Ask HN: What are good high-information density UIs (screenshots, apps, sites)?

530 points by troupo ↗ HN
Just yesterday I tried to find examples of good high information density UIs... and seems to be an impossible task.

Search engines are full to the brim with vague articles repeating each other's talking points, and exception being this blog post by Matthew Ström: https://matthewstrom.com/writing/ui-density/

Image search is no better, with largely irrelevant results.

In the age when everything is spaced out and zoned out gray on gray, what are your go-to examples of UIs that pack a lot of info?

391 comments

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> Search engines are full to the brim with vague articles repeating each other's talking points

You just described the modern search experience on any topic.

As much as I hate it, i'd suggest asking a few "AI"s and trying Kagi.

I recall seeing some discussion about the UI density Japanese websites (specifically Japanese news sites). For example: https://www.asahi.com/ Now that I think about it, news sites in general have fairly high density UIs, not that I consider them to be shining examples of great UIs. https://www.yahoo.com https://www.bloomberg.com/
Regarding Bloomberg, the Bloomberg Terminal is also a good example of a really information dense interface. There is a few videos on YouTube where Bloomberg shows examples of how to use their terminals.
Like this one [0]. I don't understand most of it but I can appreciate how few clicks it takes to get the info you want

[0] https://youtu.be/h0hYYIGryJ4?si=LkBtTVWyomvyEjlM&t=69

Yes, exactly. It probably makes more sense if you understand the terms used in the financial industry. Overall I'm just fascinated by the whole system, everything from the design language, the UI, the infrastructure and the keyboard.
https://kakaku.com (A shopping comparison and review site) has menus not as long as McMaster-Car (down the left side), then more menus in the body and tabs thrown in to boot when you reach a product. Each product page is jam packed with more information. A lot of information yes, good design, not so sure.
Bloomberg is the obvious example.

It is an extremely well-designed and effective high-information density UI designed to be very efficient to use but requiring some skills to get the most out of it.

Yeah, in general financial software designed for expert users (hedge fund managers / traders) is extremely info-dense.

I'm also reminded of World of Warcraft; in my role as a "healer", keeping track of changes to the health levels of maybe 20 other players in a raid (in addition to all the health / spells / weapons / maps / etc for my own avatar's immediate needs) required an impressively info-dense UI.

Command line system monitoring tools like htop, atop, btop, etc: https://static.linuxblog.io/wp-content/uploads/2021/11/btop....
glances is my favorite as far a density goes
btop is so good for rapid, dense information communication
Cisco IOS, highest density information per screen of old days CLI, like "sh int" (show interface) to get almost all required information at one glance.
Wow btop looks fantastic out-of-the-box. I spent a long time configuring htop and still don't really like how it displays info (although it is an improvement over plain-old top)
I always thought video games were a good thing to look at here. They're NOT always an appropriate reference (being an entertainment medium), but you often have to get a pile of info up on the screen, legible, quickly. The Game UI Database is pretty cool, with 1300-ish games: https://www.gameuidatabase.com
I am developing this project, which replaces product lists with what I call "product charts":

https://www.productchart.com

The idea is to sort products not by one parameter (like price or release date) but by two - which creates an x/y chart. The product info is displayed dynamically - by default only the image is show. On hover, more info is displayed in a tooltip. And when you click "details", all data is shown.

This way, 300 products easily fit on the screen.

You need to watch it on a monitor to see the chart interface. On mobile, I just display a normal list.

This is good. The users this caters to are also higher than normal earners. Hate to ask, but what is the monetization plan?
Probably affiliate commission
Affiliate commissions and license fees from companies who want to use the interface for their use-cases.
Good idea, but wow, the popup mechanism is obnoxious. It needs to be off to the side in a fixed location that doesn't obscure what you're looking at, or make you chase the 'Hide' button with your mouse.
Hmm... the way I use it is that when I put the mouse on an item, that is the one I am looking at. So it is fine that some others are hidden. And when I want to see all items again, I move the mouse into an empty area (usually right next to the item I just looked at) so the popup goes away.

Also, I usually use the filters first. Say for laptops, I set the screen size to >=12inch and the weight to <=3pounds. So there ain't that many items left on the screen.

Do you use it differently?

Assumptions about how users will interact with your UX always end up badly.

I saw the "big grid" and was curious, so I hovered on the icons, moving along a line, just to get an idea of what the thing does. Doing that, I kept accidentally moving the mouse pointer off-axis so it went into the popup, and was "stuck" there, until I dragged it outside the popup again, and promptly lost track of what I had already glanced at.

This makes sense. One suggestion would be to add a "Click to hold" button, which will push the dialog pop-up into a corner, maybe in a condensed view, and allow you to select more items. Then you can do a selective comparison of multiple items at once.

"Click to hold" isn't a good name for the feature, but hopefully the idea makes sense.

Have you seen the "compare" button in the popup when you hover an item? It lets you highlight multiple items and compare them later.
I did, it just seems to highlight the items in the view? I was hoping to see all of the dialog boxes at once, somewhere. I'm using a laptop FYI so have plenty of screen real estate for that
It highlights the items, and the highlighted items are than offered as a comparison when you hover other items.
I like your project. If I may suggest a feature, DPI option in the side panel would be valuable to me. I won't consider any products that have a screen with less than 220 DPI (e.g. laptops, tablets, monitors etc).
All categories with screens (laptops, tablets, phones, monitors) have the option to switch the axis to "pixels per inch". Hover one of the axis arrows with the mouse to select it.

Does that help?

Great website, the monitor section does not easily cover the use case of macOS users. We want Retina grade displays (5K at 27-inches, 6K at 32-inches). I don't think you even have Apple's monitors?
Yes, product selection is not perfect yet. I originally set out to display the 300 most relevant products in each category. It is probably better to have a larger set of products in each category.

I will tackle that. Not sure yet how hard / easy it will be. Because more than 300 items on the screen initially might make them too small. And adding more as one uses the filters might be confusing.

I wonder if you can help the user move between a 'must have' filter (like on the left) and a looser 'pefer' filter, like choosing an area of the chart (like Select in paint apps.) Maybe it could be as simple as changing the checkmark/slider options to have 3 values: null, must, prefer. For example, check a few CPUs as your required spec, but also a few others as the prefered.

Like/dislike might be a better description. Then make the chart show color or size to indicate the preferences.

You made some other projects too to search movies for example right? I can't remember the name at the moment.

edit: found them.

https://www.gnovies.com/ and https://www.movie-map.com/

There are other projects to find music and art too. I have only used movies one a number of times.

Yes, these are also projects of mine.
I like it. I wish the larger image would immediately vanish after I scroll off rather than take a few seconds.

Great way to present a large amount of data though

Nice idea. I worked for a while on a "computer blue book", e.g. to answer the question how much a laptop of given specs should cost.

For something like laptops, I recommend providing the option to look at a CPU benchmark score. A list a CPU models isn't super helpful, and even then a "intel i5" can mean something very different depending on the generation.

To me there seems to be a vast overemphasis on screen specs (7 spec lines)

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Project management software that includes customizable dashboards, gantt charts or kanban. Spreadsheet apps are the definition of high information density UIs that you manage through zooming.

Audio DAW or video production apps jam tiny buttons and indicators all over the place. A mixing console is the epitome of this. Shit, the cockpit of a plane. AutoCAD. Stock trading apps. These aren’t great in the web UI sense - the pattern that emerges is that dense UIs are for experts or people who dedicate a lot of time to learning the UI and appreciate the long-term efficiency that short term inefficient brings.

Look for tracing/profiling/binary analysis UIs:

- https://superuser.com/questions/1117466/using-windows-perfor...

- https://github.com/wolfpld/tracy

- https://github.com/WerWolv/ImHex

3D modeling / CAD software:

- Blender/Rhino etc

- Similar for audio you can search for 'DAWs' (https://blog.landr.com/best-daw/)

Many examples on https://x.com/usgraphics/media only some software.

Not on the data side but can be useful just for contrast from todays software:

- https://www.zachtronics.com/wmp-skins/

- https://cari.institute/aesthetics

As someone who recently tried to use Blender for an extremely simple task... Blender's UI is absolutely terrible and should not be used as an example of anything except how to design an unintuitive UI.
I think intuitiveness and density are orthogonal properties (although often both desirable).

Regarding Blender specifically:

Do you have a background in 3D modeling?

I am genuinely curious.

I don't come from an digital art background and I bounced off Blenders UI several times but after doing a tutorial or two now I find I can use it for simple things. I have always wondered how much it was 3D modeling in general vs. Blender specifically.

In a similar case I have used both Inkscape and Illustrator as an amateur and, much as I love open source, there is no comparison. Illustrator was significantly easier to use and worked better.

Professional tools are often made for the efficiency of a professional user and are hard to grok at first glance. Other examples from the parent, like DAWs, suffer from this and Blender is no exception. By all accounts it used to be a lot worse.
It is geared towards keyboard use, but I agree, the UI is not structured very well - too much mystery meat!
Sometimes I watch HOWTOs with Blender and it says stuff like "Hit NumPad +" and it makes me think, damn they going to tell me to start using the META key next?
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I definitely get that. When I did 3D modeling, my start in Blender was very rough. After I got used to it and did some tutorials it got much easier to navigate. That was probably a decade ago, so I’m sure it’s only gotten more complex since
Agree on DAWs. Even though I'm familiar with the general concepts, every time I try out a new one (Logic, Reaper, Ableton), it's quite overwhelming at first. You have a pretty good idea about what's supposed to be there, but the sheer amount of knobs and buttons... But once you get in the flow, you quickly find out it has all the information you need, nothing more nothing less, it becomes second nature.

(Notable omission: GarbageBand. It has the opposite effect, it instantly puts you into action, but becomes more frustrating the more you use it.)

Logic Pro X really impressed me with its accessible UI. Yes, there are a lot of functions, but they don't get in the way, and the important ones are fairly discoverable. Reaper, OTOH, not so much. Its routing is ... flexible, but unfortunately also in places where it doesn't matter, or even gets in the way.
Ardour has really good default settings.

Another, maybe forgotten one is Wavosaur on Windows [1]. Great modularity, one can quickly remove cruft that's not needed, or add a lot of data on waveforms when necessary. I admit being a fan of the Classic Windows era UIs, though. :)

A third, also forgotten one from the Win2k/9x GUI era is maybe Waveshop [2], also a great example of keeping things simple.

Funny thing: I used Reaper for years (occasional pro-level radio production), then had to switch to Pro Tools because of studio demands. Afterwards tried going with Reaper again, but got really overwhelmed with all those endless possibilities for customization. So... I ended up using Ardour, which was easiest to grasp from day one. Really well thought out and polished GUI. Possibly a great example of why it makes sense to have a subscription/payment based, non-free open source project.

Oh, and Audacity up to version 1.26 was also great. After 2.x, it started to add bloat IMO. I remember Eric S. Raymond highlighted it as a great example of modular, unix-y design in "The Art of Unix Programming" [3].

1: https://www.wavosaur.com/

2: https://victimofleisure.github.io/WaveShop/

3: http://www.catb.org/esr/writings/taoup/html/ch06s01.html#aud...

The zachtronics website is completely broken on mobile with constant full-screening images, had to re-open my browser to exit..
have to agree with you on the DAWs. The first time I opened FL Studio I felt like I was looking at an aircraft's control panel.
DAWs and audio plugins are a good example. Digital audio workstations can be somewhat varied in UI, but plugins can be vastly different from each other even for two of the same tools.

Creating intuitive interfaces for complex technical controls is challenging. Fabfilter has been a popular developer for years. Oeksound and Denise Audio are great examples too. Newfangled Audio makes good stuff and their limiter elevate handles multiple pages well. They all pack parameters into tight, cohesive UIs that look good and remain intuitive.

Fabfilter often uses submenus that can feel convoluted, but they're arguably necessary given their plugin's depth. Denise Audio takes a different approach with standard, simple UIs across their product line. Everything is visible with no submenus, though they may offer fewer controls overall.

Deciding what controls to expose and how to organize them intuitively presents a unique challenge. Multiple pages like how Newfangled does it works well. I don't find Fabfilter's submenus to be the best but that's often because they are unlabeled and use small, unique icons that are hard to grok. The overall UI for primary features is usually quite good though.

Great idea. From Java there is Java VisualVM and “JDK Mission Control”.
SOunds almost like the opposite sides of the spectrum.

With some exceptions and edge cases (like trading or aviation where you have to see a lot of information at once, density is the product in itself) I argue that by "good" UI most UI users really mean "well structured and carefully prioritized information that doesn't overwhelm you" (aka "low information density").

It is really hard to find good UI in that sense. Apple is doing okay job in their iOS and macOS UI in general. Modern car makers (some of them at least) reached a pretty good point when a lot of complexity is hidden behind a very intuitive UI.

Btw, Apple was expected to be good at UIs because of its history of _inheriting_ xerox's military UI research achievements.

That's a fair point, and my own earlier example (newspaper-like layout for online news) links through to the source "lite" article ... which is laid out with ample whitespace and no distractions.

Which contrasts to the typical online news article which is littered with advertisements and "Related" links (which are not in fact related), as well as multiple calls-to-action for newsletters, registrations, donations, and all the rest (WaPo, NPR, PBS, and others all come to mind). Not to mention autoplay video and audio, dickbars, etc., etc.

My front page is information dense. Its job is to convey what current breaking news is. It is text-only, partly because incorporating images from upstream is complicated, but mostly because those images convey no useful information.

"Information appropriate" is probably a better overall term, where for survey or multiple-element presentation should have many discrete items, but where detailed presentation focuses on one and only one item, which can be read in depth without distraction.

That said, not having shit that moves in either case is a huge improvement over Web defaults these days.

I didn't see anyone mention the McMaster-Carr website [1]. It may not be the "densest" out there, but it's clean, functional, and nicely presents a lot of information at once.

[1] https://www.mcmaster.com/

And there's something utilitarian in its internal and external design. No flashy, no fancy.. 99% informational and low lag.
The low lag part is especially impressive. Here is Wes Bos taking a deeper dive into the intricacies of technologies used to accomplish this: https://www.youtube.com/watch?v=-Ln-8QM8KhQ
I remember people digging into this because it used good sense over vanilla js instead of complicated stack.
tl;dw - ASP.net, image sprites, yui, jquery, preloading, and caching
I've always assumed that making a fast and responsive website isn't a technical problem, but a social/political one.

It's easy to create a website where interactions simply fetch the necessary resources and update the DOM as required. But managers then insist on adding 20 trackers so every little click and interaction gets logged somewhere for analytics.

Or are frameworks REALLY that slow?

> Or are frameworks REALLY that slow?

Of course they are. There's a significant overhead from a virtual DOM and reconciliation with the real DOM. Then there's the larger overhead from relying on JavaScript for everything. The JS VM in modern browsers is very performant, but it can't optimize poorly written code, whether that's from frameworks, the gazillion libraries modern web sites depend on for analytics, trackers, ads, shims, helpers, etc., and, of course, any custom JS specifically written for the web site.

Browsers can enable very rich and responsive interfaces, but web development is bogged down by the insane state of popular frontend stacks. There's a recent trend of rejecting this insanity (htmx, Nue, Datastar), which I hope gets us on a track where we optimize for user experience using native web technologies.

There is (was?) an absolutely fabulous answer on quora.com which detailed how this site came to be --- from memory:

- initial ecommerce site was a mess (basically a page-by-page recreation of the catalog?) which saw minimal usage

- the redesign, which focused on usability --- notably reduced cognitive load --- resulted in an immediate uptick in orders which grew markedly for a long while until it represented the vast majority of their business EDIT: and also optimized for repeat orders on a schedule

If someone could find that, or a better writeup, I'd be grateful (it's _not_ the Medium.com article) and this page: https://iacollaborative.com/work/mcmaster-carr/ is just a mentioning by the company which did the underpinnings, not the overall architect. This link is decent: https://www.bedelstein.com/post/mcmaster-carr

There was of course previous discussion of this here:

https://news.ycombinator.com/item?id=34000502

Video on why the site loads so fast:

https://www.youtube.com/watch?v=-Ln-8QM8KhQ

(which is from the Medium.com article)

I wonder how much additional traffic, links, seo benefit and general brand awareness this site has generated simply off doing things to this standard.

A fly wheel of benefits.

Actually, I'm pretty sure I've never seen a McMaster link in any search engine. Even if you google a direct McMaster part number, like "91251A449", McMaster will not be among the results. While the url to that product is just https://www.mcmaster.com/91251A449/
"Black oxide screw" on the other hand appears.

Those numbers could be anywhere, on completely unrelated things. They are not a good search query.

Maybe, but I never seem to have trouble searching for even further incomprehensible part numbers on other items. Give me a DigiKey part number like "WM7610CT-ND" and google finds it first thing. Digikey is also the first result for the manufacturer part number "0533980671".

For my McMaster example, google gives 9 results, none of which are the McMaster site. That not specific enough? To be fair, I believe McMaster to be fairly protective of their catalog.

At least their part numbers are fairly recognizable - they are usually about 10 characters long, all numbers, with an "A" near the end. That's usually enough to get me to check the McMaster site first.

There's an interesting dynamic here: if McMaster part numbers are searchable on Google, people are going to use Google to search for McMaster part numbers, rather than the McMaster site itself. Which gives all its competitors a chance to bid on those long-tail keywords, or optimize for them.

On the other hand, if you train people that if you want to use McMaster part numbers, you have to use the McMaster site... once you have a customer, as long as your site and inventory don't frustrate them, you have a customer for life.

You're sacrificing inbound for retention, in a highly measurable and testable way, for your unique audience and/or subsets of that audience. I have no doubt this is by design.

Great post very interesting thanks
This… is brilliant. Google and Facebook are highly lucrative because they designed a system where your profit margins (as a business) are largely sucked up by Google and Facebook by making you bid against your competitors at higher and higher values until someone is willing to give up almost all of their margins to be the top bidder for the favored “top spot”.

Hypothetically, if you make $1 in profit on your product, theory says that some competitor will bid up to $0.99 to secure that sale and if you don’t bid this amount also, your sales will suffer.

The end result is that Google and Facebook end up consuming all the profits for a large number of businesses online that have to survive by advertising, which explains Google’s immense profit margins.

Assuming what you say is true, this is truly a ballsy move by McMaster. Betting that their website is unassailable by their competition and thus such a value-add that they can forgo playing the losing game that Google and Facebook has setup is brilliant. I have such respect for that.

No idea if intentional or not, but the reason is this noindex directive:

    <meta name="robots" content="noindex, noarchive, noimageindex" />
If you have a lot of product pages (millions) it can make sense to not have all of them indexed by a search engine. If you have pages that are more profitable and might hit more keywords than some very specific product SKU it makes sense to index these primarily.
I am not here to shill for Google, but I cannot believe that Google doesn't have a special arrangement with McMaster to index all of their part numbers! The advertising potential is very good. As a related point, I am almost sure they have special handling for programming searches to prefer StackOverflow over other sources. A few times, SO.com has made some incredibly tiny change to their webpages that made them virtually invisible to Google. After some internal email exchanges, SO.com was "fixed", and again, dominated Google programming searches. (Of course, this was 2010s... long before the AI slop era!)
If you don't care about SEO, Single-page Applications usually reach the same feeling? when the components are well designed, and clicking something just fetches the parameters for the components that are primarily loaded on the initial render. But usually the implementations are poor or there is additional bloat so we don't see them as fast.
So, SPAs are the communism of the web app world?
I have no idea what you mean.
I assume the analogy meant, "It's great in theory, but in practice no one does it right."
I did some searching and I'm not sure the answer you remember exists. All I can find after a bunch of keyword + date-restricted searches in Google, Quora, & HN is Ibrahim Bashir (https://www.quora.com/Who-designed-UI-UX-and-developed-the-w...) who worked there 2003-2005 (https://www.quora.com/How-many-people-work-for-McMaster-Carr...) and who writes:

> McMaster-Carr has a Systems department which handles internal software development, including the website. I actually worked on a lot of the front-end functionality (among other things) during my tenure there and we had 1 person who was essentially the UX lead (I'm sure the team / function has expanded since then). > > The design philosophy for the website was heavily influence by Edward Tufte and myself and several folks from my engineering team were enrolled in his course to familiarize ourselves with key concepts. > > When I interviewed with McMaster-Carr I distinctly remember a Director who told me about building the first version of the website himself and not realizing it would become "a real thing" one day. I cannot for the life of me remember his name, but he was a sharp guy and I'm sure he's off doing great things. We walked into work one Monday morning, and his desk was empty and his whiteboard said "poof".

Given the timing and his description of what he did, it seems unlikely any other McMaster-Carr insider would have been writing about it, and this has to be what you are remembering, if anything.

(And https://iacollaborative.com/work/mcmaster-carr/ seems useless here.)

This suggests having your front-end and design staff take Tufte's trainings would not be a bad investment.
Absolutely agree --- they are _amazing_ sessions, and if you can't make it, the books are highly recommended:

https://www.goodreads.com/author/list/10775.Edward_R_Tufte

Are the classes still offered? I was looking to take it a few years ago, but couldn't figure out how to sign up. It seems like only video lectures are available now.

Still seems worth it, just wondering

Good question.

Now that I think on it, I haven't seen an ad for them since before the pandemic, so I guess not (in person).

Tufte's books should be essential reading for UX designers.
This was absolutely amazing to navigate on mobile! Very fast. Instant response. Loved it.
Part of its pleasure is the way it reduces an intrinsically dense catalog of parts to such a consistent and sensibly-structured interface.

Even though it’s never failed to connect me with precisely the part I’m seeking, to this day their interface spooks me a little: where are they hiding the endless walls of text and part numbers, the kaleidoscopic wall of bins?!

This is incredible. Almost feels like another world.
It’s one of the first examples in the link the OP shared. It’s a high quality post!
Absolutely! Every time I see it mentioned, I end up browsing it just marveling what a nice job they did. It's laid well very well, has just the right information, it's lightning fast, I like the color scheme.

If there is a UI design award somewhere, they should definitely get it.

I'm going to go against the crowd and say that I prefer DigiKey and Mouser's sites over McMaster. The filter/apply pattern they use when trying to narrow things down is a lot quicker than waiting for Mcmaster's auto updating window. Usually, when I'm looking for something, it's not for an exact specific item, but to know what options are even there in the first place. Selecting ranges of things in McMaster has always felt a little cumbersome, but Digikey has always had it right.

The other thing McMaster does that's kind of annoying, but also kind of funny, is that they go out of their way to purge the branding of the items they stock. Very understandable why they do that, but sometimes they do it when it doesn't make sense. Want to buy a generic "graphing calculator" for $126 which is definitely not a Texas Instruments TI-83 Plus? Here you go! [1]. Look, you're not fooling anybody here.

[1] https://www.mcmaster.com/8392T11/

I kind of like how they genericize everything. It reduces the cognitive load of making decisions, and presents all of the options in the most uniform way, based on their hard specs, and not marketing BS.
It's ok most of the time, but it's not like they sell McMaster branded stuff in McMaster packaging. They are a supplier, and might want to obfuscate to keep you from buying direct from the actual manufacturers.

On the other hand, on my desk right now is a bag of springs, the info printed on it says it was made by WB Jones, part number 4011. We ordered it from McMaster. Why not? They stock the item and ship super quick. If I want another bag of the same springs, it's not like I can go to McMaster, type in "springs 4011" and expect to find it. Instead, I'll have to search up purchasing requests I've made, maybe ask a coworker if they ordered them, etc. to find the mcmaster number again. If I didn't know Mcmaster sold it to us, I'd have no idea they sold it at all.

To be fair, if they sell things that are interchangeable, like screws, it would be a lot to list every manufacturer they use. They have 5 locations, and probably stock from a different manufacturer or multiple manufacturers at each one.

Buying from McMaster is like ordering mil spec part numbers. You don't really care who makes it or what vendor-specific p/n they give it, you just want the part built to spec for the cheapest price and soonest delivery date.
What you're looking for is rockauto.com but for your industry.

In my opinion it is superior to McMaster

Well, on McMaster you don’t really need to know the brand because they only have good stuff that meets spec.

On RockAuto, watch out, because they stock some hot garbage.

The calculator is an extreme example, but I've wondered in the past if the reason they scrub everything is so you can't take the manufacturer part number to buy elsewhere. McMaster is undoubtedly more expensive in many cases, but the service they offer is consolidating a million parts into one catalog with CAD drawings, specs, etc. Hiding branding prevents you from taking advantage of that without making a purchase.
It's pretty much the same business model invented by the Sears Roebuck Catalog. For many years everything was pretty much unbranded, then they created "White Label brands" like Craftsman (and a few others) which grew to become standalone consumer brands which have outlived the parent.
I spoke to a McMaster web team member at a bar. They told me that the real reason there's usually no brand information is that they buy the same bolt (for example) from many different suppliers to guarantee availability.

They will only put a brand on a product (example: 3M DP420) when it truly comes from a single source and has special meaning/implications.

That said, I order tens of thousands of dollars of McMaster Carr items each year. They almost always come in packages from the OEM with OEM part numbers. So if I want more bolts like that, I just look at the box they were delivered in. The info is just not on the web interface.

I think everything McMaster dates to it being a physical book first. They still operate on that same business model, but we have the internet now. The supplied product might change, but it still meets whatever specification is in the catalog that is released yearly. If they could guarantee a TI-83 Plus was what you were going to get they would have put it in the catalog, but they couldn't so they don't. And they STILL operate out of that physical book for some customers, so the website has to match it too. That's my take.
Oh yeah, the books are impressive in their own right. However many items you think they sell looking at the website, the book reveals you were a couple orders of magnitudes off. 1000+ bible-thin pages of well laid out tables and product photos. It's pretty much what the website would look without any filtering of the items.

The books are fun to leaf through on occasion, or if you need to take up an extra 3 inches on your bookshelf with something yellow. If you have one, it makes you feel like a real engineer. But I greatly prefer the website.

The old grainger catalogs were like that. Uline is similar but not even 1/4 the number of products.
McMaster serves a different market than Digikey/Mouser...
IMO digikey has a better search than McMaster, but McMaster has a much better interface for filtering categories to find what you want.
I have written a couple internal parts databases and this was my starting point as far as design/UI/UX.
Wow that’s beautiful. The grayscale works surprisingly well with high fidelity. Thanks for sharing
I love McMaster but the multi-tab experience could really be better. Search filters don't carry through opening a link in a new tab (try searching M3 screw then ctrl-click socket head screws). Sometimes ctrl-clicking product numbers/product detail doesn't work at all. IIRC the back button sometimes breaks too. Pretty annoying since 80% of the time I'm researching the best component and want to backtrack easily.
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I particularly enjoy Rock Auto’s website as well.

Absolutely no BS. It dumps you right onto the list of car makes.

It’s one of the most purest Web adaptations of an existing product catalog I think there is.
Most ECAD software packages have very high information density - look at Altium Designer, Mentor XPedition, OrCAD Cadence, Proteus PCB, Eagle, or KiCAD for examples.
I’ve been on a similar journey, and I haven’t found any good resources.

Much of the low-density trend can be traced back to Tailwind. I love the library, but I do find it frustrating that pretty much all designers lean towards low-density by default.

The problem is that it only works well for casual/consumer applications. Once you start building for professional, productivity-driven products, you need density.

One shining example I can think of is: https://usgraphics.com/

I think Tailwind didn't start the trend, but continued from what Bootstrap and Material Design started in the 2010s
Kind of, though Refactoring UI recommended it explicitly, and it influenced a lot of contemporary work.
How did Tailwind contribute to the low-density trend? I use it a lot and don't really find myself forced to create "low-density" sites based on any decision by the library-makers.
I should’ve specified Tailwind UI. The book Refactoring UI explicitly says “use more whitespace than you think you need”, and that bit of advice is evident in all the components that Tailwind UI offers. They do look nice, but it’s become so heavily used that designers lean on it reflexively, rather than considering whether it makes sense in that context.
Airplane cockpits are an obvious example (but not on a computer screen, of course). All the controls readily available.
Programs used by pro creatives. Some people regularly spend 8h/day using a single such product as their primary work tool.

E.g. pro desktop versions of photo, print, video, sound, etc editing software usually feature good UX and high information density.

One well known example of that is Blender - here is a chapter from their manual about its user interface: https://docs.blender.org/manual/en/latest/interface/window_s...

This is the answer! Information density is not inherently a virtue. For many tasks, you want to focus the user's attention, which usually means less density. But professionals often want as much as possible accessible from a single screen, so they don't need to click around too much.

In addition to creative software, look at professional stock/crypto trading platforms, EHRs, POS systems, CRMs, or any software targeted at a vertical—veterinarians, fleet management software, etc. Many of them will run counter to "good UI" best practices. But if you interview their users, you might be surprised by what they love about these interfaces.

Agreed! I use Cinema 4D, Illustrator and other tools on the daily and I love the fact that I can rearrange my panels how I need. That's something that I notice modern web-based UIs based on 1960s gestalt doesn't really have. Plus all of them are dense because of functions, not for fluff. I really, really like Cinema 4D for that reason, their design choices are top notch.
I am still hoping that one day we get an open source image editing application to the level of Photoshop (and for Darktable to become as good as Aperture / Lightroom).

One of the things that Blender did right is adhering to industry standards, especially keybinds. When Blender did their huge UI rework they decided to normalize to the keybinds of its closed-source competitors, along with some of the workflows.

Meanwhile open source image editors go out of their way to have keybinds, workflows and button placement that deviate significantly from Photoshop. Smells strongly of NIH.

What the heck happened to Photoshop and Illustrator (and the whole Adobe suite)? They monochromed all of their icons and removed most of their text and tooltips.

As a casual user, I used to be able to use their tools fairly proficiently, but now I find them virtually unusable.

GIMP did this too.

Bless Irfanview and Inkscape for having color icons still...

> They monochromed all of their icons

One reason I heard is that color needed to be removed to not alter your color perception when editing a photo.

Affinity designer went the opposite way and colorized them in 2.0
There are already two top quality offers available in Affinity and Pixelmator, both for extremely cheap prices. No need for any open source project.
There is always a need for open source software.
Did they?

I am only an occasional blender user, but I have been using it a long time. since 1.7

the main key binds I have always used have not changed. tab, g, r s, e, b, A, f, ctl-click to add points.

Are you telling me those are the industry standard keybinds (surprised pikachu face)

One thing I always felt blender did better than the "industry standard tools" was it's quick/natural workflow. I have not used Maya since collage in 2000 but back then it was very clunky compared to blender for quick vertex based editing. My theory is more that the "industry standard tools" caught up to blender. but by then blender had a bad reputation as being quirky, so the "big redesign" was more a press-release. Give it a menu bar make it dark mode and most importantly got to cure that bad-reputation so tell everyone it is completely different now.

Don't hold your breath for Darktable; the devs are hellbent on being as user-hostile as possible. It needs to be forked or replaced to make any progress.

Somebody forked it and was trying to do just that; I don't know the status of that project.

https://github.com/aurelienpierreeng/ansel

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"8h" is "a decent 9-to-5 workday". Then you sometimes have overtime...
godel terminal, prosperous universe
I feel the Ars Technica front page in List View (you have to pick List View at the top!!) is quite nicely dense. Just a straightforward headline, blurb, and image list. https://arstechnica.com/
Too bad the website somehow has comments which make Reddit look saintly. Seriously, their moderation is abhorrent.
My go to for UI inspiration especially packing in a lot of information in a small space are mobile apps in the audio editing/creating domain. Loopy Pro is one I always bring up, but there are a lot of audio apps that have to fit a lot of information on the screen at once while being highly intuitive because the app itself is not the primary interface, a midi controller or instrument is.