output is the working code itself, it's hard to see that it would be very useful.

if you have to glue together multiple unfamiliar APIs and packages, maybe even seeing a couple new ones per day, you often throw away your code, and your work output is something else with writing code only a means to that end, it hugely speeds things up even accounting for debugging the frequent cases where it's subtly wrong.

this latter situation is more common than many software engineers realize.

> if you have to glue together multiple unfamiliar APIs and packages, maybe even seeing a couple new ones per day, you often throw away your code,...

Maybe take the time to be familiar with them? I think that is a description of an unhealthy job. It's like asking an average mechanic to handle optimizing for an f1 car in day 1, then asking him to improve the endurance of a rally car the next day! Then telling them the main point is to market the sponsors, so no need to be perfect.

i don't think the car analogy is good because cars are expensive to build and maintain, usually are used more than once, and it's very bad if they crash. these properties are true of some software but not the kind of software i'm talking about.

maybe a better analogy would be if you travel to new cities a lot, and have to navigate, you don't want to memorize a map of all the city streets and learn in detail the transit schedules on each rail and bus line, you just care about a few routes a few times. and Google Maps can make your life a lot easier. on the other hand if you lived in that city, it would quickly become pointless to take out your phone all the time to plan a commute to work.

Mirrors my experience exactly and in CoPilot's case with VSCode until very recently it would suppress normal IntelliSense breaking that whole muscle memory flow.

I'm convinced I've spent more time scrutinizing, undoing, and debugging the CoPilot code than it saved me on typing.

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Keep in mind companies planned like it was sustainable and hired a lot because from a business perspective, its much easier to overhire and lay off later than it is to be understaffed during a period of potential unprecedented growth. It doesn't fully rationalize many companies actions but its just an application of a regret minimization framework.

I personally don't believe its a massive function of Generative AI (although it could be), I think the major contributing factor is that the projections that companies made in 2020/2021 and the hiring they did to resource more projects to take advantage of those rosy projections ended up falling short of real expectations. i.e instead of needing to take advantage of a potential 20% yoy future growth in their target markets, they only really need to staff for a 10% yoy growth.

Also probably a bit of "monkey see monkey do" where a company that actually needs to layoff (meta) lays off a bunch of people, and other large companies that may not "need" to layoff (like Google) follow suit since now its "socially acceptable."

Meh, it's nothing to do with that, it's just a layoff round.

Epic went from 2200 employees in 2020 to almost 9000 in 2023. They are now basically shedding 1 out of 6 hires they've done since 2020. That's not really about sustainability, it's just a way to drop the ones that didn't really work out.

>That's not really about sustainability, it's just a way to drop the ones that didn't really work out

These layoffs are just a way for CEOs to improve "efficiency" AKA increase margins so they get a nice fat bonus - COVID overhiring has been a convenient excuse and every company has jumped on it.

I don’t think Tim Sweeney is very bonus motivated TBH! Although if you read the article he says directly that it’s efficiency motivated.
So you don’t think they actually overhired and that that massive growth in headcount was needed and justified?
It depends on how they're laying off. If it's by project, they might not be segregating by skill. If it's across the board, then they might.
You think the top 10% of workers are getting, at a minimum, a 30% productivity boost? You think they're getting in an extra 1.5 days worth of work a week because they're using Copilot?
You mostly have to ignore these AI solution hopefuls.

They're living in a momentary dream that AI LLM tools will solve all our coding problems. They don't and reality hasn't hit them yet.

I don't know any real seasoned dev who is getting a 30% boost because they installed Co-Pilot. The tools poop out too many errors/fake-garbage to be useful to devs working on battle hardened codebases.

My productivity boost is much more modest than 30% to be sure, but I'm less tired at the end of the day.

The productivity boost for non-seasoned devs, or devs of average skill level or above doing relatively routine but needed work? For a large chunk of the nearly-invisible-to-silicon-valley workforce doing those tasks, I would be surprised if it wasn't more than 30%.

Another way of spinning this - if "fancy autocomplete" is giving you a 30% productivity boost then either you're not actually in the top 10%, or you're doing working on "top 10% problems".
Which of course, is the overwhelming majority of people! Perhaps about 90% of people :)
I'd argue that the productivity boost is mich higher for the lower end developers than for the best ones. They are best at the simple tasks in the most verbose programming languages: Easier to think of them as higher quality auto-completion. The terser the language, and more innovative the problem is, the smalle the LLM help.

So if anyone gains from this, is the companies paying under-market, and therefore typically getting somewhat substandard devs to do boring things. There's major savings in productivity there, precisely because the training for those tasks is so good. If you had your highest performance developers spending a significant amount of time on that kind of busywork, you weren't getting that great of a performance in the first place.

Maybe this is the answer to a disconnect I've noticed. A number of devs where I work have started using ChatGPT to help with their work, but it hasn't resulted in any noticeable productivity or quality gains.

But the devs here are all very experienced senior-level engineers. Perhaps that's why we aren't seeing any gains?

Of it's anything like my job, it's likely that a majority of the slowness is in the non-coding steps - meetings, upgrades/config, business ideation and prioritization, etc.
I mean, that's like most non-junior software development jobs--at least it has been the case for all the ones I've had: Actual, physical, typing-in-of-code is usually about 5-10% of any software developer's job. The rest is tools management, configuration, compiling, merging/source control, code reviews, helping other developers, brainstorming, planning, design reviews, bug management, status reporting, project management rituals like scrum, and so on.

I think many software developers have this romantic, idealized notion that their entire job should be furiously typing code into a computer, and that anything else they have to grudgingly do is unproductive overhead.

I was asked to help evaluate a couple code-generating LLMs at work, so I set out to build a couple toy apps in languages and frameworks I wasn't very familiar with.

My experience was that it was about as useful as searching Google and Stack Overflow without knowing what a good answer looks like. You copy and paste a lot of code, a lot of it works, but inevitably, something breaks and you have no idea why. So you still have to go back to "the hard way" of reading the documentation and building an understanding.

I'm sure things will improve over time, especially for products built specifically for code generation, but my first and second impression is that so far, LLMs don't actually lower the bar for junior programmers.

Maybe the devs now can work fewer hours since they more productive per hour.

Otherwise you're suggesting that these senior devs are using a tool which provides no value whatsoever which seems unlikely.

This is a first order short term phenomenon. But also, the LLMs by themselves guide the developers into creating repetitive low quality code, and any bias into using a LLM will bias the developers into adopting verbose boilerplate-happy languages and frameworks.
> I'd argue that the productivity boost is mich higher for the lower end developers than for the best ones.

I'd say it depends on the task more than on dev level. If it's maintaining, improving, or refactoring of a large project LLM can't help much. When it comes to small utilities GPT-4 is a time saver. You can even write a small playable game with it in a matter of hours. Using any popular language. Simple web pages, JS are much easier. With ChatGPT-4 I've learned how to do certain things using ffmpeg. Without it would take hours of googling.

PS: talking about ChatGPT degradation with the time. I didn't see it on programming tasks. But it became noticeably faster.

>I wonder also how much of a driver new programmer productivity tools like copilot and ChatGPT are factoring into this. If your top 10% productivity workers just got a 30%+ productivity boost, that means you can easily shed the bottom 20% productive workers and still be ahead of the game.

I have been evangelizing GitHub Copilot (+ Copilot Chat) and ChatGPT Pro to my coworkers that include full-stack .Net/React devs, Python data science people, and embedded C devs.

Only the .Net/React devs have been sticking to both Copilot and ChatGPT Pro. The Python data science are using ChatGPT Pro but have dropped Copilot. The embedded C devs are using neither.

There's a very simple reason for it - the amount of slightly customized code is directly proportional to automation.

When working with embedded systems - I barely ever have "lightly" customized code. Meanwhile the closer you're to the frontend - the closer you get to having majority of your code being boilerplate.

I’d love to know how these top developers are identified. What’s this mythical productivity metric? If Epic has one that accurately models productivity they should 1) share individual scores with their employees and 2) stop wasting time on games and start selling it to every other corporation.

If they really did over-hire during the pandemic and fail to plan for the future that was either 1) intentional and they lied to recruits about the duration of employment or 2) incompetence on the part of leadership and recruiting. Have heads rolled in the responsible departments?

> ChatGPT are factoring into this

Likely not a reason for layoffs. If someone was fired due to llms it was probably due to the incompetence to think the chat bot is more than a data leaking search engine.

https://steamdb.info/app/753/charts/

There is still some insane growth

Fortnite's game as a service fatigue, for some reason they didn't jump on the Extraction Shooter hype and it cost them today IMO, Fortnite became successful because they jumped on a trend at the right time (from Survival Base Building to Battle Royal), they seem to have forgotten that

EPIC launcher is still bad today.. which doesn't make me want to have it open, and let alone to browse it.. which might hurt their numbers

Steam's launcher follows the same path it seems, slow and bloated CEF bullshit.. makes me want to use it less

If ChatGPT should be able to generate any code, a function that outputs a set of prime numbers longs in Kotlin should be simple enough (unless you consider Kotlin, the 12th-20th most popular language according to various surveys, too obscure). One that has a good big-O runtime that is compact as possible. After a bit of futzing I get this:

fun sieve(n: Long) = (2L until n).fold((2L until n).toMutableList()){p,i->p.apply{for(j in i * 2 until n step i)this[(j-2).toInt()]=0}}.filter{it!= 0L}

and it works OK in some situations:

>>> sieve(100L)

res5: kotlin.collections.List<kotlin.Long> = [2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53, 59, 61, 67, 71, 73, 79, 83, 89, 97]

Let's try another test input -

>>> sieve(10000000L)

java.lang.OutOfMemoryError: Java heap space

Oops.

Also if the 12th-20th most popular language (Kotlin) being too obscure is the reason, how will they fare currently except with the most popular languages?

This is about as simple as a function as you can get. 95% of my programming work is standups, sprint planning and grooming, looking at Swagger or other API backend documentation for information, looking through Outlook, Teams and Confluence for information about my story, looking for UI on Figma, contacting various teams for more information - then someone wants me to review their pull request and stop to do that - but notice they have some business logic wrong because they don't fully understand the domain. Yet even something simple like a function generating a list of prime numbers, ChatGPT struggles with.

Not that it can't get better, but it's no threat to most programmers I know in the short term (and if it becomes one, I'll shift over to writing Python scripts that call Pytorch, numpy etc. - I already do so in my spare time).

Microsoft breaking Outlook and Teams does more for productivity than all the AI in the world combined until now.
No one in game and game engine development is using ChatGPT.

It doesn't even work, even if it was productive, as barely any problems the average gamedev faces on a day-to-day have been surfaced to the training data of an LLM.

Yeah, this exactly. The only person I know who is succeeding at "game dev" with ChatGPT is an older bloke I know who just began their baby steps on a pet project with Unity.

Sure, if you're still learning how to move position from x to x+1, ChatGPT can help you with those basics, but anything more than that and they start hitting me up on Discord looking for real answers.

Something as simple as how the serialization of fields in behaviour classes was too much for ChatGPT. They read what it hallucinated up, got confused, and were calling me up to explain minutes later. For those who don't know Unity, this is something you have to do daily when building new logic into game components and ChatGPT was clueless about it.

The limitations of ChatGPT as a programming aid are very very obvious and it has a long way to go before it's really useful to seasoned professionals.

ChatGPT 4 may be better but CoPilot is terrible at making suggestions on algorithm work. It'll slip a -(x) in to parameters where it's supposed to be positive. Use the sim but wrong variable names. Swap parameters around. It's can be a nightmare and cost you way more time debugging than it saves typing.

Specifically with type-ahead suggestions I believe with typing you are more engaged in thinking about what is correct. With a CoPilot suggestion the tendency is to just skim it to see if it look good. And that's probably part of the problem; the LLM is trained on what looks good!

This may look good:

  computeNodeDistance(sourceNodesA, destNodesA, x, -1)

But it's supposed to be:

  computeNodeDistance(sourceNodesA, destNodesB, x, 1)

Good times.
Not until legal approve it, which doesn't seem like any time soon.
LLM code generation tools are producing output equivalent to a new grad who doesn't know much how to write code that integrates well in a program. It churns out a lot of text but every bit of it needs to be questioned and reviewed. As such it's not exactly a productivity booster where correctness matters, it's actually a liability. But for churning out code that isn't critical, it's great.
> I wonder also how much of a driver new programmer productivity tools like copilot and ChatGPT are factoring into this. If your top 10% productivity workers just got a 30%+ productivity boost, that means you can easily shed the bottom 20% productive workers and still be ahead of the game.

Epic's game programmers are already incompetent to the point that Fortnite is basically falling apart at the seams and every update adds dozens of new bizarre bugs, I don't even want to imagine how much worse it would get if they started using AI to write code.

> I wonder also how much of a driver new programmer productivity tools like copilot and ChatGPT are factoring into this. If your top 10% productivity workers just got a 30%+ productivity boost, that means you can easily shed the bottom 20% productive workers and still be ahead of the game.

Probably 0%. What I heard, mostly people not performing (which is the real pandemic after COVID-19). If I'm not wrong as other companies, devs there are not "allowed" to use copilot and chatgpt fearing code plagiarism and ending up with some license violations..

"If your top 10% productivity workers just got a 30%+ productivity boost"

Is that really how it works? It seems like the biggest gains are actually in the less skilled segment.

Gaming is a notoriously boom/bust field. Layoffs, failures and bankruptcies happen even in the best of times. Reading anything macro into a game developer layoff is really stretching things.
Layoffs are rarely about productivity, especially at super profitable companies. Layoffs are primarily about short-term metrics to drive shareholder expectations. Where those metrics reflect productivity it is generally three or four degrees of separation from any actual productivity data. The thing those metrics are most good at showing are labor cost aggregates versus industry base rates.

The biggest reason for layoffs has always been, and likely will always be, the "C-Suite class" controlling expectations on labor costs (salaries/wages) in an industry. That's why they often happen in waves, many companies at once, it's a pressure release valve to keep the labor market in "control" propagated by the largest shareholders, especially those born and bred into the C-Suites. Those shareholders don't actually care how productive a company is, productivity is increasingly orthogonal to profit. They care how profitable a company is, and companies stay the most profitable when (among other things) the labor market is most effectively depressed (and layoffs are a useful depression tactic) and laborers aren't comfortable enough to fight for better wages.

This is starting to get even more irritating than the “put a blockchain on it” spammers ever were.
This is standard for economic conditions. When there's a lot of easy to come by money (loans) there's a lot of disposable income and excessive employment. As soon as the money supply tightens (or in this case year on year the money in the economy goes negative), businesses trim the fat and get conservative about only keeping people creating value/profits. Which is why unemployment figures lag in a collapsing economy.
Shouldn't there be games coming out fairly soon (next 1-2 years) that take advantage of Lumen/Nanite/Quixel/Metahuman? From my POV, the future looks bright for Unreal because those technologies give it a pretty crazy edge over its competitors, and that's not even taking into account the Unity fiasco.
For people like me that didn't know what this is.

https://www.unrealengine.com/en-US/metahuman

Pretty amazing. Although I don't know if I even need characters this real in my games. At some point it becomes too much like real life and kind of boring? I think I like the fantasy aspect of games too much and I like to escape.

Immortals of Aveum just shipped last month using UE5's advanced new features. The game tanked though, because it's a new IP and released at a time where we are inundated with high quality, high profile releases. 2023 has been kind of wild for AAA games.

The game just needed a more likeable protagonist and a less crowded release window, but I'm sure the takeaway for EA execs is that it shouldn't have been a new IP...

Some of this is marketing.

Lumen is really nice as long as you never hope to have >60fps and don't want open worlds.

The architecture of it is just fundamentally not compatible with the majority of AAA games, especially open world or esports ones.

It's not that Epic are stupid it's that they're "optimising" in all directions and it sometimes causes issues. -- marketing advertises features that are not fit for the purpose they're being marketed for. Lumen is excellent for small games that aren't so CPU heavy or alternatively for non-realtime renders such as scene generation VFX.

Unreal itself is extremely bound to single-core CPU performance, so the idea of adding extra weight to the main render thread (which is basically the only thread) is unconscionable and was a deeply unwise decision.

If those tools can give a productivity edge for the sort of experiences you’d see in AAA games, then perhaps! Tech demos don’t always translate into compelling interactive art, which can be challenging!

I haven’t studied Unreal enough to say for sure, but I think those tools can be a boon if they enable a less technical developer to do things that normally took a lot more time.

Yeah this is a good point. It all hinges on what happens during real development.
Unity also had 3 recent mass layoffs. I compiled their headcount since 2004 here: https://www.contextualize.ai/mpereira/the-growth-of-unity-in...
Unity merged with a bizarrely-managed malware company a while back and shouldn't be used as a measure of anything.
Great chart! But it's so weird to see companies go on a hiring spree AFTER their product was essentially done. I cannot name a single feature that I use that wasn't present in the 2020 version. Since then, their headcount has more than quadrupled. What are those people doing?
Unity is currently redesigning their engine from the ground up using an ECS architecture. They're calling it DOTS or Entities.
oh No, they sold Bandcamp... According to Jason Schreier https://twitter.com/jasonschreier/status/1707416234461909487
That's a bit disappointing. As a user I just want Bandcamp to be owned by someone who gets it and leaves it alone. As far as I could tell, Epic barely touched Bandcamp. I'm unfamiliar with Songtradr but they have more incentive to integrate the core product into their services as they're in the industry and a smaller company (more need to make the acquisition work for them.) I hope it goes well.
I'm somewhat hopeful about the synergies here. Giving musicians an easy path to monetize their catalog, as well as market their availability to be commissioned by brands, is a good thing... especially when artists are being dually hammered by Spotify's deci-cents-per-stream industry baseline and live music promoters' anticompetitive behavior.

That said, there are ways Songtradr could abuse their new position of trust. I hope they're smart enough not to do that, but I also hope that an archival project for free downloads on long-inactive Bandcamp accounts is underway...

I always advise people to at least have a backup spot to send people to even if they don't maintain their own website, and I take my own advice. I expected something like this, so I've been dropping every album into an item in my Ko-fi shop: https://ko-fi.com/s/7e9f22c63b

Ko-fi is 25GB for free and 200GB for paid accounts, so most things will fit. I'll probably cross-post it to Patreon's new shop feature in the near future just to be safe.

edit: and confirmation

https://www.songtradr.com/blog/posts/songtradr-bandcamp-acqu...

Hopefully they don't mess it up too badly. Bandcamp is the only way for a Linux user not in the US to get non-DRM music these days :(.
Are Junodownload, Boomkat, Bleep, Qobuz, etc. available in your country?
Some of them seem to be, so that is one alternative (though they don’t have the genres I listen to). Qobuz is only available for streaming
Probably because they're spending hundreds of millions on exclusivity deals to keep games off Steam.
Why are people still reading tech layoff news and trying to attribute it to specific problems at a company? Remember that Google, Meta, Microsoft, Amazon, Salesforce, Shopify etc. laid off large chunks of their workforce while collectively making hundreds of billions of dollars in profit. Companies lay off people because they can, simple as that.
What an awful sample to draw an absurd conclusion
There might be similar external factors but "because they can" seems like incomplete analysis at best.
Economy is about to take a nose dive if you haven't been reading the tea leaves. This is both pre-emptive for the coming downturn and a correction for the covid over hiring. Buckle up.
I'm curious what signals you're seeing? (I don't pay much attention to this so I haven't really heard anything)
I don't know about them, but I do know that between rising costs and already insufficient wages and sallaries, a growing number of people are riding on the absolute edge of solvency. All it takes is one big push.

Like, for example: an end to pauses on payments for debts, expiring eviction bans/moratoriums, companies looking to dump housing and commercial buildings causing a collapse in prices that other financial instruments depend on, government shutdown (and financial consequences of just the threat) leading an enormous group of already marginal people to fall over the edge.

And that's just a few minutes of coming up with plausible things. Something has to give and, historically speaking, something will.

They say that there’s long and variable lag between the monetary policy being made and its effects on the economy.

Soon after they started hiking the rates there were some of the biggest bank failures in US history which amounted to nothing much because they basically hit snooze on it by effectively promising to back 100% of deposits well above the FDIC threshold. Supposedly this measure runs out in a year from when it was made.

I’m not going to try and predict what and when exactly is going to happen. If you like lines and extrapolation, you can go to the St Louis fed website and plot yield curve inversion and effective fed rate.

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The economy has been "about to take a nosedive" for quite some time now.
Well... How are medical prices? Education prices? Food? Energy? Savings? Rent? Housing? What about the massive layoffs? Even if you're not struggling - many others objectively are dealing with the realities of a harsh economic downturn.
Food prices and related prices have been proven for awhile now to be mostly corporations massively increasing profit margins instead of inflation.

Housing prices will continue to be an indefinite bubble due to boomer economics.

Healthcare is a disaster in this country and will never be fixed because of Citizens United.

None of this is due to the economic downturn.

What about the interest rates?

What is boomer economics?

> Food prices and related prices have been proven for awhile now to be mostly corporations massively increasing profit margins instead of inflation

Total nonsense. Businesses are closing.

> Companies lay off people because they can, simple as that.

If some divisions or individual employees in a company are not making meaningful impact on the bottom line and are not long-term strategic for future profits, then it makes sense to let them go.

Just because these are hugely profitable companies, doesn't mean you should be spending money on things that will not lead to you generating additional funds. That is like keeping real-estate rented but not filling it with people -- it is wasted resources, whether it is humans or real-estate.

These companies over-hired or were sloppy in terms of their spending and that has changed in the new environment.

> Companies lay off people because they can, simple as that

Pretty cynical and unfair IMO. Meta layoffs were the first time the company did layoffs in its entire history. Layoffs are super unpopular with employees. It's not like they wanted to do it.

This argument is lazy. Like suddenly there's a huge wave of layoffs, and your explanation is "they could." That really offers no explanation for why it happened now vs. literally any other time.

In banking and consulting this is not unusual. Some let go the lowest perfoming 10% every year. They do it because it is beneficial to their case and there is no resistance.

Scaling quickly has risks and the current wave of layoffs is just a way to minimize risk. It is probably better this way than raising tons of cash until things are falling apart and you are forced into panic mode.

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When it's not ridiculously easy to get rehired at a stupidly high salary relative to median wages. Unions happen in industries that are both not fighting for employees and not particularly well paid.
Pilots are pretty well paid and sought after, and have a US/Canada union that is 74000 members strong...
Epic has done a poor job activating its storefront. Steam is ready for a competitor that can pull in AAA titles, but there really is no reason to use Epic if a game is also on Steam - Steam is far and away the better app.
I'd argue antitrust should step in and make sure Steam doesn't offer exclusivity agreements or punish studios who utilize more than one distribution.

Steam is the big player with network effects, and anything more than "being better" by steam should be construed as anticompetitive.

From the announcement: "The company also announced that it’s divesting Bandcamp, an online audio distribution platform it acquired last year"

I don't care a ton about Epic, but I love Bandcamp. It's my primary mechanism these days for discovering and acquiring music.

I was puzzled when Epic bought Bandcamp, apparently they were too. They're being kicked over to Songtradr -- I hope that's a neutral to good move, but I don't really know. Anybody know anything that could shed light on that?

I can't see it as a good thing at all. They're effectively being thrown about to yet another operating model which will have a disruptive impact on them.

The new company Songtradr focuses on licensing, it's a b2b, while Bandcamp is a b2c. So it can be easy to see how they'd want to make Bandcamp more like themselves. Of course I'm being negative and cynical, apologies. I share the same fondness for Bandcamp.

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Looking at their Wikipedia they also apparently bought 7digital, another online music store, earlier this year. Had no idea about this until now.

Edit: to clarify meant Songtradr.

Epic probably doesn't know they own it either.
As someone who also loves Bandcamp, I can't help but assume that enshittification is nigh.
I mean... Bandcamp is also licensing, all of works of art "copy sales" are just licensing agreements. B2C is just commonly a preset non-commercial license. (I believe that Bandcamp also allows you to sell a commercial license)

Let alone Bandcamp is a good source for smaller DJs to acquire tracks, which isn't a long shot for Songtradr.

Is it popular with DJs, over something like Beatport?
For some more leftfield genres Bandcamp is the only game in town
There are some advantages to having b2b and b2c in the same house, especially when some of the b2c involves b2b licenses (it in theory makes it easier for artists to do remixes and cover songs if they can buy those licenses in the same place they sell their final product). Before Bandcamp a store I trusted was Loudr.fm and that was their big deal was that they were a b2b license shop for the rights to things like covering video game music and then were a trustworthy b2c consumer shop for the covers the musicians had an easier time licensing. Ironically as Bandcamp ascended most of their musicians needed/wanted Bandcamp presences and they shuttered their b2c shop and encouraged everyone to just move to Bandcamp, refocusing to just the b2b side of the business. The internet tells me that what remained of Loudr.fm was then eventually swallowed by Spotify in 2018, and that interestingly and likely but not necessarily a coincidence 2019 was when Songtradr got serious about expanding, and so it goes.
Hm. Guess I should go get FLACs of everything I've ever bought on Bandcamp.
That's the whole reason to use bandcamp
This is interesting! When I saw the Epic news the first worry I had was regarding Bandcamp. Even after I quit trying to get a job there I'd look at their jobs page all the time to get a sense of their health. It's been empty for a few months.

One of the suppositions people had about Epic buying Bandcamp was that maybe it would allow Epic to more easily license music for their games. From the press release[1] it seems like they did that. I have no idea how well that worked but here we are with Songtradr, "a music licensing platform and marketplace company," acquiring them.

On its own Bandcamp is (was?) a profitable enterprise.[2] I wish they'd go back to being on their own. That said, if Songtradr does nothing more but give artists more diverse ways to make money off their music I'm all for it.

That said multiple changes of ownership can play hell with continuity and morale. I'm worried about that.

[1] https://finance.yahoo.com/news/songtradr-acquires-bandcamp-e... [2] https://components.one/posts/bandcamp-the-chaos-bazaar

If Songtradr doesn't screw it up, I'm fine. I too used to look at their hiring page a lot. I think that Bandcamp has so much untapped potential, but it's held back by a mediocre site and terrible interface if you own more than 100 albums.

They added playlists, I think, this year but I have > 1200 albums on the service (I buy a lot of full discographies and subscriptions when labels have them) and it's so painful to try to go back past the first 100 or so.

Music discovery is OK through the site - their Bandcamp Daily and other content is great - but it could be so much better. And it's screaming for better social features. Sigh.

I really hope Bandcamp stays neutral/independent, as that's the only place I legitimately buy music from (and a little bit of Amazon Prime), because they offer convenient .flac downloads immediately after purchase, no streaming, no "app" no garbage like that.
Guess we can say goodbye to bandcamp then, sigh...
I think they were trying to expand the concert business on Fortnite.
Sounds to me like general result of the "no one has any money" issue that has caused problems for main street businesses, restaurants and retail.

If the wallet is feeling empty, stuff like Fortnite skins are luxuries that are pretty easy to cut back on.

They're not just selling Bandcamp, they're selling them to a company that licenses music. WTF
What are all these people doing - it not like they are releasing AAA games yearly like Activision ???.

9000 in 2023 ???.

game engine companies keep me being amazed by what they build, but their businesses don't seem to be very profitable?