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This is probably a bit of a cheap dismissal.... but I think this article misses the forest for the trees. They set a standard which they manage to meet - but do not really introspect on whether the standard is appropriate or not.

All of these metrics (except variable liveness) are on a method/function level. Guess what this encourages? Splitting everything into three-line methods which makes the codebase a massive pile of lasagna full of global or shared state.

If a method is long to read from top to bottom, the answer isn't always splitting it into 5 smaller ones, sometimes life just has inherent complexity.

> If a method is long to read from top to bottom, the answer isn't always splitting it into 5 smaller ones, sometimes life just has inherent complexity.

Yes! This.

I find it much easier to parse a long function where I can scroll down it and just read it top to bottom, then having a function which calls out to lots of other functions and I'm jumping around the code base, back and forward.

Just reading the long function top to bottom, where I can very easily just scroll up a bit is so much easier to keep in my head.

Even worse is when you go to definition on the method and you get 5 options, and you have to figure out which one would actually get called given the current path through.

100%. Worst is when the called function is in a separate file, and the most upsetting is when it's the _only_ function in the file. I really wish IDEs or tools like Sourcegraph could handle this better.
What are talking about?! That's my favourite part when reading code! :P
> [than] having a function which calls out to lots of other functions and I'm jumping around the code base, back and forward.

i agree with longer functions and less jumping around, but there's also some nuance i find. I sometimes find converting a complicated multi-line condition into something like the below is much easier for me to read, so long as the function is named in a clear way and the function definition is just above the big function it gets called by (never in a different file!)

    def is_something_valid(something, foo, bar):
        return something > 0 and something != foo and something > bar

    if is_something_valid(something, foo, bar):
it's like a convenience reading shortcut so i don't have to parse the logic in my head if i don't want to. also makes the condition nice and easy to test.

then again, can also do it the grug-brained way

    gt_zero = something > 0 
    ne_foo something != foo
    gt_bar something > bar

    if gt_zero and ne_foo and gt_bar:
I think you are making a good point but if this function is only used in one place I would personally prefer to just use a variable:

    something_is_valid = something > 0 and something != foo and something > bar

    if something_is_valid:
        # do stuff
That way you can document the intention of the condition using the variable name while at the same time keeping the locality of the check.
I mostly agree, but for short one liners and where there will be no reuse elsewhere, instead of a function I prefer;

  something_is_valid = something > 0 and something != foo and something > bar
  if something_is_valid:
    # ....
It achieves the same thing without needing to scroll.
> can also do it the grug-brained way

This way reads like:

    x = 1 // set variable x equal to 1
in that gt_zero echoes what the > operator does and says nothing about intent. Comparing, e.g.

    gt_zero = space > 0     // there is some space I guess?

    space_for_logfile = space > 0   // oh, logfiles need space > 20 there's the mistake.
I think the issue is whether the functions that are split out are actually useful abstractions.

If they are, you should not have to jump around the code-base, you should be able to just read the invocation and know what it does, without leaving the source function.

As an example, you probably don't whip out your kernel source code when you encounter a call to write(). At least not usually. You just know what it does and can keep going.

You probably also don't look at the generated assembly code, and maybe look up the instruction reference for your favorite microprocessor when you encounter an arithmetic operator. You just assume that you know what it does, even if that may not be 100% correct in every case.

Those are good, useful abstractions.

That's what we need to strive for when we crate code.

For longer functions vs bouncing between smaller functions my experience has been that this is one of those things where people are one way or the other. And they almost never change their preference. If your coworkers are all the same as you, that's great. If they're not, prepare for battle.
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I would use the term irreducible complexity - you can move it around but you cant get rid of it, and spreading it all over your code smoothly and evenly makes it 10x harder to change or reason about it.
> the answer isn't always splitting it into 5 smaller ones

To someone who just read a book about it, it is. I've heard this called "rabbit hole" programming; it's function after function after function, with no apparent reason for them other than the line count. It's maddening.

I think the whole Uncle Bob clean code movement has a lot to answer for.
While then Uncle Bob clean code movement has a lot of answer for, it is far far better than much of what came before. I've had to work with 60,000 line functions where #ifdefs worked across brace boundaries

    ...
    #ifndef foo
    break;
    case SomeCondition:
       doSomething().
    #endif
       moreCode();
       break;
I'll take the worse uncle Bob can throw at me over that mess.
While I think that there is no harm in longer functions as long as the code is linear, I think the the problem is that people abstract the wrong way.

The main issue I see is people writing functions that call functions that call functions. No. Don't. Have one main function that is in control and that calls all the sub-functions. Sub-functions do not call functions on their same level, ever. Yes, those sub-function could have their own helper function and so on but the flow always needs to be clearly one-directional. Don't go across and create a spaghetti mess. Trees not graphs.

Keep your code structure as flat as possible.

> massive pile of lasagna full of global or shared state.

Yeah, the skill is to avoid shared state as much as possible. Handling state centrally and opting for pure functions as much as possible.

Kudos to seeinglogic for trying to quantify that “readablity” is. We need a lot more of this. (I feel like the most common definition of readability in use today is “readable to me“.)

I have a half-baked thought that we could find the actual dimensions of readability if we gave a test to a very large group of people and asked them to pick a sentence that describes what the code does. Each question would be timed. The questions that most people answered correctly in the shortest average time would provide us with examples of “real-world readable” code, and more importantly, might help us identify some truly not-readable practices.

I predict we’d see respondents start to cluster around various things, like “how long have they been programming?“, “do they understand programming paradigm X?“, etc. Perhaps the results would shift over time, as various things came into and out of fashion.

That's very one-dimensional. It's usually easy to tell what the code does, but what's hard is to modify or add functionality to it. And this is because of various levels of abstractions that hide how things are interconnected.
Another thing that comes to mind is the level at which one is familiar with a particular style of code organization & a set of abstractions. For example, Rails devs really have absolutely no problem getting up to speed with any given Rails app, but people who don't practice Ruby/Rails as their primary language/framework often complain how complicated and magical it is.
Poor abstractions. Good abstractions make it easier to change things, by decomposing the code into cohesive pieces with low coupling so that you can swap them out and having to think about the surrounding pieces beyond their interfaces. A good interface is small and logical.
Good abstractions make it easy to change the things that will change. Abstractions always make some changes harder and some easier, but good ones make hard the things you wouldn't change anyway.
Yes one of the core challenges here is that we learn to read code. So what you learn to read and write shapes what you find readable. And lots of factors shape what you learn to read and write, including what you are trying to do, who you’re doing it with, what besides coding you knew how to do ahead of time, what other languages you know, etc. One stark possibility is that a lot of “readability” concerns after the low hanging fruit is gone (like don’t name variables with arbitrary irrelevant or misleading names) are really just about consensus building: maybe there are no right answers that transcend the particular group of programmers you are trying to work with.
As an example, for my first decade of programming I worked on code where the coding style banned the ?: operator, so I didn't use it and found such code hard to read the few times I encountered it. Then I got a new job where one of the programmers really liked that operator and so I was forced to learn how to read it, now such code is more readable then the if statements to me - when used in the way we use it on this project.
I actually don't see any value in it. Code readability is similar to language readability in that it is mostly a concern for people who don't know a language and can be addressed by spending time with it. The real issue of programming is code complexity which you cannot determine from metrics about individual pieces of code. The problem exists in the relationships between functions rather than the implementation decisions in the bodies of those functions.
I think things like Halstead complexity or cyclomatic complexity are more heuristic than law. To read code, the most important thing to me is the abstractions that are built, and how effectively they bury irrelevant complexities and convey important concepts.

As an example, I recently refactored some Java code that was calling a service that returned a list of Things, but it was paged: You might have to make multiple calls to the service to get all the Things back. The original code used a while loop to build a list, and later in the same function did some business logic on the Things. My refactoring actually made things more complex: I created a class called a Spliterator that iterated through each page, and when it was exhausted, called the service again to get the next one. The upside was, this allowed me to simply put the Things in a Stream<Thing> and, crucially, buried the paged nature of the request one level deeper. My reasoning is that separating an implementation detail (the request being paged) from the business logic makes the code easier to read, even if static code analysis would rate the code as slightly more complex. Also, the code that handles the pages is fairly robust and probably doesn't need to be the focus of developer attention very often, if ever, while the code that handles the business logic is much more likely to need changes from time to time.

As programmers, we have to deal with a very long chain of abstractions, from CPU instructions to network calls to high-falutin' language concepts all the way up to whatever business logic we're trying to implement. Along the way, we build our own abstractions. We have to take care that the abstractions we build benefit our future selves. Complexity measures can help measure this, but we have to remember that these measures are subordinate to the actual goal of code, which is communicating a complex series of rules and instructions to two very different audiences: The compiler/interpreter/VM/whatever, and our fellow programmers (often, our future selves who have forgotten half of the details about this code). We have to build high-quality abstractions to meet the needs of those two audiences, but static code analysis is only part of the puzzle.

Man, this is the third reference to this book I am seeing this week, I need to order this book.
Gave away a copy to a developer in Brazil, and ordered the Kindle version, and need to order another print copy.

Can't recommend it highly enough --- I found it transformative --- read through it one chapter at a time, then re-worked the code of my current project:

https://github.com/WillAdams/gcodepreview

then went on to the next chapter --- about the halfway point I had the code cleaned up so well that the changes became quite minor.

Towards the end he had an example of splitting a sequence of "graph.nodes(`node[name = ${name}]`).connected().nodes().not('.hidden').data('name');" adding variable between some of the . in there and claimed it was marginally less efficient. This is sometimes true, but if it ever is you need to talk to your tool vendors about a better optimizes. If you are working in a language without an optimizer than the marginal difference from that optimization applied by hand will be far smaller than the performance improvements you will get by rewriting in a language with an optimizer. Either way, readability trumps performance: either because the performance is the same, or if performance mattered you would have choosen a different language in the first place.
I’d add that I follow that approach because the optimizers are more likely to optimize readable code than weird hacks.
I found this example troubling because once all the line noise is added,

first-op second-op third-op

fourth-op fifth-op sixth-op

feels so much more impenetrable than

- first-op

- second-op

- third-op

- fourth-op

- fifth-op

- sixth-op

The point of functional styles isn't purely brevity (as implied by the commentary around this example), it also puts a focus on the clear sequence of operations and helps reduce "operators and operands" beneficially as discussed early in the post. In general I found the post oddly dismissive of these styles, instead of weighing tradeoffs as I would hope.

IME what we want is generally for the code to be close to the left margin and flow predictably downwards. The example with intermediate values has a lot more value to me for complex instantiations, where we can avoid nesting like it's json or yaml by using some helper variables. That problem is fundamentally the same as with deeply nested if/while/try/etc: It gets hard to visually tell what's in which scope. (Rainbow indent guides help, but they're still mitigation for a situation that can be eliminated.)

But completely linear dot chains? They're fine.

Agree with you completely. I'm not against intermediate variables (though I tend to appreciate the way comments separate context from code, more than my hardline "code should be self-documenting" colleagues do). But I don't think they should come at the cost of textual clarity.

I think you could look at this through a "dimensional" lens. I'm ok with linear dot chains (or even better, pipe chains) – you read operations top to bottom. I'm also ok with single line chains where they fit, especially when contained neatly in a single-line function – in this case operations read left to right. But the second form in this example forces you to read operations top-to-bottom AND left-to-right at once, creating a 2-dimensional "wall of noise" effect for me. I'd expect the issues compound as ops are added, instead of increasing linearly with chain syntax. All very subjective and familiarity-dependent of course.

I do both. It depends on whether I can think of a concise variable name that faithfully describes the intermediate result. If you need more than 20-ish characters to describe it, then it is better to leave it chained.
I my view, code complexity is best expressed in the size of it's syntax tree, with maybe an additional term for the number of unique nodes. The real mistake here is the assumption that local reductions in complexity make a meaningful difference to overall complexity. Small local decreases in complexity may guide you towards the local minimum of complexity, but will never substantially change the complexity of the code-base overall. All measurements of code complexity are essentially as good as asking "how much code do you have".
That is ultimately by problem with the article. It isn't a bad investigation but it cannot stand alone. I never review on function in isolation. It always needs to be in context of what calls it (and often what it calls).
Why not apply a programming methodology which allows one to leverage a rich set of tools which were created for making text more readable and visually pleasing?

http://literateprogramming.com/

For a book-length discussion of this see:

https://www.goodreads.com/book/show/39996759-a-philosophy-of...

previously discussed here at: https://news.ycombinator.com/item?id=27686818 (and other times in a more passing mention --- "Clean Code" adherents should see: https://news.ycombinator.com/item?id=43166362 )

That said, I would be _very_ interested in an editor/display tool which would show the "liveness" (lifespan?) of a variable.

I find Literate Programming interesting partly because it’s almost the opposite of the much-advocated “many small functions” style. You could literally be writing a book that explains your program, and the code becomes almost secondary material to illustrate the main text rather than the main asset itself.

I did once write a moderately substantial application as a literate Haskell program. I found that the pros and cons of the style were quite different to a lot of more popular/conventional coding styles.

More recently, I see an interesting parallel between a literate program written by a developer and the output log of a developer working with one of the code generator AIs. In both cases, the style can work well to convey what the code is doing and why, like good code comments but scaled up to longer explanations of longer parts of the code.

In both cases, I also question how well the approach would continue to scale up to much larger code bases with more developers concurrently working on them. The problems you need to solve writing “good code” at the scale of hundreds or maybe a few thousand lines are often different to the problems you need to solve coordinating multiple development teams working on applications built from many thousands or millions of lines of code. Good solutions to the first set of problems are necessary at any scale but probably insufficient to solve the second set of problems at larger scales on their own.

The Axiom computer algebra folks seem to manage well --- I'm pretty sure that's the largest publicly available literate program which is available for inspection.

I've been working to maintain a list of Literate Programs which have been published (as well as books about the process):

https://www.goodreads.com/review/list/21394355-william-adams...

I'd be glad of any I missed, or other links to literate programs.

The list of projects so tagged on Github may be of interest:

https://github.com/topics/literate-programming

Another not on the list is Scheme 9 from Empty Space. I can't speak to its quality though as I've never looked at the resulting book, just perused the stripped source a little a while back.

https://www.t3x.org/s9fes/

Thanks! I've added that to the list.

I'd be grateful of any other such texts.

Your link for literate programming just gets me a Parallels H-Sphere error
Try searching for "literate programming" --- it should be the top link.
There is a (large, I believe) aspect of good code that is fundamentally qualitative & almost literary. This annoys a lot of computer programmers (and academics) who are inclined to the mathematical mindset and want quantitative answers instead.

I love dostoyevsky and wodehouse, both wrote very well, but also very differently. While I don't think coding is quite that open a playing field, I have worked on good code bases that feel very different qualitatively. It often takes me a while to "get" the style of a code base, just as a new author make take a while for me to get.

I consider code bad if it takes more then 5 seconds to read and understand the high level goal of a function.

Doesn't matter how it looks. If its not possible to understand what a function accomplishes within a reasonable amount of time (without requiring hours upon hours of development experience), it's simply bad.

> I consider code bad if it takes more then 5 seconds to read and understand the high level goal of a function.

That's something that's possible only for fairly trivial logic, though. Real code needs to be built on an internal "language" reflecting its invariants and data model and that's not something you can see with a microscope.

IMHO obsessive attention to microscope qualities (endless style nitpicking in code review, demands to run clang-format or whatever the tool du jour is on all submissions, style guides that limit function length, etc...) hurts and doesn't help. Good code, as the grandparent points out, is a heuristic quality and not one well-defined by rules like yours.

I even wrote no matter how it looks?

I meant the goal of your function needs to be grasped within a reasonable amount of time. This works for every codebase.

> I meant the goal of your function needs to be grasped within a reasonable amount of time. This works for every codebase.

It really doesn't though. Here's a function of mine. It's maybe 40 lines of logic, so medium-scale. It's part of an intrusive red/black tree implementation for Zephyr. I'm fairly proud of how it turned out, and think that this code is awfully readable given its constraints.

No human being is going to understand fix_extra_red() without having already read and understood the rest of the file, and coming to it with an understanding of the underlying algorithm. Certainly I can't. I can't even get started on maintaining this code that I originally wrote within a five minute time frame, it's an hour at least every time, just to remind myself how it works:

https://github.com/zephyrproject-rtos/zephyr/blob/main/lib/u...

Now maybe this is "bad code", and "good code" could exist for this problem that still meets your requirements. But... if so that's an awfully celestial definition if it's so hard to find.

This is exactly the kind of example I have in my head for code that constitutes a high level of information density. Adding abstraction and 'literate' constructs to try and make things readable is ultimately deferring the fact that understanding the code here is fundamentally about understanding a specific implementation of an algorithm, and to understand _that_ ultimately needs the reader to build their own clear mental model of both the algorithm itself and how it's been translated into a specific form.

Maybe it's a defeatist attitude, but I feel like sometimes the problem is the problem, and pushing abstractions only works to defer the requirements to understand it. Sometimes you can defer it enough to do useful work, other times you just need to understand the thing.

> Maybe it's a defeatist attitude, but I feel like sometimes the problem is the problem, and pushing abstractions only works to defer the requirements to understand it

That's also my impression and experience.

And sometimes there is no problem at all, but abstractions are still pushed too far and then a problem arises in the form of non-essential complexity.

I agree with this up to a point - having consistent code style with some sort of formatter (gofmt, black, clang-format) goes a long way to reducing complexity of understanding because it unifies visual style.

I suggest that a codebase should read like a newspaper. While there is room for op-eds in the paper, it's not all op-eds, everything else should read as a single voice.

> While there is room for op-eds in the paper,

My experience is that projects which value code formatters (and similar rulemaking) tend strongly not to have room for "op-eds", FWIW. And conversely the code bases I've seen with the best/cleanest/most-clearly-expressive code tend strongly to be the ones with fewer rules.

I think the one exception there is in some open source contexts (Linux is the archetype) which receive a fire hose of submissions of questionable quality and maintainership. There, you can use adherence to arbitrary rules as a proxy measurement[1] for attention and effort on the part of the submitter. And that I have no problem with.

But the actual value of code formatters is IMHO extremely low in practice, and the cost isn't "high", but is non-trivial.

[1] The "No Brown M&M's" trick.

There is a call-stack depth problem here that is specific to codebases though. For one familiar with the the conventions, key data abstractions (not just data model but convention of how models are structured and relate) and key code abstractions, a well formed function is easy to understand. But someone relatively new to the codebase will need to take a bunch of time switching between levels to know what can be assumed about the state or control flow of the system in the context of when that function/subroutine is running. Better codebases avoid side-effects, but even with good separation there, non-trivial changes require strong reasoning about where to make changes in the system to avoid introducing side-effects and not just passing extra state or around all over the place.

So, I'd take "good architecture" with ok and above readability, over excellent readability but "poor architecture" any day. Where architecture in this context means the broader code structure of the whole project.

But who talked about bad architecture? Good readable code doesn't rule out good architecture. Surely some things are complicated but even then, a dev should be able to quickly see whats going on with minimal expertise in a codebase.
They're suggesting that readability and "5-second accessibility" are essentially contextual and build on a conceptual language that might be specific to a tool, team, or project.

The novel function that might take "5 seconds to read" for the 20 people contributing to a mature project with a good architecture might nonetheless take 10 minutes for a new hire to decipher because they don't know the local vocabulary (architecture, idioms) and need to trace and interpret things elsewhere in the project and its libraries.

Meanwhile, writing implementations in a way that tried to avoid a local vocabulary altogether might make naive reads easier, but less readable to experienced team member because they're not as concise as they could be.

Your general advice to "make things easily readable" is good advice, but like with writing compelling prose or making accessible graphic design, you need to consider your audience and your choices might look different than the ones somebody else might make.

Go is a board game with simple rules but combinatorial consequences to those rules. Minutes to learn and a lifetime to master.

This is where “simple recursive data structures” can be simple to read but difficult to track and comprehend. An architecture that descends through distinct layers at least has landmarks that the recursive one does not have. If you are not at the root or the leaf you don’t really know where you are, lost in the middle.

The broader problem is "cognitive load to understand the code I'm looking at." There are a variety of factors that lead enabling that. This is a very limited example.

  function isReadyToDoThing(Foo foo) {
    return foo.ready
  }

  function processStuff((Foo foo) {
    if isReadyToDoThing(foo) {
      res = workflowA(foo)
      res2 = workflowB(foo)
      return res && res2
    }
  }

This might be dumb, if isReadyToDoThing is trivial, and it could be easily inlined. Or alternatively it could be a good way to self-document, or annotate a preferred approach (imagine several similar named methods). Regardless if you don't know the code, you'll want to go look at the method, especially if it is in a different file.

But also consider:

  function isReadyToDoThing(Foo foo) {
    return foo.attribute1 && foo.attribute2 && ! otherThing(foo)
  }

This or more complex logic might be encapsulated, in which case this is probably good to separate.

Making these kind of tradeoffs involve thinking about the overall system design, not just the way you structure the code within a given function.

If `isReadyToDoThing` is only used in one place, I'd argue that it's better to inline it with an appropriately-named variable so I don't have to "go to definition" to understand what it's doing.

I think people get too caught up in "small functions" and lose the readability of code locality.

the purpose of the function should be clear from its name. if its too complex to convey this information it should have a docstring that clearly explains what it does. it's not rocket science
Names are jargon. They are themselves their own form of complexity, and they require a similar timeline to become acquainted with.

Further - the more of them you need (call depth) the worse this problem becomes.

In the general case I fully agree. It is ideal that the name of anything clearly indicates whatever is important about that thing.

But who is the viewer of that name?

How much context can they be assumed to have? The name of the class? The name of of the module? The nature and terminology of the business that the function serves? The nature and terminology of the related subsystems, infrastructure and libraries?

There is a context dependent local optimum for how to name something. There are conflicts of interest and trade-offs have to made.

> How much context can they be assumed to have? The name of the class? The name of of the module? The nature and terminology of the business that the function serves? The nature and terminology of the related subsystems, infrastructure and libraries?

All of this.

Yeah, not disagreeing with what you write but parent is talking about different type of complexity which your description/approach doesn't magically fix, I'd call it spread of complexity
Does this apply to all domains and all 'kinds' of code?

I feel like there's a fundamental difference in the information density between code that, for example, defines some kind of data structure (introducing a new 'shape' of data into an application) versus code that implements a known algorithm that might appear short in line length but carries a lot of information and therefore complexity.

If the algorithm is well known, it's all good as long as the function name for it is somewhat understandable. I have to work with 200 line functions at work and it's a complete, excuse the language, shitshow.
> as long as the function name for it is somewhat understandable

But does using a function, essentially a box with known inputs and outputs, constitute actually understanding the function? What happens if you need to debug or understand the implementation of it? Now the original name has gone and you're looking at a larger number of differently-named things that hopefully communicate their intent well. But if you need to understand _those_, and so on...

My original comment never was about understanding the implementation details. It was about understanding the high level goal of the function.
for the codebase i work on, i made a rule that "functions do what the name says and nothing else". this way if the function does too much, hopefully you feel dumb typing it and realize you should break it up.
Then what does the function that calls the split functions get called? foo_and_bar_and_qoo? And if they’re called only under some conditions?
It likely has some higher-level meaning other than just do foo, bar, qoo.

For example if you are calling functions "openDishwasher", "loadDishwasher", "closeDishwasher", "startDishwasher", your function should be called "washDishes". Not always that straightforward, but I believe in 95% it's not difficult to put a name on that. For the rest 5% you need to get creative, or maybe you realize that you didn't group the function calls well enough to have an atomic meaning.

Yeah, I agree in spirit but I think the answer is more ”it depends” than something where you should feel bad or something if you deviate from it. If washDishes also sends a bunch of metrics/diagnostics or updates a database of your favorite dish washing programs somewhere inside it, that’s probably fine. Otherwise you push the path of least resistance to just be vague instead, then you get a codebase full of functions with names like handle or process.
I have definitely been guilty of naming functions foo_thenBarSometimes. I wince whenever I write them, but I've never really regretted seeing them later on, even after years. So sometimes it really is a perfectly good name. Sometimes there are two related functions that are often called together and don't have a succinct label for the combined operation.
Some function can be named generally but the name is specific when concatenated with the module name and/or the package name. `load` is generic, but `app.config.load` is more descriptive.
I find an odd overlap between people who get incredulous about function decomposition and who think cracking open a thesaurus as an architectural exercise is stupid.

I have no idea what that’s about, but I think it has something to do with “white-knuckling”.

People name things and then miss boundary conditions that matter and would have been implied by finding a more accurate synonym. And also supplementary features that the better name suggests.

OrderAuthorsByNameAndCalculateResidualsAndSendPaperCheckWithThankYouCard()

I could see how that might come up in a retrospective.

> Doesn't matter how it looks.

That's the mindset that the author is trying to counter.

Generally agree.

Consider reading kernel or driver code. These areas have a huge amount of prerequisite knowledge that - I argue - makes it OK to violate the “understand at a glance” rule of thumb.

So it should take 5 minutes whether it's your language or choice or the assembly it compiles to? Or does it matter how it looks in _that_ case?
This is what xmldoc/jsdoc/etc are for. If it's not 100% obvious from the name, put a summary of the function's assumptions, side effects, output, and possibly an example in the comment-doc. If you do this right, the next programmer will never have to read your source at all (or even navigate to your file! They'll hover over a method call or find it in the dot-autocomplete and see a little tootip with this documentation in it, and know all they need to know). It's an incredible thing when it works. It's a little bit more effort but I don't accept the FUD around "comments become out of date immediately because the code will change" etc. - that should be part of code review.

https://learn.microsoft.com/en-us/dotnet/csharp/language-ref...

Always, always check in about whether it would be simpler to fix the function than to write an extended apology for it working the way it does.

While Five Whys works very well for disaster prevention, I find 3 often suffice for fixing rather than explaining an architectural wart. Often we used to need this to work this way because something else had to work a particular way, but as the product grew that is no longer true, or desirable. So you might be able to fix it or put a fix on the backlog.

Sounds like you are content to limit yourself to problems that do not contain more irreducible complexity or require more developer context than what fits within five seconds of comprehension.

That's a good rule for straightforward CRUD apps and single-purpose backend systems, but as a universal declaration, "it is simply bad" is an ex cathedra metaphysical claim from someone who has mistaken their home village for the entirety of the universe.

> is an ex cathedra metaphysical claim

I have a cargo ship-sized suspicion that your code is difficult to read for reasons other than intrinsic complexity.

You’ve found a way to explain it to yourself and excuse it to others, but you won’t always be the smartest person in the room.

Also that’s not what was said.

> more then 5 seconds to read and understand the high level goal of a function

Understanding what something is for is not understanding how it accomplishes it.

If you find compact language above your level of proficiency confusing, you can literally ask an LLM to explain it for you to trade efficiency for accessibility.

You sound unhappy and seem to be lashing out, and your username can only be read as an allusion to a mentally ill would-be assassin. Given those, you can maybe begin to understand why your opinions are not credible as a contribution even in relation to other anonymous people.

A small part of your comment is salvageable, though:

> Understanding what something is for is not understanding how it accomplishes it

I can think of at least one area I know something about where the 5 second rule fails - sometimes when working on a shader and optimizations for it, it takes more than 5 seconds for the person who wrote the code to describe what it's for at a high level.

If even the person who wrote the code can't meet that arbitrary constraint, other people looking at the code for the first time have no chance.

Do you think you would understand every function in the doom codebase in under 5 seconds? Is this bad proframming then?
Making code faster without making it more difficult to read is an art so black that some people insist it doesn’t exist. Doom is about being fast.

Doom famously has a function in it so obscure that nobody remembers how they even came up with it.

You did not understand my original comment... Doom might be good code but its maintainability is horrendous in modern standards.
Code that looks like it has a bug in it but doesn’t will draw the eye over, and over, and over again when fishing for how regressions or bugs got into the code. This is the real cost of code smells. At some point it’s cheaper for me to clean up your mess than to keep walking past it every day. But I’m going to hate you a little bit every time I do.
Mathematicians have recognized the importance of elegance for millennia.
I 100% agree with this. One of the best compliments I ever got (regarding programming) was from one of my principal engineers who said something along the lines of "your code reads like a story". He meant he could open a code file I had written, read from top to bottom and follow the 'narrative' in an easy way, because of how I'd ordered functions, but also how I created declarative implementations that would 'talk' to the reader.

I follow the pure functional programming paradigm which I think lends itself to this more narrative style. The functions are self contained in that their dependencies/inputs are the arguments provided or other pure functions, and the outputs are entirely in the return type.

This makes it incredibly easy to walk a reader through the complexity step-by-step (whereas other paradigms might have other complexities, like hidden state, for example). So, ironically, the most mathematically precise programming paradigm is also the best for the more narrative style (IMHO of course!)

> The functions are self contained in that their dependencies/inputs are the arguments provided or other pure functions and the outputs are entirely in the return type.

Is this just a fancy way of saying static functions?

Nope, pure functions are referentially transparent. The key idea is that you can replace the function invocation with a value and it shouldn’t change the program.

A regular static function could refer to a file, a database, or it could change some global memory, etc. So, replacing the static function (that causes side-effects) with a pure value wouldn’t result in the same program.

Side-effects are usually declaratively represented by something like an IO monad. Which in reality is just a lambda with the side-effecting behaviour in the body of the lambda.

So, to make a pure IO function you don’t actually perform the IO in the function, you return a data type (the lambda) that represents the IO to perform. This maintains the purity if the function and ‘passes the buck’ to the caller. In the case of Haskell, all the way up to its Main function and into its runtime — making the language itself pure, even if the runtime isn’t.

This isn't just a Haskell thing though. I'll write code this way in C# (and have built a large pure-FP framework for C# to facilitate this approach [1]).

Here's an example of the more 'narrative style' [2] of C# using pure-FP. It reads from top-to-bottom, keeping the related functions near each other and walking the reader through the functionality. There's also a massive removal of the usual clutter you see in C#/Java programs, getting down to the essence of the logic. It won't be to everybody's taste (as it's not idiomatic at all), but it demonstrates the idea.

This style works well for regular program logic and less well for things like APIs where there's not always a narrative you can tell.

[1] https://github.com/louthy/language-ext

[2] https://github.com/louthy/language-ext/blob/main/Samples/Car...

> Nope, pure functions are referentially transparent. The key idea is that you can replace the function invocation with a value and it shouldn’t change the program.

[Edit: This is wrong: And idempotent.] Generally you can expect that you can call them as many times as you like and get the exact same result. It _feels_ very safe.

> This isn't just a Haskell thing though. I'll write code this way in C# (and have built a large pure-FP framework for C# to facilitate this approach [1]).

I think that habit from Haskell is also what allowed me to pick up Rust pretty easily. You don't run afoul of the borrowchecker much if you don't expect to mutate a lot of stuff, and especially at a distance.

That's not what idempotent means. Idempotent means forall x, f(x)=f(f(x)). Most pure functions are not idempotent. Heck, f(f(x)) doesn't even type-check for most f. The typical name given to always getting the same results is just "pure". It doesn't depend on any implicit state anywhere.
Right you are. I wish I had an excuse for my mistake, but I don't.
There’s a difference between simplifying a concept and stating it plainly.

I use this analogy a lot. Code can be like a novel, a short story, or a poem. A short story has to get to the point pretty quickly. A poem has to be even more so, but it relies either on shared context or extensive unpacking to be understood. It’s beautiful but not functional.

And there are a bunch of us short story writers who just want to get to the fucking point with a little bit of artistic flair, surrounded by a bunch of loud novel and mystery writers arguing with the loudest poets over which is right when they are both wrong. And then there’s that asshole over there writing haikus all the fucking time and expecting the rest of us to be impressed. The poets are rightfully intimidated but nobody else wants to deal with his bullshit.

I see where you are coming from but that's unnecessarily hostile.

> There’s a difference between simplifying a concept and stating it plainly.

You are right, but they are not mutually exclusive.

The analogy you used with novel, short story, and poem/haiku also doesn't demonstrate your point: it's not like you can compress any novel into a short story, let alone a poem. If you're into games, try equating AAA-quality 3D games to novel, high-resolution 2D games to short stories, and pixel art games to haikus: it doesn't make sense and it's ridiculous.

I respect that you are passionate about the medium you choose, but what you claimed about novels and poems, as per your own words, "they are both wrong" at best. Don't generalize your personal experience to everyone else, there are kind, hardworking people out there writing novels and poems who love short stories just as much -- maybe what you need to do is to find those people instead of spewing your unwarranted anger over them.

If you think people only get upset about things for their own self interest, then I wonder what you think about social justice.

You have a Texas Sharpshooter Fallacy in your logic. A novelist is successful if they reach an audience. Once they find it, if they stick with it they will be successful. If they’re lucky then they might switch up genres without alienating their existing readers. But not everyone gets away with that.

A software developer has one audience and they don’t get to chose it. You and I write for our coworkers. If they don’t like it we have three choices. We can leave, we can change, or we can gaslight our coworkers that our code is just fine and they are the problem.

It’s the latter I’ve seen too much of, and even if you’re not a victim of it you’re allowed to be incensed for those who are. In fact you’re obligated to do so.

> If you think people only get upset about things for their own self interest, then I wonder what you think about social justice.

That's a gross mischaracterization of what I said. If anything, I'd be really concerned if you think what you're doing is akin to "social justice", and being hostile to others is justified in the name of "social justice".

> You have a Texas Sharpshooter Fallacy in your logic.

That doesn't even make any sense.

> A novelist is successful if they reach an audience. Once they find it, if they stick with it they will be successful. If they’re lucky then they might switch up genres without alienating their existing readers. But not everyone gets away with that.

Sure, there are some people who do that and not everyone "gets away with" not sticking with what made them "successful" (what is "successful" in this context anyway and how do you measure it? Wealth? Fame? Cultural impact?).

What you said isn't wrong, but there are also plenty of counter examples to what you said. So I'm not sure what you're trying to say. That looks more like a Texas Sharpshooter Fallacy.

Nobody is forcing successful novelists with an audience to continue and stick with things. Nobody is focusing unsuccessful novelists to keep going either. You make it sound like they don't have a choice so somehow everyone has to recognize and exercise "social justice" by speaking out for them.

> A software developer has one audience and they don’t get to chose it. You and I write for our coworkers. If they don’t like it we have three choices. We can leave, we can change, or we can gaslight our coworkers that our code is just fine and they are the problem.

> It’s the latter I’ve seen too much of, and even if you’re not a victim of it you’re allowed to be incensed for those who are. In fact you’re obligated to do so.

I don't disagree with any of that and I have worked with a fair share of the gastlighting kind of software engineers that you pointed out -- much too often and much too long, and they are usually very senior engineers with authority that end up literally destroying teams.

However, none of that justifies the hostility in your initial comment and that's the only point I'm trying to make. I have worked with people who are capable of writing well-structured code for others that delightful to read and maintain. If you haven't then I hope you will some day.

Anyway, at this point I'm thinking that you should just "get to the fucking point with a little bit of artistic flair", and you are probably thinking the same in reverse. Let's just leave it there.

>> You have a Texas Sharpshooter Fallacy in your logic.

> That doesn't even make any sense.

Well that explains the long response but that’s the gist right there.

Sharpshooter fires bullets at a barn and then paints a target on the spot with the most holes. That’s how creative writing usually works, unless you’re a paid columnist and even then it’s partially true.

I think you’re mistaking using swear words with hostility. Not everyone has veins popping out of their foreheads when they call a bullshit situation bullshit.

I had a similar experience. I was a lead on a project where the client sent a functional expert to literally (at times) watch over my shoulder as I worked. He got very frustrated after a few weeks, seeing little in the way of code being laid down. He even complained to the project manager. That's because this was a complicated manufacturing system, and I was absorbing the necessary rules for it and designing it... a process that involved mostly sitting and thinking.

When I decided on the final design and basically barfed all the code out in a matter of days, I walked this guy (a non-programmer) through the code. He then wrote my manager a letter declaring it to be the "most beautiful code he had ever seen." I still have the Post-It she left in my cube telling me that.

I have little tolerance for untidy code, and also overly-clever syntax that wastes the reader's time trying to unravel it.

And now we have languages building more inconsistent and obscure syntax in as special-case options, wasting more time. Specifically I'm thinking about Swift; where, if the last parameter in a function call is a closure, it's a "trailing" closure and you can just ignore the function signature and plop the whole closure right there AFTER the closing parenthesis. Why?https://www.hackingwithswift.com/sixty/6/5/trailing-closure-...

This is just one example, and yeah... you can get used to it. But in this example, the language has undermined PARENTHESES, a notation that is almost universally understood to enclose things. When something that basic is out the window, you're dealing with language designers who lack an appreciation for human communication.

Arguably, this is why Literate Programming (see my comment elsethread) didn't take off.
>This annoys a lot of computer programmers (and academics) who are inclined to the mathematical mindset and want quantitative answers instead.

I find many syntactical patterns that are considered elegant to be the opposite, and not as clear as mathematics, actually. For example, the the ternary operator mentioned in the article `return n % 2 === 0 ?'Even' : 'Odd;` feels very backwards to my human brain. It's better suited for the compiler to process the syntax tree rather than a human. A human mathematician would do something like this:

         ⎧  'Even' n mod 2 = 0
  f(n) = ⎨
         ⎩  'Odd'  n mod 2 ≠ 0
Which is super clear.
Well of course if you have the freedom to write a mathematical expression you're going to be able to present it in a way that is clearer than if you have to type monospace characters into a text editor.

I'm not sure it's realistic to expect to be able to type a mathematical expression using ascii more clearly than you can write it by hand (or implement using special unicode characters).

Quite some years back I worked with JetBrains MPS which used a "projectional editor" instead of a text editor. It was pretty neat to be able to enter "code" as mathematical expressions, or even state machine tables or flow diagrams with actual nodes instead of a text representation.

Sadly not much has happened in that space since then, but it was cool to think about what our tools of the future might look like. (of course ignoring all the practical reasons why we're probably still using regular text files in 100 years)

I understand that you might find the mathematical notation clearer but I think it's presumptuous of you to speak on behalf of all humans, or even all human mathematicians. I'm a mathematics graduate and I find the conditional operator more readable in a program because it corresponds to what the program actually does (it checks the condition first); but I also recognize that the two notations have exactly the same information content and only differ superficially in syntax, making it entirely a matter of familiarity.
This is why code reviews are so critical: They help keep a consistent style while onboarding new team members, and they help a team keep its style (reasonably) consistent.

(Also, see my comment about .editorconfig: https://news.ycombinator.com/item?id=43333011. It helps reduce discussions about style minutia in pull requests.)

I would like to add something to the point made here:

"For long function chains or callbacks that stack up, breaking up the chain into smaller groups and using a well-named variable or helper function can go a long way in reducing the cognitive load for readers. [my emphasis]

  // which is easier and faster to read?
  function funcA(graph) {
    return graph.nodes(`node[name = ${name}]`)
      .connected()
      .nodes()
      .not('.hidden')
      .data('name');
  }

  // or:
  function funcB(graph) {
    const targetNode = graph.nodes(`node[name = ${name}]`)
    const neighborNodes = targetNode.connected().nodes();
    const visibleNames = neighborNodes.not('.hidden').data('name')

    return visibleNames;
  }
The names of the functions being called are rather generic, which is appropriate and unavoidable, given that the functions they compute are themselves rather generic. By assigning their returned values to consts, we are giving ourselves the opportunity to label these computations with a hint to their specific purpose in this particular code.

In general, I'm not a fan of the notion that code can always be self-documenting, but here is a case where one version is capable of being more self-documenting than the other.

I'm almost always a fan of more rather than less commenting and self-documentation...

...but in this example I find the first to be far faster and easier to read. The "labeled" versions don't add any information that isn't obvious from the function names in the first.

If you were giving business logic names rather than generic names (e.g. "msgRecipient", "recipientFriends", "visibleFriends" then I could see more value. But even then, I would find the following the easiest:

    function funcA(graph) {
        return (graph
          .nodes(`node[name = ${name}]`)  // message recipient
          .connected()  // recipient friends
          .nodes()
          .not('.hidden')  // inside current scroll area
          .data('name')
          );
      }
This keeps the code itself simple and obvious, prevents a ton of repetition of variable names, and allows for longer descriptions than you'd want in a variable name.
You are right, using comments is even more effective in going from the generic to the specific - but then, there's a vocal minority who insist that comments are not only unnecessary, but a clear indication that you are doing it wrong. I must admit that I doubt many of them would endorse the use of auxiliary consts in the manner of the original example, either.
_thank you_. this is the comment i came here desperately hoping somebody had already made.

It's not that names are bad - it's that when you use intermediate variables, my brain has to check whether any of the variables are used more than once - i.e., is the flow here completely linear, or is there a hidden branching structure?

the chain of methods approach makes it _completely_ clear that there is no 'tree' in the code.

If you want names (and that's a fine thing to want!) then _either_ comments or defining separate _functions_, e.g `function messageRecipient`, `function friends`, `function visibleToScroll`) is the way to go. Although with many languages that don't have a built-in pipe operator, it becomes harder to express the nice linear flow in a top-to-bottom arrangement if you take the function route. A good reason for languages to keep converging toward syntax for pipes!

For my money, you only define those functions if you want to reuse them later - additional indirection is not usually helpful - so comments would be my choice if there were no other uses of these selectors.

I agree that commenting appropriately is desirable (I do more that I used to.) I also like the idea of const being the default, and for syntax highlighting that clearly distinguishes mutables.
You really should try to pack an unbroken thought as a single line of code as much as possible. That’s the idea behind chaining multiple functions together on one line instead of spreading it out over several lines. Eyes go horizontally more naturally than up and down, it fits our vision’s natural aspect ratio. And stop making deep nestings.

Making a single function call per line assigning output to a variable each time is really just for noobs who don’t have great code comprehension skills and appreciate the pause to have a chance to think. If the variable’s purpose for existence is just to get passed on to a next function immediately, it shouldn’t exist at all. Learn to lay pipe.

I agree with you on piping but writing each method on its own line makes the code very approachable (also easier to work with).

Consider this code (from a course I'm teaching this week):

    (df
      .pipe(lambda df_: print(df_.columns) or df_)
      .groupby('activity_id', observed=True)
      [non_agg_cols]
      .apply(lambda g: g.assign(distance=calculate_distance_np(g)), include_groups=True)
      .pipe(fix_index)
      .pipe(lambda df_: print('DONE!') or df_)
    )
vs:

    (df.pipe(lambda df_: print(df_.columns) or df_).groupby('activity_id', observed=True) [non_agg_cols].apply(lambda g: g.assign(distance=calculate_distance_np(g)), include_groups=True).pipe(fix_index).pipe(lambda df_: print('DONE!') or df_))
I don’t really think the first example is easier to read, it’s more of an illusion. A skilled reader should be able to carry the context as they read along. It is only because we occasionally work with inexperienced coders that the list style is necessary. Consider:

“The quick brown fox jumped over the lazy ass dog”

Vs

The quick brown fox

jumped over

the lazy ass dog

The second example helps a reader understand the subjects and action but it is wholly unnecessary for people who know how to read.

It is certainly easier to work with the former. If you need to comment out a line, it is painless.
You wouldn't happen by any chance to be hiring in the US?
The article's good, but misses my most mentally-fatiguing issue when reading code: mutability.

It is such a gift to be able to "lock in" a variable's meaning exactly once while reading a given method, and to hold it constant while reasoning about the rest of the method.

Your understanding of the method should monotonically increase from 0% to 100%, without needing to mentally "restart" the method because you messed up what the loop body did to an accumulator on a particular iteration.

This is the real reason why GOTOs are harmful: I don't have a hard time moving my mind's instruction-pointer around a method; I have a hard time knowing the state of mutable variables when GOTOs are in play.

> This is the real reason why GOTOs are harmful: I don't have a hard time moving my mind's instruction-pointer around a method; I have a hard time knowing the state of mutable variables when GOTOs are in play.

Well, total complexity is not only about moving the instruction pointer given a known starting point. Look at it from the callee’s pov instead of the call site. If someone can jump to a line, you can’t backtrack and see what happened before, because it could have come from anywhere. Ie you needed global program analysis, instead of local.

If mutability were the true source of goto complexity then if-statements and for loops have the same issue. While I agree mutability and state directly causes complexity, I think goto was in a completely different (and harmful) category.

Disagree. There's an abstract "information space" that the code is modeling, and you have to move around your mind's instruction pointer in that space. This can be helped or hindered by both mutable and immutable vars--it depends on how cleanly the code itself maps into that space. This can be a problem w/ both mutable and immutable vars. There's a slight tactical advantage to immutable vars b/c you don't have to worry about the value changing or it changing in a way that's misleading, but IME it's small and not worth adopting a "always use immutability" rule-of-thumb. Sometimes mutability makes it way easier to map into that "information space" cleanly.
Maybe it's just me, but TypeScript makes code hard to read.

It's fine if the data model is kept somewhat "atomic" and devs are diligent about actually declaring and documenting types (on my own projects, I'm super diligent about this).

But once types start deriving from types using utility functions and then devs slack and fall back to type inference (because they skip an explicit type), it really starts to unravel because it's very hard to trace fields back to their origin in a _deep_ stack (like 4-5 levels of type indirection; some inferred, some explicit, some derived, some fields get aliased...).

    type Dog = {
      breed: string
      size: "lg" | "md" | "sm"
      // ...
    }

    type DogBreedAndSize = Pick<Dog, "breed" | "size">

    function checkDogs(dogs: Dog[]) : DogBreedAndSize[] {
      return dogs.map(d => /* ... */)
    }

    const checkedDoggos = checkDogs([])
Versus:

    function checkDogs(dogs: Dog[]) {
      // ...
    }
Very subtle, but for large data models with deep call stacks, the latter is completely unusable and absolutely maddening.
I agree that functions should probably specify their output type, MOSTLY to enforce that all paths that return from that function must adhere to that type

I've seen plenty of regressions where someone added a new condition to a function and then returned a slightly different type than other branches did, and it broke things

However, I don't think there is much value in putting types on variable declarations

In your example,

`const checkedDoggos = checkDogs([])` is good. Just let checkedDoggos inherit the type from the function

I have a codebase I'm working on where the linter enforces

`const checkedDoggos: DogBreedAndSize[] = checkDogs([])`

It is very silly and doesn't add much value imo

I want it on the other side (on the function return) so that it's consistently displayed in type hints and intellisense so I don't have to navigate the code backwards 3-4 layers to find the root type (do you see what I'm saying?)

    function checkDogs(dogs: Dog[]) : DogBreedAndSize[] {
      return dogs.map(d => /* ... */)
    }
^^^ That's where it's important to not skip the type def because then I can see the root type in the editor hints and I don't need to dig into the call stack (I know the end result is the same whether it's on the assignment side or the declaration side, but it feels like ensuring it's always on the declaration side is where the value is)
I'd prefer to have some type information over nothing if the choice were between TypeScript with some inferred return types, versus JavaScript where you're never really sure and constantly have to walk back up/down the stack and keep it in your mind.
I'd say on backend, my preference is statically something like C#. Statically typed but enough type flexibility to be interesting (tuples, anonymous types, inferred types, etc)
My policy is to type only when the typescript compiler yells at me.
There's a cool plugin for vscode called Highlight[1] that lets you set custom regexes to apply different colors to your code. I think a common use of this is to make //TODO comments yellow, but I use it to de-emphasize logs, which add a lot of visual noise because I put them EVERYWHERE. The library I maintain uses logs that look like:

    this.logger?.info('Some logs here');
So I apply 0.4 opacity to it so that it kind of fades into the background. It's still visible, but at a glance, the actual business logic code pops out at you. This is my configuration for anyone who wants to modify it:

    //In vscode settings.json:
    "highlight.regexes": {
        "((?:this\\.)?(?:_)?logger(?:\\?)?.(debug|error|info|warn)[^\\)]*\\)\\;)": {
            "regexFlags": "gmi",
            "decorations": [{
                "opacity": "0.4"
            }]
        }
    },
---

[1] https://marketplace.visualstudio.com/items?itemName=fabiospa...

This came up at work the other day re: client-side code readability.

In one camp, folks were in favor of component extraction/isolation with self-documenting tests wherever possible.

In the other camp, folks argued that drilling into a multi-file component tree makes the system harder to understand. They favor "locality of behavior".

Our consensus - there needs to be a balance.

Those were exactly my thoughts while reading this article: if your codebase (over)uses inheritance, interfaces, traits, facades, dependency injection etc. etc. to thinly spread any given functionality over several files, no amount of formatting or nice naming is going to save you...
Shoutout to the pipe operator in R. The code equivalent of "and then." It helps to unnest functions and put each action on one line. I know R is more for stats and data, but I just think it's neat.
Yes, dplyr pipes are wonderful.

Also, for the same reason, I find JavaScript list comprehensions cleaner than those in Python - as in the former it is possible to chain maps and filters.

Also, now there is a new pipe syntax in SQL, that adds a lot to readability.

I just wanted to point out that, apart from dplyr/magrittr, R introduced a native pipe operator (|>) a few years ago.
For anyone interested in this as design, it’s called method chaining.
I think piping and method chaining are a little bit different.

Piping generally chains functions, by passing the result of one call into the next (eg result is first argument to the next).

Method chaining, like in Python, can't do this via syntax. Methods live on an object. Pipes work on any function, not just an object's methods (which can only chain to other object methods, not any function whose eg first argument can take that object).

For example, if you access Polars.DataFrame.style it returns a great_tables.GT object. But in a piping world, we wouldn't have had to add a style property that just calls GT() on the data. With a pipe, people would just be able to pipe their DataFrame to GT().

Good to know. I assumed it was all done via objects or things like objects.

So is piping more functional programming?

I think it's often a syntax convenience. For example, Polars and Pandas both have DataFrame.pipe(...) methods, that create the same effect. But it's a bit cumbersome to write.

Here's a comparison:

* Method chaining: `df.pipe(f1, a=1, b=2).pipe(f2, c=1)`

* Pipe syntax: `df |> f1(a=1, b=2) |> f2(c=1)`

Ok, that’s helpful. Thanks!
I wrote a book dedicated to writing Pandas code in this style, Effective Pandas 2.

I've seen many who complain about this style of coding, but once they try it, they are sold. I love reading reviews about how adopting this made their code easier to write, debug, read, and collaborate.

Interesting how important mere opinion seems to be, because the author doesn't seem to mention two issues that matter a great deal to me:

- Alignment of braces and brackets, instead of an opening brace at the end of one line and the closing brace at the beginning of a subsequent line. - everything I need to see is within an eyespan, instead having to jump to several different files to trace code.

My pet peeve:

    function getOddness4(n: number):
      if (n % 2 === 0):
        return "Even";
      return "Odd";
While it is shorter, I prefer vastly prefer this one:

    function getOddness2(n: number):
      if (n % 2 === 0):
        return "Even";
      else:
        return "Odd";
Reason: getOddness4 gives some sense of asymmetry, whereas "Even" and "Odd" are symmetric choices. getOddness2 is in that respect straightforward.
I personally prefer the former as you can visually see the return one level of indentation below function name. It shows a guaranteed result barring no early-exits. Something about having the return embedded lower just seems off to me.
I would add a blank line to push 'return "Odd";' from the if, and also add brackets around the if-body if the language allows.

There are situations where I allow else, they tend to have side effects, but usually I refactor until I get rid of it because it'll come out clearer than it was. Commonly something rather convoluted turns into a sequence of guards where execution can bail ordered based on importance or execution cost. It isolates the actual function/method logic from the exit conditions.

I feel guard clauses/early returns end up shifting developer focus on narrowing the function operation, and not an originally happy path with some after thought about other conditions it could handle.

IME else’s also end up leading to further nesting and evaluating edge cases or variables beyond the immediate scope of happy path (carrying all that context!).

Nice example of how subjective this is. I immediately thought the first one without "else" is clearly the winner.

This is the problem with formatting rules. A codebase needs to have consistent style, even though that might mean nobody is fully happy with it.

I for example can not stand semicolons in JavaScript. It is just a visual clutter that is completely redundant, and yet some people really want it there.

  function getOddness(n: number):
    return (n % 2 === 0)
      ? "Even"
      : "Odd";
Lowest boilerplate makes it the most readable. If working in a language with the ternary operator it ought to be easily recognized!
While this is simple and all, the English words if/else don’t require the reader to know the ?: convention. Depending on what background the reader may have, they could think of the set notation where it could mean “all the evens such that odd is true” which makes no sense. Its also very close to a key:value set notation. If/else leave no doubts for the majority of readers. It’s more inclusive if you will.
That's why I gave the caveat that if using a language with the ternary operator, one should know that operator. Python tried using English words for a ternary, but I think that's awkward from a readability perspective. A limited set of symbolic syntax improves readability over using words in my opinion, there's less text to scan.
Learning the basic operators of the language seems like table stakes.

Choosing one of world's spoken languages over others seems to be the opposite of inclusive.

I love code golf as much as anyone, not sure it's worth it on such small methods tho. Any of the propositions would be fine. Anyway:

    def oddness(n):
      return ["Even", "Odd"][n % 2]
BTW this trick with replacing if-then-else with a lookup is sometimes very useful. Especially if there's many ifs.
This is, IMHO, the idiomatic way to do so.
Putting “return” on a different line from the actual value you’re returning?
If there are two ways to say something, then people will find ways to make their choice of method into speech as well.

To me and my style of coding, there's a difference of intent between the two. A ternary connotes a mere computation, something that should have no side-effects. A conditional connotes a procedure; the arms of the conditional might be expected to have side-effects. (And the case of `if (_) return` or similar are pure control flow guards; they neither compute a value nor perform a procedure as such.)

It's not just about where the symbols go on the screen.

(comment deleted)
Since the article was in JavaScript:

  const getOddness = (n) => (
    n % 2
      ? 'Odd'
      : 'Even'
  )
Even less visual noise

    const getOddness = n => n % 2 ? 'Odd' : 'Even'
90% of the time I prefer the first. I am allergic to indentation and I hate anything remotely like:

    function foo(a) {
        if (a) {
            return doThing()
        } else {
            return Error();
        }
    }
I like all of my assertion and predicate guards nicely at the top of a function:

    function foo(a) {
        if (!a) {
            return Error()
        } 

        return doThing()
    }
And for that reason, I would probably go for getOddness4 even though I see your point.
In case of handling exceptions (and similar stuff), I also prefer avoiding unnecessary nesting.

For two (or more) equally valid, I prefer keeping same nesting.

If it's this short, the ternary operator would be the absolute best option IMHO.

If any of the clauses are much longer, the first option reads a lot better if it can be a guard cause that returns very quick.

If neither options are short I'd argue they should be pushed away into scoped and named blocks (e.g. a function) and we're back to either a ternary operation or a guard like clause.

The asymmetry is apparent if the code gets refactored to continuation/callback style or mutation of a more complex data structure, the first method will fall through and execute the second instruction set. Return is a special operator in this sense in that it breaks control flow and the ordinary control flow of the first method is not capturing the exhaustiveness of the two cases.

In idiomatic rust, return isn't used except for exceptional cases that break the control flow of the method and the second example is more commonly seen without return statements at all. Idiomatic python also typically early exits in the beginning with a return on invalid parameters or state with a tail position return being the usual actual return value. Because of these conventional practices, breaking the exhaustive if-else control structure makes the indented return appear exceptional (like an invalidity). If you follow these conventions than naturally the return statement begins to appear redundant except in the break-control-flow cases and the choice of the rust convention begins to make sense: in all languages return is a statement equivalent to break.

I think the only one I disagree with here is the function chains example. I may agree with a different example, but with this one I find the chained version without variables much easier to understand because I'm traversing the graph visually in my head, while the variables are additional state I have to keep track of in my head.

----

Really I was hoping this would be about actual visual patterns and not syntax. It's my major issue with how strict code linting/autoformatting is nowadays.

For example, the "black" formatter for python requires this:

    drawer.ellipse((10, 10, 30, 30), fill=(256, 256, 0))
    drawer.ellipse((370, 10, 390, 30), fill=(256, 256, 0))
    drawer.arc((20, 0, 380, 180), 15, 165, fill=(256, 256, 0), width=5)
The first argument is (x1, y1, x2, y2) of a bounding box and black wants to align x1 for "ellipse" with y1 of "arc". Do people really find that more readable than this?

    drawer.ellipse( (10,  10,  30,  30), fill=(256, 256, 0) )
    drawer.ellipse( (370, 10, 390,  30), fill=(256, 256, 0) )
    drawer.arc(     (20,   0, 380, 180), 15, 165, fill=(256, 256, 0), width=5 )
Or perhaps something more common in python, kwargs in function arguments. No spacing at all is standard python style:

    Foobar.objects.create(
        name=form.name,
        owner=user,
        location=form.location,
        source=form.source,
        created=time.now,
    )
Instead for me it's much easier to read this, since I don't have to scan for the "=" and mentally parse each line, it's just a table:

    Foobar.objects.create(
        name        = form.name,
        owner       = user,
        location    = form.location,
        source      = form.source,
        created     = time.now,
    )
But no linters/formatters accept such spacing by default. I think flake8 (linter) could be configured to ignore whitespace like this, but black (formatter) can't.
There are two issues with such alignment that may make the "less readable" version a bit better despite being, indeed, arguably less readable:

- a modification might lead you to realign several lines, making diffs noisier (though you can ignore white-spaces when displaying diffs, but the commits still hold these lines making navigating in the history less straightforward

- we all have our own preferences wrt alignment, and your way of aligning or what you decide to align might be different from someone else, and this can lead to friction

Worse is probably better here, as much as I like aligned stuff, I think black is right in this case :-)

Vertical alignments really makes me want to create a devtool stack that operates at more of an AST level and less of an "monospaced text + extra bells and whistles" level.

Aligning similar expressions for ease of reading seems like exactly the sort of thing an editor should display for us without requiring some arbitrary number of spaces to be stored in a text file ...

AST level would have to automatically figure out what parts should be aligned, an alternative is to keep saving it in text but tweak the meaning of the "tab" character, so the developer still has control over what gets aligned: https://nick-gravgaard.com/elastic-tabstops/

Not great since viewing it in something that doesn't understand elastic tabstops would just be a mess, but it solves one of the issues the other response brings up, and I think some sort of user control like that is going to remain necessary either way.

When vertical alignment helps readability, you have use `#fmt: on/off`. Black simply doesn't have enough information to know when assignment alignment (or comment alignment) was done on purpose.
> For long function chains or callbacks that stack up, breaking up the chain into smaller groups and using a well-named variable

> Is the second one marginally less efficient?

> Yes.

No, both versions are just as efficient:

In both versions, the same objects are allocated, stored on the heap, and garbage collected. The difference in efficiency comes down to the compiler.

For the second version, the compiler should observe that each variable is only used immediately after it's declared, and thus treat those objects as "out-of-scope" as if it's a chained function call.

I agree. After compiling it is even quite likely that the compiler does not care you gave a name to a return value (assuming you let it infer the variable type). What you will see in practice is that the intermediate is explicitly “materialized” (e.g. into a list), because the author wanted to inspect it in the debugger. That will have some cost, mostly in the form of avoidable allocations.
This talks about the "what" of the code, but you have to also convey the "why".

If you have a well understood problem space and a team that is up to speed on it, then the "why" is well established and the code is the "what".

However, there are often cases where the code is capturing a new area that isn't fully understood. You need to interleave an education of the "why" of the code.

I was once asked to clean up for release 10k lines of someone else's robotics kinematics library code. There weren't any comments, readmes, reference programs, or tests. It was just impenetrable, with no starting point, no way to test correctness, and no definition of terms. I talked to the programmer and he was completely proud of what he had done. The variable names were supposed to tell the story. To me it was a 10k piece puzzle with no picture! I punted that project and never worked with that programmer again.

> These metrics definitely are debatable (they were made in the 70’s…)

What is it about a decade that makes contributions produced thereabout "debatable"?

I believe their point is less about the specific decade, but rather they were made over 50 years ago.
In 50 years, we've learned some things. Not all "good advice for programming" from the 1970s is still actually good advice.
> To bring closure to the story at the beginning of this post, the codebase that was breaking my brain had several anti-patterns, specifically related to items 1, 2, 3, 6, and 8 in the list above.

FYI: If you get into this situation in C#, the .editorconfig file and the "dotnet format" command are a godsend.

I inherited a very large, and complicated C# codebase with a lot of "novice" code and inconsistent style. I spent about 3 weeks adding rules to .editorconfig, running "dotnet format" and then manually cleaning up what it couldn't clean up. Finally, I added a Github Action to enforce "dotnet format" in all pull requests.

As a result: 1: The code was significantly more readable. 2: It trapped mistakes from everyone, including myself.

There are a few areas where we have to disable a rule via #pragma; but these are the exception, not the norm.

This is a good idea, and I also enforce something similar in my projects. I credit Go for popularising gofmt, including strong defaults and little customisation. My main complaint is that gofmt doesn't break lines.
Do people really really agree with "Shorthand constructs that combine statements decreases difficulty"? The author even identifies a problem with the example from the original guide.
No, almost everybody disagree with it as a general statement.

Some people disagree to a point where they want languages to have only a handful different constructs. But most people will disagree at some amount of language complexity.

Everyone agrees that well made shorthand constructs decreases difficulty, since every programmer uses those every day. Things like function calls, while loops etc are all shorthands for different kinds of jump statements combined with register manipulation. Even assembly uses some of those, and I don't think anyone seriously codes in machine code.
>The author even identifies a problem with the example from the original guide

He does, but I'm not sure he's right. The code snippet appears to be in C# or Dart and neither has undefined.

I always shrugged off the concept of code metrics (from LoCs to coverage) as a distraction from getting actual things done. But since doing more code-review I started to lack a framework to properly explain why a particular piece of code smells. I sympathize with the way the author cautiously approaches any quantitative metrics and talks of them more like heuristics. I agree that both Halstead Complexity and Cognitive Complexity are useless as absolute values. But they can be brought up in a conversation about a potential refactoring for readability.

What I didn't find is a mention of a context when reading a particular function. For example, while programming in Scala I was burnt more than once by one particular anti-pattern.

Suppose you have a collection of items which have some numerical property and you want a simple sum of that numbers. Think of shopping cart items with VAT tax on them, or portfolio positions each with a PnL number. Scala with monads and type inference makes it easy and subjectively elegant to write e.g.

  val totalVAT = items.map(_.vat).sum
But if `items` were a `Set[]` and some of the items happened to have the same tax on them, you would get a Set of numbers and a wrong sum in the end.

You could append to the list of such things until the OutOfMemoryError. But it's such a beautiful and powerful language. Sigh.

> But it's such a beautiful and powerful language. Sigh.

Don't give up. Half of the time when a good language has problems, it just means that the bad languages don't have those problems yet.

You don't need global type-inference and monads to run into your problem. Dynamic languages exist, and even the static ones usually have some kind of 'var x =' local type-inference. And collections like Set probably have a map function.

I just wanted to point out that "Cognitive Complexity" [1] was not invented by SonarSource, it is an academic principle created in the 1950s and has more to do with psychology than computer science. Computer science has over-simplified the term to mean "hey there's a lot of stuff to remember this is hard".

Psychology tends to have a wider scope of thought and research put into it [2] [3]. For example, one way it's used is not to measure how complex something is, but how capable one particular person is at understanding complex things, versus a different human [4]. This can affect everything from leadership decisions [5] to belief in climate change [6].

I point this out because all too often Engineers hyper-focus on technical details and forget to step back and consider a wider array of factors and impacts - which, ironically, is what cognitive complexity is all about. It's the ability of a person to think about more things in a deeper way. Basically, cognitive complexity is a way to talk about not just things, but people.

We also have a tendency as Engineers to try to treat everyone and everything as a blob. We have to design our language in X way, because all people supposedly work in the same way, or think the same way. Or we have to manage our code in a certain way, because all the team members are assumed to work better that way (usually in whatever way is either easier or simpler).

One thing I wish people would take away from this, is that not only is cognitive complexity actually useful (it describes how language is able to work at all), but some people are better at it than others. So "avoiding cognitive complexity" is, in many ways, a bad thing. It's like avoiding using language to convey ideas. Language and communication is hard, but you're reading this right now, aren't you? Would you rather a pictogram?

[1] https://en.wikipedia.org/wiki/Cognitive_complexity [2] https://www.jstor.org/stable/2785779 [3] https://pubmed.ncbi.nlm.nih.gov/11014712/ [4] https://testing123.education.mn.gov/cs/groups/educ/documents... [5] https://deepblue.lib.umich.edu/handle/2027.42/128994 [6] https://www.sciencedirect.com/science/article/abs/pii/S02724...

I find the main problem is not wanting to split up functions.

I greatly prefer small helper functions, so that a more complicated one becomes more readable.

Even declaring a little local variable which explains in English what the condition you’re going to test is supposed to do is greatly appreciated