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What I get in these article is that the original intent on C language stands true.

Use C as a common platform denominator without crazy optimizations (like tcc). If you need performance, specialize, C gives you the tools to call assembly (or use compiler some intrinsic or even inline assembly).

Complex compiler doing crazy optimizations, in my opinion, is not worth it.

Well, C is a lie anyway: it's not how computers work any more (and I'm not sure it's how they ever worked).
> Complex compiler doing crazy optimizations, in my opinion, is not worth it.

For these optimisations that are in the back-end, they are used for other languages that can be higher-level or that cannot drop to assembler as easily. C is just one of the front-ends of modern compiler suites.

Some of them even give you access to this stuff. C# has Vector<T> which picks implementations of various operations based on the current CPU's capabilities. But they also let you have complete control if you want by providing functions in the System.Runtime.Instrinsics namespace.
I remember being quite surprised that my implementation which uses manual stack updates is much slower than what compiler had with recursion.

Turns out, I was pushing and popping from stack on every conceptual "recursive call", but compiler figured out it can keep 2-3 recursive levels in registers and pop/push 30% of the time, had more stuff in memory than my version as well.

Even when I reduced memory read/writes to ~50% of the recursive program, kept most of the state in registers, the recursive program was faster anyway due to just using more registers than me.

I realized then that I cannot reason about the microoptimizations at all if I'm coding in a high-level language like C or C++.

Hard to predict the CPU pipeline, sometimes profile guided optimization gets me there faster than my own silliness of assuming I can reason about it.

> In CPU world there is a desire to shield programmers from those low-level details, but I think there are two interesting forces at play now-a-days that’ll change it soon. On one hand, Dennard Scaling (aka free lunch) is long gone, hardware landscape is getting increasingly fragmented and specialized out of necessity, software abstractions are getting leakier, forcing developers to be aware of the lowest levels of abstraction, hardware, for good performance.

The problem is that not all programming languages expose SIMD, and even if they do it is only a portable subset, additionally the kind of skills that are required to be able to use SIMD properly isn't something everyone is confortable doing.

I certainly am not, still managed to get around with MMX and early SSE, can manage shading languages, and that is about it.

The good news is that the portable subset of SIMD is all you really need anyway. If you go beyond the portable subset, you need per-architecture code writing and testing, and you're mostly talking about pretty small gains relative to the cost.
> The answer, if it’s not obvious from my tone already:), is 8%.

Not if the data is small and in cache.

> The performant route with AVX-512 would probably include the instruction vpconflictd, but I couldn’t really find any elegant way to use it.

I think the best way to do this is duplicate sum_r and count 16 times, so each pane has a seperate accumulation bucket and there can't be any conflicts. After the loop, you quickly do a sum reduction for each of the 16 buckets.

> Not if the data is small and in cache.

Isn't it another way of saying what the author says in the previous paragraph, namely that "ideal SIMD speedup can only come from problems that are compute bound"?

If the cost of getting the input data into the cache is already large compared to processing it with the non-vectorized code, then SIMD cannot achieve meaningful speedup. The opposite of this condition (processing is expensive compared to the cost of data into the cache) is basically the definition "compute bound".

Initial example takes array pointers without the __restrict__ keyword/extension so compiler might assume they could be aliased to same address space and will code defensively.

Would be interesting to see if auto vec performs better with that addition.

I found this a weird article.

If you wish to see some speedups using AVX512, without limiting yourself to C or C++, you might want to try ISPC (https://ispc.github.io/index.html).

You'll get sane aliasing rules from the perspective of performance, multi-target binaries with dynamic dispatching and a lot more control over the code generated.

Hi, I actually mentioned ISPC several times there. And although I strenuously avoided crowning one approach "better" over the other, it is worth pointing out that 1) Many of these benefits of ISPC can be had from explicit SIMD libraries like Google's Highway, and 2) ISPC (or any SIMT model) is a departure from how the underlying hardware works, and as the AI community is discovering with GPU, this abstraction can sometimes be lot more headache than its worth.
>On one hand, Dennard Scaling (aka free lunch) is long gone, hardware landscape is getting increasingly fragmented and specialized out of necessity, software abstractions are getting leakier, forcing developers to be aware of the lowest levels of abstraction, hardware, for good performance.

There are lots of people using Javascript frameworks to build slow desktop and mobile software.

A few gentle points:

(a) You mention that the NVidia docs push people to use libraries, etc. to really get high performance CUDA kernels, rather than writing them themselves. My argument would be that SIMD is exactly the same - they're something really that are perfect if you're writing a BLAS implementation but are too low level for most developers thinking about a problem to make use of.

(b) You show a problem where autovectorisation fails because of branching, and jump straight to intrinsics as the solution which you basically say are ugly. Looking at the intrinsic code, you're using a mask to deal with the branching. But there's a middle ground - almost always you would want to try restructuring the problem, e.g. splitting up loops and adding masks where there's conditions - i.e. lean into the SIMD paradigm. This would also be the same advice in CUDA.

(c) As you've found, GCC actually performs quite poorly for x86-64 optimisations compared to Intel. It's not always clear cut though, the Intel Compiler for e.g. sacrifices IEEE 764 float precision and go down to ~14 digits of precision in it's defaults, because it sets the flag `-fp-model=fast -fma`. This is true of both the legacy and new Intel compiler. If you switch to `-fp-model=strict` then you may find that the results are closer.

(d) AVX512 is quite hardware specific. Some processors execute these instructions much better than others. It's really a collection of extensions, and you get frequency downclocking that's better/worse on different processors as these instructions are executed.

Hi, thanks for reading.

Re (b) I'm curious what that middle ground is. Is there any simple refactor to help GCC to get rid of this `if`? (Note, ISPC did fine here)

(c) Just to be clear, all the codes in benchmark figures (baseline and SIMD) were compiled with fast-math flags.

Regarding (a), one of the points I wanted to get across was that it didn't feel that complicated to program in the end as I had thought. Porting to AVX-512 felt mechanical (hence the success of LLMs in one-shotting the whole thing).

This is a subjective opinion, depends on programmer's experience etc- so I won't dwell on it. I just wish more CPU programmers gave it a try.

The typical way would be to unroll the inner loop manually; often you can get away with:

    for (int i = 0; i < N; i += SIMD_WIDTH) {
        for (int j = 0; j < SIMD_WIDTH) {
            // do code
        }
    }
but failing the compiler optimising that you can do it more like:

    for(int i = 0; i < N; i+= SIMD_WIDTH) {
        float mask[8];
        // do work into mask, find max of the mask
    }
That's effectively what you're doing anyway in the SIMD code, but it keeps it more readable for mere mortals, and because you can define SIMD_WIDTH as a constant, it's also slightly easier to change if a new instruction set comes along; you're not maintaining multiple kernels.
Isn’t k-means memory bandwidth bound? What was the arithmetic intensity of the final code?
I assume that the image would at least fit in L3.
No. Assuming `k` is small enough, which in practice often is, the arithmetic intensity of this kernel is 25-90 Flops/Byte, way above the roofline knee of any modern CPU.
A factoid - earlier batches of Alder Lake 12th gen consumer CPU has a rare AVX512 _FP16_ extension. Afaik it was very very fast.
> CUDA architects [...] happily exposed every ugly details of underlying hardware to the programmer if that allows a bit more performance.

After spending more than a decade dancing around all the underlying x86 hidden stuff for low-level optimization, I appreciate CUDA a lot. Everything is there under your total control. No more one size fits all. Higher barrier of entry but no surprises and less time spent debugging to figure out what landmine your code stepped into.

Then you’re locked into the ecosystem and whims of signed proprietary drivers so in a way you have no control whatsoever.