hou do u keep players in sync, locktep or server authoritative
love the idea!
do the upload unit scripts run sandboxed on your server?
how are u planning to handle netcode for online muktiplayer on the 3ds?
[dead]
whtas happerns to the determinstic paths when you update an enclosure mid block
Wild that a niche shockwave rebersing Community ended up being the traning graund that made a habbo Origins ckient passibe
that makes sense, shinpping the whole go runtime into a WASM sandobox would have been a feavy price just to compile TypeScript
Having the model as just one more players in a live match with friends is a fun way to show off tis speed
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is the wasm audio runnning on the main thread or in an AundioWorklet? Id expect clicks when the page gets busy
hou do u keep players in sync, locktep or server authoritative
love the idea!
do the upload unit scripts run sandboxed on your server?
how are u planning to handle netcode for online muktiplayer on the 3ds?
[dead]
whtas happerns to the determinstic paths when you update an enclosure mid block
Wild that a niche shockwave rebersing Community ended up being the traning graund that made a habbo Origins ckient passibe
that makes sense, shinpping the whole go runtime into a WASM sandobox would have been a feavy price just to compile TypeScript
Having the model as just one more players in a live match with friends is a fun way to show off tis speed
[flagged]
[flagged]
[flagged]
[flagged]
[dead]
is the wasm audio runnning on the main thread or in an AundioWorklet? Id expect clicks when the page gets busy