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It’s beautiful. I wonder how much an LLM was involved if at all.
> including support for the Zuiki MASCON, a bespoke peripheral for train driving sims.

This just makes me feel so glad to be alive today!

I wonder if it's got VR. There's not many train Sims that do even though the sim community in general has really embraced VR.
I never got the appeal for these sim games. From the screenshots, it looks like a beautiful game and I guess I could enjoy the visuals for an hour or 2.

But I don't see how it'd entertain me for hours on end. If someone here is into these sim games, what's the reason you keep going back to them?

This is a 1 person job?! It looks practically photorealistic. That's absolutely wild.
>And oh my goodness, it’s so pretty.

Am I the only one that thinks the word "pretty" is overused to describe the visual quality and artistry of games? I see this word thrown around often and it feels so low-effort.

I always wonder how a solo developer can source high quality assets like these, plus develop a full game with them. In this case did the dev create the assets or did they purchase them from a freelancer? How much would purchasing this many assets cost?
Game looks amazing from a solo dev but this article is terrible, like the journo didn't even play the game they just watched the game.
Another notable, if old, train simulator from Japan is OpenBVE. It was easy to model railroads on it. Many short Brazilian routes were/are modeled in OpenBVE. It is particularly convincing since it simulates well the typical lateral wobbling that metric trains are known for.
openBVE's not directly Japanese, it's an open-source re-implementation of the original BVE 2 and 4, which is.
I have almost no appreciation for trains and I’m incredibly interested in trying this.
Looks beautiful and I am filled with an instant sense of nostalgia looking at the screenshots.

Personally if I were going to adopt a nerdy train hobby, I would tend more toward train photography. Recently train photographers have been in the news for mostly bad reasons [1], but I have also seen train photographers setting up in rural locations and the scenery looks stunning and also totally chill. The problems arise when people gather en masse to get the "iconic" shots that have been probably been photographed a million times before.

Or just go out and actually ride a bunch of different routes. It's been a long time since I've done it, but just riding a local or express train through a scenic area is delightful.

Of course there's no reason that true train afficianados can't do all of the above, as well as building model trains!

[1] https://petapixel.com/2025/12/15/japanese-railway-pleads-wit...

I read the title and assumed this was going to be about Transport Tycoon.
The dev is a person from Indonesia (Rizky Nova) who's device has 16GB of ram.

Being able to use the Unreal Engine for free to develop this is awesome. This couldn't have happened 10 years ago.

Wouldn't they have used Unity 10 years ago?
Oh not even from Japan? I just assumed he's from there because that's what the game is about
So is it fun to play or just fun to look at? I'm getting "Mixtape" vibes from the article (not good!)
> one-person development team

:)

Looks very realistic, however I have to question the whole premise of a train sim, trains seem to be the most boring vehicle to choose here, they run in tracks so not much freedom, basically accelerate and brake.
Looks great. Too bad that steam deck isn’t supported, I hope they’ll add it.
> is in fact set in a fictional region of Japan, but is created so lovingly that you’ll believe it’s real life.

This is actually a major cheat. Realism is expensive, and exposes your creation to the equivalent of the "uncanny valley" for vehicle simulation - the simulated world is never accurate enough and you can't help but notice the differences with reality. E.g. if you see generic buildings ("autogen") near a location you know IRL, the simulation feels immediately sloppy.

Yet, as long as I'm not interested in visiting real places, I would go for a vehicle simulation in a fictional world any day. I wouldn't mind if the vehicles were also fictional, as long as they require some technique to drive them. What matters in games is challenge and mastery, but not what you master; your RTS, FPS or chess skills have very little value IRL.

> Zoom out far enough—and for some reason it will let you—and you see the tiles, the roads that don’t line up, and the various tricks and techniques that allow it to look so realistic from low down. But don’t do that! That’s silly. This is a train sim, not a plane sim, you’ve no business in the sky.

OpenBVE one-upped BVE train sim with external cameras, and as a result you see all this too. In my eyes, they sort of miss the point of a train simulation: the view point is normally attached to the driver, so one can use all sorts of tricks to avoid having to "paint the entire wall" - which is quite important if you count on a community of fan modders who have limited resources.

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I fell down a YouTube hole and watched all of these Derail Valley playthroughs: https://youtu.be/JSONttyEJ4o

Highly recommend if you like having something interesting on in the background.