this looks cool but I'm really struggling to figure it out. I started a single player game which was really confusing until I realized I needed to click somewhere to choose my starting position.
And woe be unto you if you're on macOS because there are no scrollbars to indicate that the start button for single player is hiding offscreen
Look, I will never forgive Apple for choosing such horseshit, but on the other hand it's been that way for so many years that now if a site doesn't indicate more content is available to the user, it's no longer Apple's fault
Super addictive. To be fair, I still don't really get what the best strategy is, especially at the beginning, so I'm getting steamrolled by human opponents pretty easily...
What's the fun in that? Almost half the fun of finding a new game is discovering how it works by trial and error. Watching hours of someone else playing a game I just picked up seems self-defeating. Are there really people who want to start new games and being good at them from the get go?
One of the contributing devs made an open source version: warfront.io, which openfront is forked from and then heavily developed.
Warfront did not have any multiplayer so Evan, the creator of openfront, made it multiplayer and together with contributors made lots of new features.
Recently there has been some new activity on the warfront repo. Warfront added webgl rendering, and hopefully Openfront will have be inspired. Openfront does not work nicely on mobile and low end devices currently.
On mobile I go for Coop and try hard to just support other players, by giving troops to the right player. Having good backend players is vital in Coop.
If you're planning on diving in, the linked "how to play" video is two minutes long and gets the basics across very effectively: https://youtu.be/jvHEvbko3uw
I'ts fun, I think it needs queues for different game modes because with 150 players you almost always get horded by neighbours. Being able to queue for a team game would make it a bit easier to learn I think
ended nuking my self by mistake and tanking my run, wish it was in a separate menu than all the buttons for building stuff, I assumed clicking it meant I was building more nuclear facilities.
A feature request would be a [Rage Quit] command that simulates flipping the table when I'm playing against siblings who keep taunting me while they crush my armies.
The coming update has trains and factories! The game is mainly about managing compounding growth with discrete losses (having more land and cities increases you population cap, and your population follows a logistic curve, so you want to reserve an amount of population to maintain growth, and it's programmed so that you want to use a discrete amount for attacking instead of a constant trickle)
A good strategy that works well for me is to prioritize moneymaking and win by cleaning up a nuclear wasteland. Some tips for that strategy aka trademaxxing:
* The fastest way to make money is to get lots of ports and ally with people near and far. Boats give you more gold depending on their distance traveled
* Set up turtled-in bases on islands and have warships patrolling near them to shoot down potential land invasions. This combined with your small land area will make it less appealing for the big countries to focus on you
* Once you have enough funds for a MIRV, maintain strategic deterrence by having multiple missile silos - so you can launch the MIRVs any time
* Continue to trademaxx and wait for the big countries to nuke each other into oblivion
* Once the time is right (and you have enough funds for multiple MIRVs), move in to clean up the nuclear wasteland. Get some cities but don't spend too much money. If another country starts attacking you at this point, you can MIRV them again. You are also much more resistant to MIRVs since your assets are in money instead of structures and can rebuild quickly
A quick guide on how to not get destroyed right away:
Select a grassland patch somewhere on the edge without many players around, many bots and an access to a see/river. More advanced version would be to start in a center and do more diplomacy later.
Send 20% of troops right away when game starts, then move a slider in a bottom left (attach ratio) to 35% and expand every time you get 40% of your population (like 6k, 8k, 10k checkpoints). Avoid PvP.
When there are no more free land left, start conquering bots. Try to encircle them, because you will annex them without spending troops, otherwise just try to get ones located on mountains last, because there's a penalty on mountains. You'll get gold every time you finish out the nation, spend this gold on cities first, then ports and some good forts to defend yourself.
The shift from PvE to PvP must be deliberate and opportunistic. Only attack when you have an advantage like when they're busy with another war, too expanded. Get some allies because breaking an alliance gives a penalty. Don't rush to conquer as it will make you weak in a short term.
Pick a strategy for your mid-game:
City-Maxxing - this strategy involves investing heavily in Cities to achieve an enormous maximum population cap. A player with many cities can field a colossal army, aiming to overwhelm opponents through sheer numbers and a rapid troop regeneration rate. This is a land-centric, brute-force approach.
Trademaxxing - this strategy focuses on building numerous Ports to create a vast trade network. The goal is to generate immense quantities of gold, which is then used to fund a powerful navy and a large nuclear arsenal. This is a sea-centric, wealth-based approach that aims to win through economic and technological superiority.
In the late game build Missile Silos and SAMs in fortified, mountainous locations, break some alliances with a huge attach armies, or break defenses with nukes.
To win launch MIRV on a biggest threat and swarm the area
This is great, but a crucial piece of advice for the developer would be to reduce number of players. When games have 80 players, statistics means a given player has 70% chances of getting obliterated in the first few minutes. So you end up doing a lot of frustrating loses, and then rarely you make it to the end game
31 comments
[ 4.9 ms ] story [ 74.2 ms ] threadLook, I will never forgive Apple for choosing such horseshit, but on the other hand it's been that way for so many years that now if a site doesn't indicate more content is available to the user, it's no longer Apple's fault
https://www.youtube.com/@ultimus_rex40
https://github.com/openfrontio/openfrontio
It is heavily inspired by territorial.io .
One of the contributing devs made an open source version: warfront.io, which openfront is forked from and then heavily developed.
Warfront did not have any multiplayer so Evan, the creator of openfront, made it multiplayer and together with contributors made lots of new features.
Recently there has been some new activity on the warfront repo. Warfront added webgl rendering, and hopefully Openfront will have be inspired. Openfront does not work nicely on mobile and low end devices currently.
Sadly communication and cooperation is very hard.
Yes and no: https://github.com/openfrontio/OpenFrontIO/blob/f0e9f97a7f6d... is 404
Is there a way to get more UI or feedback?
Raaaaaaugh!!!
A good strategy that works well for me is to prioritize moneymaking and win by cleaning up a nuclear wasteland. Some tips for that strategy aka trademaxxing:
* The fastest way to make money is to get lots of ports and ally with people near and far. Boats give you more gold depending on their distance traveled
* Set up turtled-in bases on islands and have warships patrolling near them to shoot down potential land invasions. This combined with your small land area will make it less appealing for the big countries to focus on you
* Once you have enough funds for a MIRV, maintain strategic deterrence by having multiple missile silos - so you can launch the MIRVs any time
* Continue to trademaxx and wait for the big countries to nuke each other into oblivion
* Once the time is right (and you have enough funds for multiple MIRVs), move in to clean up the nuclear wasteland. Get some cities but don't spend too much money. If another country starts attacking you at this point, you can MIRV them again. You are also much more resistant to MIRVs since your assets are in money instead of structures and can rebuild quickly
THE DISCORD LINK ON THE OPENFRONT SITE IS INVALID/EXPIRED