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And I was worried I wasn't going to have anything to read tonight.
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It had a Motorola 68000 processor at 16 MHz, 2–8 megabytes (MB) of RAM, a 9-inch (23 cm) monochrome backlit liquid-crystal display (LCD) with 640 × 400 pixel resolution, and the System 7.0.1 operating system.

A single mp3 would be more than the entire memory, let that sink in :)

Some of us don’t have to - we lived it. My first personal computer had an 8-bit processor and 8KB of RAM (that I later upgraded to 32KB and color graphics) and its storage was about 8KB on cassette.
Generally full marks on realism, but I have to ask: Is a combination of SGI and old school macs a sensible platform for running a park? I guess if the macs can get on an appropriate network then they could at least send control commands, but they feel like an odd fit compared to the UNIX™ boxes.
In the 90s, at SGI (at least in France) they had Macs as workstations for tasks that didn't require or weren't compatible with an expensive SGI computer (like running MS Office or sending faxes). They switched to SGI Indy and O2 (running SoftWindows95 to run MS Office) at some point around 95/96, but that was a pretty expensive option, and Softwindows95 was a dog unless you had a really fast R10000 O2.
I re-read the book recently and it was really fun to read about the tech now. The descriptions of how difficult it was to build a database that could handle storing 3bil base pairs, which is trivia now. Probably the most sci-fi part of the book, they had image recognition tech so advanced it could track individual dinosaurs from arbitrary video angles alone.

Also, Nedry got absolutely shafted by Hammond in the book. Nedry describing the difficultly in building a complex system with minimal requirements had me sympathizing, lol.

Also, SGI keyboards never used ADB. Indigo-era SGIs used a mini-DIN keyboard/mouse, but it was proprietary. They were PS/2 starting with the Indigo2 and Indy.
And yet again I am reminded of how SGI was so far ahead of the graphics game and yet was absolutely demolished because others could see the potential for domestic add-on cards when SGI was focusing on entire work stations.

3DFX and Nvidia ultimately put them out of business.

What a great post! I would love to read more of these for other films.

> Everything in the set was real. We couldn't fake any of it, because audiences are so sophisticated now in their knowledge of computers. > ... > - Cory Faucher (Special Effects Coordinator)

This sentiment seems to run throughout the movie, and I believe it's why it's held up so well in terms of visuals, I don't think it would have aged nearly as well as it has if more CGI (or other ways of "faking" things) had been been used.

As for the question (in <references[9]>):

> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls.

That looks like old Pascal, and since the window has MPW (Macintosh Programmers Workshop) in the title, that's probably it?

> Everything in the set was real. We couldn't fake any of it, because audiences are so sophisticated now in their knowledge of computers.

It’s funny he said that because when I first saw Jurassic park as a computer nerd kid, I was calling out the “this is UNIX, I know this” scene where she then flies around the file system in a 3d rendered file browser as typical movie computer BS.

Turns out it was a real application running on a real SGI machine, and ironically I was calling it out specifically because of my knowledge of computers (not having any idea about SGI machines at the time but having a ton of experience with DOS and Windows 3.1). My family who didn’t have much computer knowledge didn’t think anything of it.

> Some code associated with Nedryland is visible on screen. It looks like actual source code[9] with Classic Mac OS API functions calls

The source code shown is example code included with the Macintosh Programmers Workshop, Apple's original IDE for the Mac. Originally sold as a separate product, eventually it was provided on the Developer CDs and then as a free online download as serious developers had moved to CodeWarrior. https://en.wikipedia.org/wiki/Macintosh_Programmer's_Worksho...

One of the windows shows the example for how to make a HyperCard XCMD and the other one looks like an MPW script for using Apple's Projector source control.

edit: Found the files in question in a copy of MPW 3.1. Line endings have been converted from CR to LF and the character set from MacOS Roman to UTF-8 to display easily in modern browsers

MPW 3.1:Examples:HyperXExamples:Reduce.p https://kalleboo.com/linked/Reduce.p.txt

MPW 3.1:Examples:Examples:CheckOutActive https://kalleboo.com/linked/CheckOutActive.txt

MPW 3.1:Examples:Examples:DerezPict https://kalleboo.com/linked/DerezPict.txt

Is there a behind the scenes detail on Jurassic Park branding and logo? I love how well they planned it ahead and wove that into every thing we see across the park.
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It's a shame that HPE doesn't make graphics workstations any more.
This is why I love the internet! Thank you to the author for taking the time!
It was indeed a Thinking Machines CM-5 — Nedry actually mentioned them in his line about how Hammond wouldn't be able to find anyone "anybody who can network 8 connection machines".

An actual assembled CM-5 actually cost closer to a million dollars.

But, from what I remember the one in the control room is a shell. In the CM-1 and CM-2, the LEDs were actual status indicators on the processors, which Tamiko Theil and the other designers had the engineers move to be at the edge of the boards, so that they'd shine through the case. Super cool.

But by the CM-5, they were run off a simple microcontroller.

They went bust not long after this movie.

I made a YouTube video on the history of the Connection Machine – it was a lot of work, and if you're interested in this sort of thing I think you'll enjoy it:

https://www.youtube.com/watch?v=GaNuVR75cwY

Great video. I visited Brewster Kahle at Thinking Machines back when I was in college and that visit ended up being one of the major influences in my career. The CM was way ahead of it's time.

Thinking Machines also pioneered WAIS which was a precursor to modern search engines.

https://en.wikipedia.org/wiki/Wide_Area_Information_Server

How am I only now seeing that Nedry's SGI monitor had a picture of J. Robert Oppenheimer on it with a scrawled message, "Beginning of Baby Boom"?

What an oddly specific Easter egg.

Im curious how they got the digital version of Jaws to play on a computer in... 1992?
> This machine specs reminds me of how awful '90s laptop screens, based on a passive matrix, were. Definitely something I don't miss from that era.

While the 1991 Apple PowerBook 100 did have a passive matrix display, the machine it was based on, the Macintosh Portable from 1989, had a crisp active matrix running at 640×400 (even higher resolution than the compact Macintosh desktops with 512×342).

Interestingly Apple tasked Sony with designing the PowerBook 100 by taking the Macintosh Portable and slimming it down as much as possible. They shaved over 10lbs by moving away from the lead acid battery, dropping the floppy drive, and moving to a passive matrix display.

My family owned a Mac Portable (the backlit model). Running Word for Mac 5.1, it was a fantastic writing machine.
When I watched Jurassic Park when it came out, I got so enamored with the computers in the movie, especially the SGI, that I adjusted the looks of our DOS GUI library[1] so it would look more like it. (I had already a liking to OSF/Motif then)

[1] https://github.com/ssg/fatalvision

In the 2nd image (clearest) and other images, there appears to be some binary encoding in red. It must encode something!