Native is fast , no extra layer , the problem is maintaining on every native platform your app available. And AI tooling can handle that efficiently today , not way back then. The problem with xplat is they add extra…
It's safe, worked from previously apple owned darwin oss, opendarwin and mklinux, also apple provided mostly of base OS under OSS license/APSL.
Also if you wanna GUI puredarwin exist , based on X11 no macOS GUI subsystem: - https://sourceforge.net/projects/puredarwin/files/2012/ older - https://github.com/PureDarwin/PureDarwin/releases/tag/17.4 older just…
this is when still using FreeBSD/NextBSD kernel, that DE using ObjC and basic framebuffer no x11 / wayland. The current one using Darwin kernel but still CLI only and no graphics subsystem supported yet.
Nah , OpenAI doing it right , defending its interest and valuable employee with both legal and public from competing company negative oppinion.
the option to use system webview , electron don't provided that
yes the big win from this is the Node API / NAPI support , if you write node_modules in nodejs , electron , raycast , edgejs you can reuse it . https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo... "NAPI…
From i read that not "plugin"/module problem but library problem , difference is a lot. It's okay to depend on propietary library but not ok for propietary "plugin"/module. Apple also doing this for their fork of…
Nah you cannot force proprietary library that consumed by fork of viral licenced app to changed it license. For example of this case is Apple Game Porting Toolkit which is fork of Crossover version of Wine GPL , Apple…
it is okay for agpl3 app to consume propietary library , not the opposite that derived code must be same viral license
Yes , Win32 / DirectX in common HAL for games now , just compile your game for windows/steam , you can run everywhere , minimize the headache of doing native game development , like breaking with X11 / wayland kde /…
xz-tools should scrap and reimplemented the code to the safer one , current one have safety and performance issue.
NeXT + Notepad++ or NeXT + iPad + ObjC++ , nice , also Nextpad editor already exist , i found two.
I think not only win32 but win32 + directx API, the most used API for gaming industry. Wine , Proton , Crossover, DXVK, VKD3D, D3DMetal , WineD3D, Apple game porting toolkit , SteamOS , Winlator/Gamehub etc android Wine…
thanks , repurpose this guide for installing swift on latest ubuntu 26.04 lts , below the guide : # Swift deps sudo apt install build-essential sudo apt install unzip gnupg2 libc6-dev libcurl4-openssl-dev libgcc-15-dev…
sadly it's one of the strictly viral license AGPL , i prefer the more permisive one
This is good , switching from viral license to more corporate friendly licensig
Changed the license of the foss version cal.diy to MIT . Grace in disguise , now enterprise user can host cal.diy without worries of viral licensing .
avalonia xpf is xplat wpf runtime on top avalonia, paid. avalonia maui is xplat maui runtime on top avalonia, mit for now. avalonia have they own ui called avaloniaUI also xplat, free.
not undercover, kyle is microsoft employee based on his github bio. also if you wanna support linux on gaming, just buy hardware that support steamos like steamdeck, steam machine, steam frame, legion go s, rog ally.
Unity engine , the most popular game engine based on mono. Also gnome software like glib , cairo , harfbuzz prolly used as foundation by all OSes, gui toolkit, programming language or browser on the market.
Native is fast , no extra layer , the problem is maintaining on every native platform your app available. And AI tooling can handle that efficiently today , not way back then. The problem with xplat is they add extra…
It's safe, worked from previously apple owned darwin oss, opendarwin and mklinux, also apple provided mostly of base OS under OSS license/APSL.
Also if you wanna GUI puredarwin exist , based on X11 no macOS GUI subsystem: - https://sourceforge.net/projects/puredarwin/files/2012/ older - https://github.com/PureDarwin/PureDarwin/releases/tag/17.4 older just…
this is when still using FreeBSD/NextBSD kernel, that DE using ObjC and basic framebuffer no x11 / wayland. The current one using Darwin kernel but still CLI only and no graphics subsystem supported yet.
Nah , OpenAI doing it right , defending its interest and valuable employee with both legal and public from competing company negative oppinion.
the option to use system webview , electron don't provided that
yes the big win from this is the Node API / NAPI support , if you write node_modules in nodejs , electron , raycast , edgejs you can reuse it . https://wasmer.io/posts/edgejs-safe-nodejs-using-wasm-sandbo... "NAPI…
From i read that not "plugin"/module problem but library problem , difference is a lot. It's okay to depend on propietary library but not ok for propietary "plugin"/module. Apple also doing this for their fork of…
Nah you cannot force proprietary library that consumed by fork of viral licenced app to changed it license. For example of this case is Apple Game Porting Toolkit which is fork of Crossover version of Wine GPL , Apple…
it is okay for agpl3 app to consume propietary library , not the opposite that derived code must be same viral license
Yes , Win32 / DirectX in common HAL for games now , just compile your game for windows/steam , you can run everywhere , minimize the headache of doing native game development , like breaking with X11 / wayland kde /…
xz-tools should scrap and reimplemented the code to the safer one , current one have safety and performance issue.
NeXT + Notepad++ or NeXT + iPad + ObjC++ , nice , also Nextpad editor already exist , i found two.
I think not only win32 but win32 + directx API, the most used API for gaming industry. Wine , Proton , Crossover, DXVK, VKD3D, D3DMetal , WineD3D, Apple game porting toolkit , SteamOS , Winlator/Gamehub etc android Wine…
thanks , repurpose this guide for installing swift on latest ubuntu 26.04 lts , below the guide : # Swift deps sudo apt install build-essential sudo apt install unzip gnupg2 libc6-dev libcurl4-openssl-dev libgcc-15-dev…
sadly it's one of the strictly viral license AGPL , i prefer the more permisive one
This is good , switching from viral license to more corporate friendly licensig
Changed the license of the foss version cal.diy to MIT . Grace in disguise , now enterprise user can host cal.diy without worries of viral licensing .
avalonia xpf is xplat wpf runtime on top avalonia, paid. avalonia maui is xplat maui runtime on top avalonia, mit for now. avalonia have they own ui called avaloniaUI also xplat, free.
not undercover, kyle is microsoft employee based on his github bio. also if you wanna support linux on gaming, just buy hardware that support steamos like steamdeck, steam machine, steam frame, legion go s, rog ally.
Unity engine , the most popular game engine based on mono. Also gnome software like glib , cairo , harfbuzz prolly used as foundation by all OSes, gui toolkit, programming language or browser on the market.