How is this any different from any company selling musical instruments? Car advertisers don't sell you on their product by showing you the latest model stuck in gridlock traffic.
The irony is; this article reads like a basket of other articles on the same topic.
> Is it merely a coincidence that the pyramids follow the orientation of Orion’s Belt so precisely? Even if they did, so what? The Orion Correlation theory is an exercise in cherry-picking. You could pick any three,…
I second Jiu Jitsu.
It depends on what you're trying to achieve. I'd say pick a project you want to work on and go from there, resources on JUCE/C++ aren't always going to be helpful if you don't want to write plugins.
John Staats's diary on the development of World of Warcraft. A great book on game development culture, the craft of creating a truly 'massive' game, and, ultimately, a sad story of crunch-time and burnout.
I was curious about this, the idea that Manchester has fewer bike thefts than surrounding cities is just patently absurd.
How is this any different from any company selling musical instruments? Car advertisers don't sell you on their product by showing you the latest model stuck in gridlock traffic.
The irony is; this article reads like a basket of other articles on the same topic.
> Is it merely a coincidence that the pyramids follow the orientation of Orion’s Belt so precisely? Even if they did, so what? The Orion Correlation theory is an exercise in cherry-picking. You could pick any three,…
I second Jiu Jitsu.
It depends on what you're trying to achieve. I'd say pick a project you want to work on and go from there, resources on JUCE/C++ aren't always going to be helpful if you don't want to write plugins.
John Staats's diary on the development of World of Warcraft. A great book on game development culture, the craft of creating a truly 'massive' game, and, ultimately, a sad story of crunch-time and burnout.
I was curious about this, the idea that Manchester has fewer bike thefts than surrounding cities is just patently absurd.